Changes need to be made to 35mm SPAA

You prob didnt move much until bomb was 3km away from you. They sent bomb in point lock mode and at 3km seeker saw you and changed to track mode. Stationary targets can be demolished even from 10km if they ignore bombs slowly coming for them.

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Polls about if Gaijin should test it, it wasn’t even about implementing it, just about seeing how it would work in the first place.

This sort of thing shouldn’t have had a poll at all. Ask players after letting them test it, not before.
Also maybe make the poll come up only if you actually test it in game rather than an open online poll, just to make people form their own opinion.

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Never forget content creators actively fought to make the game worse for the sake of faster kills, one of them very explicitly mentioned “longer time to kill” as a main issue

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And make the SPAA gap even worse? It’s bad enough already and you want people to play lineups below 9.3 with 7.0 and lower SPAA??

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you guys gotta remember, pang is a cas main, a bad cas main who wants every leg up they can get, but still a cas main, so every time spaa comes up, theyre always pushing for them to move up. the funny thing is, this doesnt really work because at 9.0 gun spaa are pretty much worthless and as such most will be fighting tanks, not fixing the problem whatsoever.

no the solution is simple, about 2 years ago we never had this issue, we had gepards deleting light tanks but not mbt’s frontally reliably. about a year ago gaijin accidently turned off HE for auto cannons and a few weeks later apit suddenly became broken, because gaijin increased the number of fragments each shell produced to help with the whole killing planes situation that was created from this mess. just that gaijin forgot to revert the apit change and as such we still have insanely tweaked apit that just deletes vehicles when it shouldnt.

oh and i cant forget the weird shell physics we still have, that will also need to be fixed to help fix this problem.

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let me guess, you got killed from them and u are here to tell gaijin to nerf them?

that a WT player right here.

also they are completely fine currently, all the pen values and fire rate, if u have an additional info to add u can write it in sugg.

No, the opposite.

I play the Gepard pretty regularly and the Gepard 1A2. They should not be able to obliterate a T-72 frontally. They should not be better IFV’s than most IFV’s at a lower BR. Everyone can see clear as day that the APHE shell is performing well above where it should be. 35mm APIT should not have more fragmentation compared to something like 76mm APHE.

I’m at the point where I spawn in my Gepard just to use it as an IFV at 8.3, because lord knows the Marder couldn’t compete with this thing.

Oh don’t worry I am well familiar with pango and his antics

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Just because you dont know how to use CAS at 8.3 doesn’t mean its bad

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The problem is with volumetric changes, especially with ricochets. Most kills are because the AP-I shell hit at a bad angle and somehow penetrated. I’ve had the 35mm shells deflect 90 degrees off of BMPT turrets into the roof of the chassis and one shot them.

Then dont shoot at planes outside your effective range. This isnt complicated.

The tracking is fine, its just not the magical perfect prediction that the Gepards give you.

Why not just flat out remove the aphe from them? Like on the sidam, keep the apds belt but remove all aphe from the main belt making them purely spaa. Unrealistic, yes but far more fun to face in light tanks and even mbts with weak cupolas. And this would be for all spaa that have radars such as the 37mm spaa.

Only way to really solve the problem other than introduce the aphe changes but we all know thats never gonna happen now because youtubers caused everyone to believe it was a bad thing…

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I personally don’t like the idea of forcing SPAA to be defenseless and taking away secondary use cases for no other reason than the fact it’s called “SPAA”, especially when IFVs are allowed to do both roles. There’s even the 2S38 that is just called a Light Tank because of the anti tank capability despite being an SPAA in reality.

I’m not entirely sure if the issue is even because they are actually too powerful or if it’s just perceived as worse because “They aren’t supposed to do that!!!”. I do see them kill ground targets a lot, never to the point where it ever seemed excessive compared to other vehicles around their BRs, but I also just never paid that much attention to it either.

Maybe to keep the lineups working they can have HE only versions separate at these lower BRs if the fully equipped versions need to move up, but that isn’t a very clean solution either and just forces players to get the same vehicle twice. Really the only good fix would’ve been APHE changes

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also fix the overpressure mechanic or whatever makes these round OP

APHE fix wouldn’t unbugger the 35mm SPAAs, though I still support it wholeheartedly (People crutching on regular APHE need to have their skill issue exposed).

Gaijin needs to figure out what’s making rounds automatically penetrate after a second bounce, and what’s making them ignore armor when the target is backing up, and fix that.

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I would agree with you, but don’t all of these SPAA get the 40 rounds of APDS? So they still have a way to defend themselves. And these gun SPAA wouldn’t be defenseless even if we removed the APHE, as the HEI can still disable tanks. Sure, not outright kill them, but it can do damage while you wait for your team to back you up.

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You said to move the Gepards and other 35mm SPAA up to 9.0 and said the Shilka and M163 can fill in the gaps. So, kindly explain to me how an M163 can shoot down jets like a Mig-15 when you have an effective range of 1.5km. Even better, tell me how an M163 is supposed to kill a Yak-28. You know, the supersonic bomber that is unkillable to the Shilka and M163.

But yeah, let’s move up every other SPAA and let an SPAA who doesn’t have an accurate lead indicator on a terrible platform attempt to shoot down supersonic bombers when it has trouble killing anything going faster than 800 kmh.

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Ah true, I honestly just forgot about that completely.

I’d still want full capability personally for the sake of it mainly because I want every vehicle to get its real world capabilities, and SPAA being used in a fire support role in general isn’t a new concept either so I’m happy when the SPAA to IFV line is as blurry in game as it often was in reality. For example I wasn’t a fan of removing Falcon or AMX-30 DCA APDS belts for the same reason.

Sometimes SPAA is needed in certain BR slots like 8.3, where earlier SPAA just can’t keep up with the CAS of the rank (especially the guided CAS that slowly comes in), and often there just isn’t any alternatives to put there. So I get the need for limited versions too, but it’s sadly not possible to have both unless they are separate vehicles.

This is why Gaijin needs to fix the actual bug that makes the round ignore armor instead of nerfing ammo belts.

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Yeah, M163 and similar at those BRs would be a pain. Especially at 8.7 where guided bombs like the AGM-62, GBU-8 and even Paveway/JDAM start to show up in not even full uptiers (9.3 iirc)

And that’s not even the worst of it, if we took away the 35mm SPAA to a higher BR then nations like Germany and Britain would be stuck without any radar at all at these BRs, which is just awful.