Another take that has nothing to do with reality. Someones seems to be forgetting that by the time fighter players get to aim at the bombers, you are already shooting with multiple guns and multiple gunners allowing room for mistake.
On the other hand, fighter players do not enjoy this kind of easy gaming, since we suffer from realistic fire damage, realistic engine damage and realistic AIR DRAG, which the bombers seem to convenietly lack.
But of course we already know that you bomber players, seem to be playing completely different game.
Single hit to the wing. Trailing edge. Or hit at an very high angle. 600 meters out.
It should be top priority to fix this. A general increase in bomber durability has been done. It is time to increase fighter durability ASAP.
It very clearly is not, i posted that to talk about an issue with the damage model. Positioning doesn’t have anything to do with.
With your logic the buff to bomber damage models was pointless, as they could try positioning.
I was not talking about how many shots were fired. I clearly said “Single hit to the wing”
You could try reading and trying to comprehend what is being talked about next time.
Could we stop posting these AI enhanced videos? You can’t tell what is added into it by AI.
Clearly the wingtip being torn off wasn’t. But that hardly tells the whole story about how many hits it took prior to the destruction of the wing. Also it is the part of the wing further from the fuselage