Changes to Bomber Survivability Feedback and Discussion

No.

Actually I was wrong about 45mm working good.
It absolutely SUCKS vs wings.
But it can rip B-29s tail with a few shots if lucky.
Which is super hilarious,. not gonna lie.

Current problems:

  • everything is still way too strong, B-29’s wing is basically unbreakable to 50mm HE (420g TNT equivalent per 1,5kg shell going 900m/s)
  • destroyed elevator/rudder/ailerons/flaps continue acting as magical shields. You can shoot such spot 100 times and basically nothing happens as the shell will continue to fuse against thin air, far enough from the still present parts of the wings/tail to not do anything, outside of some fragmentation damage
  • wings have RIDICULOUS hp pool, tail is also tough as hell, but at least destructible
  • anti-bomber shells of German origin - 20mm IT, 30mm I, 30mm Minepanzegranate all absolutely suck, with the latter having like 0 explosive power despite 64g TNT equivalent.
    British SAPI also sucks, for whatever reason.
3 Likes

I spent tonight playing a few different bombers, and tried a few games in the G8N1.

Playing them isnt even that fun. Like, I intentionally flew gunship and chased enemy fighters. They all literally run away now without even fighting you.

I was literally trying to check survivability but I couldnt even get people to come and attack me. You just spent the whole game chasing them.

I then realised the Ki-109 with its 75mm received the buff so went to go try that. I chased A PBM Mariner, and got a 75mm hit square on the tail. It did nothing lmfao. He then MGd out an engine so I had to go and land. (Which despite being on fire for a solid 5+ minutes did nothing of note to me) he followed me and sat hovering 1km right over our main airfield just tanking the airfield AA for a solid 2-3 minutes before finally going down. Like come on. 2+ minutes of airfield AA AFTER shrugging off a 75mm HEF round?

I played a game in the A-20G which is broken as hell since you can fly it more or less like a heavy fighter. And no one at 2.7 can do jack to you. Bf109 with four 7.92s? Ha. Haha.

Every game ended with all fighters dead and bombers slowly gunshipping each other really. None of them even climb anymore. There is zero risk to the bomber pilot from a fighter anymore.

Its as dumb as I anticipated. Not to mention GRB. Invincible Pe8 and Lancasters doing repeated 5k runs? Fuuun

10 Likes

Wtf, I have a completely different experience. Every game I played had only 1 enemy bomber alive at the end, other 3 - we killed with other fighters.

I like hunting new bombers, I can train and get more skill…

Look at me, one engine fire did nearly nothing, then when another one came - they destroyed the wing, the controls and made me fall in like… 4 minutes.

They should buff fire like 1.5x more, I nearly RTB

I like that my bomber is slowly degrading, the fire should just… do more damage.

I feel like the wing stopped “lifting” me only when it became black. Like, before it was nearly fine, then when it became black I was leaning to the left a lot.

They should make these flight model degrading effects more obvious.

1 Like

Thank you so much, I feel less alone now!
Especially about the A-20, which is what made me write the proposal about gunner “nausea” (ignored by the developers, of course, and slammed by spoiled brats who just want an easy win).

I honestly don’t understand how a plane can do 20 loops while the gunner inside it shoots at everything that moves without hardly missing a shot (instead of throwing up his guts).

Just great.

2 Likes

G5N1 was named Death Star 10 years ago for a reason

Yes, and my point is that we can entirely replace a need for an internal pressure spike blowing the tank open with that from these large HE shells, and a fuel explosion becomes a certainty instead of just a possibility. The fuel tank isn’t gonna be very intact after you put a 75mm HE shell through, or even just near it.

1 Like

In the games I played I genuinely watched more fighters kill bombers by ramming them than I watched them kill by shooting them.

5 Likes

Do the B29’s in the test drive have bombs modelled as part of their damage model?

Because that seems to be influencing my testing, where they just explode and damage everything nearby as if a bomb went off inside them

Yes, they do.

yeah in typical Gaijin fashion, they actually broke bombers to such a degree that they can win games off of sheer survivability alone, no pilot skill, no flight performance… just some chud in a bomber climbing to space after tanking upto SIX DIRECT FALCON MISSILES. Speaking of which, my team just lost a landslide victory because the enemy team had a ticket advantage and the last 3 guys were B-52’s in a 7.7 down tier who climbed to 40,000 feet and bombed howitzers. Launched an attack on one of them, scored around 80-90 direct hits from my 30mm ADEN Mk.4 for a “hit” and i mean literally just a hit. My rounds puffed off of the monstrosity like it was back in the “real shatter” days.
FIX THIS SLOP

10 Likes

Gunners are 3-plane stabilised superhumans, which has always been a problem. I’ve been 1+km sniped by Pe-8 tumbling through the air so many times.

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which operate in a hive mind

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13 thousand points in 1 hour of play.
16 planes shot down (players, not bots)
Plus points for bombing runs.

I’ve gotten to the point where when I see a bomber, I leave. I’d rather attack the AI bombers or look for a dogfight between fighters, but I don’t even go near enemy bombers anymore.
Let them have their fun, but on their own.

Enjoy.

8 Likes

What if they change how bomber gunner camera is positioned?

Instead of a single camera way above the bomber that can perfectly work as a third person camera for flying, there should be like… 2-3 cameras that are positioner right on a fuselage for top semisphere, bottom semisphere and back semisphere. They will be unpleasant to use for flight but could cover all necessary angles for gunners.

If first person camera is not possible, of course.

3 Likes

The bombers can now tank 12 AIM-120C-7 Missiles from the NASAMS 3 (TEL), and at most it would be considered severe damage unless the pilot is hit directly. I am really not sure how that is a good update. It is really too extreme. Has no realism whatsoever, because every other aircraft, whether that be an interceptor, attacker, jet fighter, still can be shot down with a single hit. But Bombers? You can put the entire magazie full of universal rounds, armor piercing rounds, high explosive rounds from a 50mm Mk214a cannon on the Me 262 A-1/U4, and it won’t have any effect more than half the time. Even crashing your own plane into the bomber does not always help

Or, you can take a Pzh 2000, take the M107 (PF) Rounds, and shoot a bomber, such as a Be-6, for example, and unless the hit is directly at the cockpit that takes out the pilot, you can be launching multiple 155mm rounds with a simple “hit” message, no damage to the bomber.

I have posted a video on Reddit showing the example with 12 AIM-120C-7 Missiles hitting a Be-6, repeatedly, one after one, at most setting the bomber on fire and granting me “Severe Damage” after SEVERAL MISSILES. The only time I managed to shoot it down directly with one missile is when I knocked out the pilot. without that, they can take tons of incoming damage from any round, any missile, without getting destroyed.

From a logical perspective, that “buff” is so extreme that it really makes no sense. Sure, the damage model on the bombers before the update has been weaker than any other aircraft when you think about it. But now you can still one tap any other aircraft, helicopters included. Why not make helicopters just as powerful as bombers are? Let them take 12 Anti Air Missiles consecutively without any damage, letting them still hover in the ground or fly. Helicopters, especially on lower ranks are very vulnerable. Why not do the same addition there, by that logic? Or aircraft with no guns? Such as the Sea Vixen, other aircraft with similar issue. Hell, even the JAS39D Gripen. Has no guns, not even ones you can mount. Let’s make them indestructible too!

I honestly do not understand why people have to go to such extremes. It does not “balance” the gameplay. It gives one group a huge advantage. How, for so many years, there have been people with extremely successful runs on the bombers? Because they played well. Just because people cannot play well, does not mean you have to go to such extremes to make the game better for them. It is illogical.

Is this anywhere near normal?

6 Likes

looks inside

Bomber was crashing and incapable of continuing flight after the first missile

Ah if only you show what damage it did to bomber’s modules… I like all these “bomber tanked” sightings. Its almost like people can’t read nor listen to what devs said about bombers not turning to legos in mid air and rather actually crashing.

And that devs said that these changes are not final and they have a long road ahead of many other changes…

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It’s good to see people providing good sources and talking about this issue. I thought people are completely overlooking this issue and is having the “if it’s OP and it’s good for me then I don’t care” mentality.

There seems to be plenty of people from both sides here, people saying it’s good, people saying it’s bad, but we can all agree that the current bombers are tanking missiles that are supposed to one shot them, and 20mm cannons are currently doing so little damage a single shot no longer shows up in the damage model. as if it was a 7.62.

If you believe the bomber damage models should be mostly retracted or at least nerfed by 10 fold so they can actually be taken down? Please refer to my bug report that seems to be overlooked currently. Complaining on forums won’t do much, therefore it’s best if we all just help complete my bug report and submit enough evidence for gaijin to get their shit together and realize the TIS MA isn’t supposed to shrug off 20mm minengeschoss, nor is the Yak28 supposed to take a 37mm to its very thin wings and decide “this is fine”.

Bug report link is here: Community Bug Reporting System

4 Likes