I am going to make a new post addressing the SU-24M because last time anyone who talked about it was 1 year ago.
Here is the link to the discussion that was a year old if anyone is interested:
I just got the Su-24 is horrible to play, I have seen the other post which where made to suggest it being move down to 10.7 or 11.0 which I can totally agree due to how it performs right now, at least for air battle, and I do understand the argument which were made to all attacker aircraft generally which is that they would never perform well in air battle, which is why I think it should rather be moved down the 10.7 or replace the original 4x R-60M in the end of the modification with 4 R-73 instead and give 4 R-60M to players as stock.
Here are some sources which supports my point:

Solution 1:
Due to sources that says and mention The Su-24M can not carry R-73 if it have not went through electronic upgrades, I suggest if player wanted to get the R-73 they must unlock the SU-24M2 modification first before getting R-73 due to historical accuracy, which I think the SU-24M can have all the reason to stay in 11.3 or even 11.7, but I think personally staying in 11.3 is not too bad with 4x R-73 as it is basically a faster Su25Bm, T or 39 and carries 2 more R73 in the trade off of flares. This can also be another reason to move the SU-24M in GRB to 11.7 but I think its not going to make much difference. So it would look something like this:
Solution 2:
Move the SU-24M to 10.7, it have only 24 whole counter masseuse and 4 Air to Air missile maxed also being the worst at 11.3, lets compare to other aircraft like the SU-17M4, SU-22M2, MIG27, SU-25BM and SU-25T which is basically the same as SU-39 in ARB, SU-17M4 gets 6 R-60M and 256 countermeasure while being 0.3 BR lower also have a higher top speed compare to SU-24M which is the same for the SU-22 because they are basically the same thing which you can also say the same for MIG-27, all the 11.0 or 11.3 SU-25 all have access to 4 missiles which 2 of them are R-73s and all have access to 160-256 counter measure being in a BR lower or the same BR. Or if anyone reading this is not familiar with Russian aircraft I’ll use NATO ground attacker as a example, F111A(10.3) which is way faster than SU-24M gets 7 Aim-9Bs access to 52 countermeasure , F111F(11.7) also faster than SU-24M gets 6 Aim-9L which are way better than R-60M, access to 180 countermeasures, Tornado IDS (event and premium 10.0, tech tree 11.3) have higher top speed more countermeasures, have 2 less missile but better at flare resistance and while being in a lower or same BR. I do not understand why SU-24M is still at 11.3 ARB when is completely worst than all the aircraft above mean while it can face fighter jets like Mirage F1 which can carry Magic 2s which is why I suggest it should be moved down to 10.7 as it makes it more playable as in 11.3 players rarely gets down tier (even in a full down tier something like a J-7D is more than capable of taking it out), also being at 10.7 won’t be overpowered as something like the regular SU-25 and SU-25K (10.0) are already at which carries R-60M as well.
The reason why this thing is still suffering at 11.3 or any other strike aircraft which is having the same fate is because the dev doesn’t play the game themselves and just say yeah this will do fine in this BR and just leave it there to rot, this is why rarely anyone plays the SU-24M or any strike aircraft in general because the experience is horrible, I hope the DEV actually look and take their time to read this and actually make the game more playable and I do understand this game is not suppose to be “fun” as it is super grindy, but please make small changes like this that players would like to see.
