The issue here that I’ve seen so far is that players are leaving matches and joining new ones. So now matches are more empty past a short amount of time.
Normal mode is pointless now since the matches are too short to earn RP and SL points, respawns are limited, there’s no variety in objectives, and on top of that, you already have to wait 10 minutes for so little. Normal mode is the one that should have been replaced by this, not Enduring, which has a completely different gameplay style. Now we have two game modes with nearly identical gameplay, one of which is completely useless.
I’m at work now so I don’t have screenshots, but your second one shows 5 real players, two of which have left after ~15 minutes in the match. This is consistent with what I’ve seen myself and screenshots from friends. People seem to frequently leave after longer than half an hour.
Exactly.
that’s why their new EC is “fantastic”
I agree completly with you man, naval EC was supposed to be a rock paper scissors game where every class of ship has a role while coordinating with other classes of ships tactically. The problem? There was no paper and most matches were essentially a race to reach the rock (battleships). I feel like this is nothing but a lazy fix for a problem that could have been solved by adding more counters to the battleships, creating the paper (for example: letting people without ships spawn air so battleships would be more under the threat of getting bombed or torpedoed if they go without destroyer or cruiser escort). It’s a shame gaijin decided to straight up abandon the concept of a gamemode that had so much potential and could have been something REALLY big in the future.
This makes a little more sense and adds up a little better than what we got yesterday. I must admit I have never known anything but the old way of Naval EC, however I have always wondered why it was a David Vs Goliath, knowing that Goliath would always win. I do like that you guys did not restrict those of us that have everything from being able to bring everything. So if someone wants to use a Destroyer in 8.7 Naval they can still do that and if we ever get submarines that will be huge to continue to do so!
Stona_WT I assume that it will be open 7 days a week and qualify for daily, special, event vehicles and Battle Pass tasks? My apologies if that has already been cleared up… I am late the party :) and someone is welcome to let me know.
The Naval Enduring Confrontation mode should be Arcade-only, regardless of which day the “event” takes place. As we can see, there are very few players who actually play Naval Realistic Battles.
After all, most players don’t want to mentally calculate the distance at which their shells will land on a specific section of an enemy ship. Personally, since I started playing Naval Realistic Battles, I don’t mind doing those mental calculations, even if only around 60% of the time I actually manage to hit the intended target with 4 out of the 16 shells I fired at the enemy.
However, if this mode were Arcade-only and lasted for at least 4 hours, with more ports available to capture, and with the possibility of having a random spawn allocated less than one grid square away from an enemy port alongside an allied defensive spawn, I think that would make the mode much more interesting.
BUT I HAVE A SLIGHTLY CONTROVERSIAL OPINION ABOUT SOME SHIPS, such as the Iowa, Soyuz, Yamato, and other top-tier ships that are currently considered META in basically every naval game mode.
They should have a separate matchmaking bracket of their own. I don’t care if that means IOWA vs. IOWA, because very few 7.3 and 7.7 ships can detonate an Iowa’s ammunition magazine before suffering the same fate themselves.
The changes are great; these few META ships just need to be reviewed. Perhaps they could even be limited by spawns throughout the entire match. For example, you could only use them 3 times per match, while all other ships could be used without limits.
Maybe I’m crazy, but perhaps something like this is actually necessary.
I still do this even in arcade with the new janky aiming mechanic when aiming at a ship that is turning… The only thing I like about arcade is that my torpedoes never run out, and my PB4Y will never run out of Sea Mines
Where can we see that? I play naval realistic EC ONLY. I hate the arcade aiming. The automatic shell calculation sending your shells to the moon without any reference why. Almost impossible to hit maneuvering targets because of 0 control over distance and lead. Automatic aiming being unable to hit the ship where your cursor is pointing and neither me, nor the target are changing course or speed. Yeah, nah. If its easier to hit maneuvering targets while you yourself are maneuvering with rb aiming once you learned it i dont see a point in automated aiming thats not working.
Exactly that is literally what just happened to me. Played one test match to see if i wanna go through the absolute pain to grind my third naval tree with my moffett thats been sitting around for years untouched.
My team had two players with 5.3 max and one with 5.7.
The enemy team had 2 players that had a north dakota, a 6.3 battleship and the other player i dont know.
they can start playing in their Battleships right at match start. And all i have is a destroyer thats 1.0 BR lower. Even if i manage to sink one of them (which is basically impossible since not even 3 torpedos with 4 m running depth did any meaningful damage except 40% water intake) they can just respawn it. Even if they didnt get anything done.
If they get a very favorable spawn 10 km from one of our ports i can respawn my 5.3 destroyer once every 7 minutes to try to defend. VS two battleships 1.0 BR higher. If i die once, thats it. While they most likely live long enough that their timer runs out and they can just respawn 10 km from our port again even if they go to swim with the fishes.
Im not sold that this is any better now. And i think i maybe dont need a third naval tree that much.
The Naval Realistic mode itself is pretty awful. You calculate the distance, manually adjust the range on the sight, and even then, that little green indicator on the surface is barely useful if you try to base your shots on it while accounting for elevation and other calculations.
Realistic Battles may be better if you want to abuse the fact that certain META ships can feel almost immortal, since a large portion of the players who enter this mode can barely figure out how to manually adjust the reticle range using the mouse wheel, let alone use it for manual corrections after test salvos.
I don’t want a new player to enter a mode that feels unwelcoming. First, I want them to have fun for hours, sailing from one side to another and landing shot after shot across different sections of an enemy ship without having to calculate everything or worry about a damn green ball that supposedly tells you where the projectile will land, when in reality it often OVERSHOOTS THE TARGET BY A HUGE AMOUNT.
Making a mode that lasts for HOURS more accessible and inviting is probably the best choice the team can make to keep it viable in the long term.
I love Naval Realistic Battles, but I feel like I’m taking advantage of other players when I enter with an Iowa and safely snipe them from more than 17 km away, knowing that there probably isn’t a Yamato, Soyuz, or another Iowa in that area capable of challenging me at that range and posing any serious threat.
The point isn’t about being the “owner of the game” just because you only play Realistic. Sometimes you just want to sit in your chair in front of your monitor and have fun without having to stress yourself out even more after a day of work by doing a bunch of damn calculations in a naval game especially when, even if you manage to hit the enemy, the most you may accomplish is opening a hole in their hull that causes flooding, only for it to be repaired in less than 60 seconds. At that point, all that thinking and calculation feels like a waste of time.
Otherwise, another solution would be to allow the MBTs of each nation to invest the RP earned in Ground Battles into Naval research as well.
That way, there wouldn’t be an argument between the player who prefers Realistic, the one who prefers Arcade, and the one who simply wants to see the Naval community grow by making things easier in a game mode where a single match can last for hours.
?
I only play realistic because i cant aim in arcade and i dont like it. Whoever likes arcade more, good for them. Im happy for them they should ofc play what they enjoy more. Why should i care if someone enjoys naval arcade more than RB? Im happy if people like naval at all.
Yes. There is no argument to be made. Both modes can easily coexist. Arcade can become even more arcadey for all i care. Whatever the arcade players prefer so their mode gets better. But you’re advocating for
You want to gatekeep the naval ec mode only for arcade players.
5.7 to 5.0? YOU ARE SUPPOSED TO PLAY IT in the normal matchmaking modes, not in an Enduring Confrontation!
Understand that it’s much easier to limit the BR range in an Arcade or Realistic Battle than it is in an Enduring Confrontation.
I bought the Moffett, loved the ship, and used proximity-fuzed shells against enemy ships, setting them on fire until I eventually destroyed them, while taking advantage of the ship’s excellent turning ability and ability to regain speed quickly.
It MAKES NO SENSE to complain about using a ship that wasn’t designed to destroy heavy cruisers at medium and close ranges. The problem isn’t the ship, the problem is the object between the keyboard and the chair.
Seriously, now youre a bit out of your head? what are you talking about. You ain’t telling me what BR and what ship i can or cannot play in naval EC! If i want to play a 5.3 lineup i WILL play a 5.3 lineup.
The person i replied to argued how unfair it was in the old ec mode with spawnpoints that destroyers had to fight cruisers and battleships and couldnt do anything aginst them and couldnt gain sp to spawn a battleship themselves. And thats true. It can feel unfair and is unfair. You will die countless times in a destroyer should you have to sink a battleship with it. I showed that its exactly the same now, or even worse. Nothing will change with this new iteration of naval ec. You will only have to pay 20 times as much sl to respawn in your 6.3 dreadnought after being sunk by a 7.3 Scharnhorst that you can do nothing about than youd have to pay for a 4.7 destroyer that maybe would have even had better chances with torpedoes. Please carefully reread my post.
If i would have had more 5.3 ships as a lineup that wouldnt have changed the slightest thing about the situation me, or the other players of my team were in. Would having a USS Sommers have been much better for me?
Because the majority of naval players are concentrated in ARCADE modes.
Literally, just line up your guns, press the fire button, and aim your mouse at exactly where you want to hit.
They can coexist. I’m only complaining that making specific days REALISTIC and other specific days ARCADE doesn’t make sense.
If you’re going to keep switching between the two modes each day, then at least make both options available every day so the player can choose which one they want to play.
Otherwise, you’ll only see players on the European and American servers playing normal Arcade battles, while the waiting time to find a match in Realistic will be completely unviable if you’re trying to grind through an entire tech tree.
And yes, it doesn’t matter what I want, even if what I want is for players to progress through their tech tree faster in an ARCADE mode that lasts for hours, without having to worry about where to shoot, how to shoot, how to calculate, how to use their speed, or how to deal with X number of other factors.
It simply DOESN’T MATTER.
Getting into a majority bot match only for half the bots to be replaced by knuckle-dragging lowly dregs like this is one of the only things I dislike about EC now(aside from the bigger maps). Disabling the ability to join matches in progress for EC would be good to prevent this, or to quickly replace them with bots again.
Thats wrong, the most played gamemode is ground RB. Ergo we should shut down ground arcade…brings more players to rb /s…
You cant keep switching between the two modes each day AND make both available at the same time. One contradicts the other. But yes, best would be if both were available each day. But i believe that that’s what they have planned anyways.
And witness the guns overshoot for 50 m without giving you a reason or a reference as to why the aiming system did that. Even worse when the enemy is maneuvering. I dont like it but thats ok. I can play RB.
All fine by me. I said that. If people like that, why should i have any problem with that. Thats where lots of skill is needed and hours need to be spent into getting used to the aiming and all the stuff you mentioned. I understand that that can be too stressful and annoying if nothing seems to work. Thats why we have arcade which is a totally viable gamemode in itself.
But you also realize progressing through a tech tree isnt everything??? Its not the most important thing ever to be finished with a tech tree. Especially because once you will have finished, you will only have a quite bad Naval EC mode thats there to play for all your shiny ships. They were easier to grind yes, and thats good. But what you then can do with them will be boring and unrewarding if naval ec then is still what it is right now, after the changes.
oh my god




