Had Admiral Scheer spawn at convoy next to our port,ignore it,and rush to cap it,so spawned my Colleoni, torped him,but ate one myself that blew me up,as i spawned 2km from him. As he traveled from the convoy spawn,he could respawn 15km from the port once again while i couldnt.
He cant sail those 15 km onto your port in the 7 minutes of your respawn timer. that is only for this one ship.
But i get what you mean. Thats the kind of spawns, that when one team outclasses the other in Team Composition and much higher BR ships, make it an absolute chore to defend. Why should i have to play that in a moffet with a 5.3 lineup when the enemy team can bring multiple Battleships and heavy cruisers like a USS North dakota, Pittsburgh, Roanoke and Oregon City to all spawn repeatedly 15 km from my port, which i have to defend then. In ships 1.0 BR lower. And that gets even worse should you be queueing with 5.7…For 2 to 3 hours???
Thats not better than the old spawn point system at all. Thats way worse. Because no matter what i do, i wont have access to a better ship to spawn to handle a North dakota. Especially one that can just respawn after some timer and spawning one or two of his other 6.3 heavy cruisers on the same spawn without SP costs…i queued with a 5.3 lineup ffs. And its quite possible that not a single player in my team can…because the entire team can be 5.3. With 6.3 enemies xD But hey, no rat race anymore. Yay. Now its cats vs mice right from the start if youre unlucky. But, ofc, what you can do is just abandon every lobby where that happens, youll end in a new, empty one in 1 minute :-D
Heli ec pvp memories intensify…
He cant,but if he spawns within 15,he is already in range to shoot whoever else spawns there or the AI defending it.
Yep. its dumb af. But why change actual naval ec mechanics to make the rat race less punishing, give lower BR ships something to do that they arent completely outclassed against (and places where they can fight each other, even bots of their BR range would ACTUALLY be good for that, but battleships are not allowed to spawn at) and make getting bullied less punishing and bullying less rewarding? when you can just add bots lol
I think there needs to be a middle ground between a system that simply doesnt let the strongest ships spawn on repeat and that encourages some diversity in a lineup (while obviously getting rid of the blatant disbalances between teams)
and the new system that allows more players more easily to play that one ship they want to play and that doesnt force you to respawn a 5.0 destroyer over and over again once youve fallen too far behind to fight 8.7s.
Brackets are a good start to encourage that. But inside those brackets, some sort of sp system would help so the best players cant loopspawn only their best ships. together with a respawn timer, Even better a modified one like @Kweedko suggested. that puts a timer for this ship on the entire map. And that starts as soon as you died. Not the moment you spawn. In a 3 hour gamemode players should be able to play one other ship for the 10 minutes they have to wait until they can spawn their iowa/sojuz/whatever is the absolute best ship of that bracket again.
Hell, you could even establish brackets that start at, lets just pick something random (no actual thought put into if that would be a good cutoff, just an example) 7.0:
7.0 ships dont cost Spawnpoints. Then it slowly goes up till 8.7, which cost lets say 300 or 400 SP like in the old system (again, just an example for the next thing)
IF you spawn lower br ships than the minimal Free SP BR of 7.0
You get increased rewards of SL and RP for all actions
AND you get some amount of spawnpoints as soon as you played that ship for at least (random number) 5 minutes. So people could and would bring destroyers. there would be an incentive to do so. And lots of them can and would still be viable. It wouldnt be only battleships because lots of plaers still enjoy both playstyles even if you cant seriously harm a battleship in a 5.0 destroyer. But theres things you can do in a destroyer that you cant do in a battleship at all.
Those rewards for completing EC dynamic missions targets are pathetic, - one regular kill give you more reward than killing all AI ships in convoy, or capturing the port point, no wonder everyone just shooting each other, instead of completing missions and capturing port points. That’s not enough for the effort and risks, especially on low ranks, where escort ships and costal turrets pommel you hard but give almost no rewards.

Colour me not shocked the bug report team being useless, I honestly think that’s as bad as Grantaire’s bug report for the E50 type Frigate Le Brestois missing fire directors in regards to mods closing reports by their stupid standards.
Even stranger when the SS Goldenfels sink when all three compartments are blackened out.
And even some ports could not be captured properly, just cause shore batteries could not be targeted.
Saw this bug and not once(
Some of them just covered by landscape, buildings of port infrastructure and so on…
Even capturing all ports not leading game over.
And respawns respawning you opposite direction out of combat targets.
Is anything working in EC?
That sounds a little too arcadey for my taste, maybe something there you manually set the correction to shoot +/- x range and it’s just applies that correction to each range update, you still have to change the correction when the target changes it’s heading or speed, but removes the constant changes when it’s maintaining a consistent course/speed.
What in the…ah actually im not surprised that stuff like this happens…
Why should it? the enemies still have spawns to recapture ports. Have you played naval ec before, in the old version? honest question… i think thats not a bug thats intended. that happened regularly on all maps.
Theres even specific spawns that pop up once all ports are captured, and a lot of them are very convenient to recapture. Its only annoying in matches and thats usually the case where you captured all ports, the enemy team is just 1 or 2 players and theres no missions popping up to finish the match and drain more tickets and some clueless dudes just start spamming at a unscouted carrier, thus not even making it possible to drain tickets by sinking the carrier. And theres no more ports to capture to finish the match. Then everyone is idling, waiting for some new missions to appear.
I can agree that if you capture the whole points on map, the mission should end after 10min, this is kinda boring to have a whole lobby hold in hostage just because the last two players do not want to leave.
Sure, they could implement that. Because that
situation is just annoying.
I just dont think that it is a bug. Could happen on basically any map. Maps where i had full caps happen: Dover Strait, Saipan, Port Moresby and malta.
TF theres a wiki article for naval ec that you will probably never find browsing on the wiki, only if you google it:
@Stona_WT @Smin1080p_WT
Have you seen the comments on this devblog and the post, and how much criticism you’ve received?






