@不是很能抗压 I think you should update your post.PL-5C is all aspect according to gaijin.
It doesn’t matter :)
where did they say this?
We don’t know what the seeker is like with absolute certainty, all we know is that according to gajjin, the “PL-5С short-range air-to-air” has “improved target sensors” as per the devblog. Given all the evidence I’ve seen that suggests that the PL-5C is just the Domestic version of the PL-5E(which is an export missle with all aspect) then I’m assuming that this all means that the PL-5C is all aspect.
But since where all left in the dark, @Smin1080p, would you be able too tell us if the dev are planning too introduce the PL-5C with an all aspect seeker or not? The description in the dev blog is very vague.
They didn’t outright, but they seem to suggest it in the devblog: “PL-5С short-range air-to-air missile with improved target sensors”
If this is truly what the pl-5b looks like irl then I’d think the previous 20G value was correct, unless the PL-5C is more than 30G. That double delta canard should definitely make a difference in pull, also my claim is supported by the fact the 5c is said to have lower minimum distance.
Minimum distance is heavily based on the safe/arm time of the proximity fuse, or the safe distance from the warhead to explode. Wouldn’t have anything to do with maneuverability.
I think the the problem is, that the PL-5B we have in game currently, is a cross between the fins of the PL-5C and the seeker of the IRL PL-5B. The current 30G’s we enjoy now on the PL-5B, is going too be identical on the PL-5C, unless gajjin decides too nerf the PL-5B. The only difference we should have is that the PL-5C will have a better seeker, that’s most likely all aspect. So kinda the Chinese equivalent of the R-60-R-60M
Well it depends. Arming distance obviously determines the theoretical minimum range you can engage targets at, but if you want you missle too be more effective at close range, you might want too increase it’s ability too make sharp turns off the rails, and in the PL-5’s case maybe lower its acceleration so it doesn’t overshoot targets at close range. But yeah, either way I think what we’re looking at is a change too the seeker, not the physical prefromance itself
PL-5C/E are 35/40g (PL-5E-II is known to be 35g however secondary sources claim PL-5E was 40g though I find it hard to believe the PL-5E-II downgraded maneuverability)
There is also the contact fuse, which will have a shorter arming time than the proximity fuse. The guidance delay for missiles such as Magic 2 is 0.2s or less irl, which would apply to the PL-5B/C as well since they are of similar sophistication in design. Other examples are R-73 with 0.15s guidance delay.
In any case, the minimum safe distance is largely determined by the warhead. If there were only changes in the seeker, it would not have any bearing on minimum engagement range. The ability to maneuver tightly off the rail and hit a target off boresight has nothing to do with the minimum range.
30G laterally would imply 42G combined plane. This would correlate well to the point they are making. The PL-5C/E is capable of only 30G in single plane more than likely. The only change seems to be the seeker.
Oh they haven’t said that?Then why everyone is saying PL-5C is all aspect?(I was inactive on the forum for the last couple of days.Sorry I should have double checked it before replying)
This is PL-5EII not PL-5E
PL-5EII is just a seeker upgrade to PL-5C/E
oh
I guess I was trying too say more that what they could of meant is they improved the missles ability too maneuver faster off the rails and hit a target that’s close, improving the weapons envelope.
Also did they ever fix the Magic 2’s arming distance? I remember that it used too take forever too actually arm and hit a target, which was a problem if it was very close
It’s not confirmed, but gajjin said in the devblog that it has an improved seeker, and we believe that it will be
This is quite possible, as the AIM-9M should already be 35G in War Thunder. The AIM-9L should be ~32G.
No, the arming distance is not far off from reality… it is most other IR missiles in the game that are severely overperforming. For example, the AIM-9B and R-3S should be 2.3-3.3s proximity arming delay. The AIM-9D/G/H/L/M should all be ~1.8s and they are all 0.5s in-game. Magic 1 should be 1.2-1.6s, and Magic 2 should be <1.2s.
I have reports open about this.