It is too OP for AU-1 as a striker, when the ARB, it has air respawn, however, the F4U-7, which is almost the same thing needs to respawn at AF. For the other reason is that it can combine with F4U-4B in GRB, which is pretty OP and due the different type, they are not limit by the SP.
AU-1 weighs about a ton more than the F4U-7 iirc. It also is an attacker?
Maybe when loaded down, it weighs about the same. The real downgrade is in the engine.
The AU-1 includes about a ton of armor on the belly, unless I’m mistaken, the F4U-7 does not
According to game files, it’s only 30kg heavier. 4961kg to 4993. I believe it lost the 2nd supercharger stage, hence why weight didn’t go noticeably up. Being a strike aircraft it no longer needed medium and high altitude performance.
The AU1 is a striker, but the F4U-7 is a fighter, however, there is almost no difference with their loadout except the rocket, and the BR difference is because of the armor and engine
Now AU-1 is almost like F4U4B which has air respawn, and there is F4U7 at 6.0, but as a fighter, maybe gaijin needs to nerf it to the fighter as a balance.
The AU-1 is a redesignated USMC ground attack modified version of the F4U-6 Corsair. It should still remain classified as a strike fighter.
The French F4U-7 is also technically an AU-1 as well but it has the P&W R-2800-18W (same engine as the F4U-4) which actually allows it to have better performance at relatively higher altitudes compared to the F4U-4B’s P&W R-2800-42W at over 5K meters.
Instead, we should get the American F4U-5 added right after the F4U-4B. It also had the best-rated performance at higher altitudes than any other Corsair variant thanks to its different engine, reduced drag with all-metal wings with automatic intercooler, oil cooling doors, spring tabs for improved high-speed controls, and different cowl inlets.
F4U-6 and AU-1 are the same plane, the name of AU-1 is because it is considered an attacker.
Basically AU-1 is a F4U-5 with the engine of the F8F-1/F7F-3 and 145/115 fuel settings, added armor and modified to carry as much loadout as possible.
USA gave France AU-1 and they were impressed with it so they ordered a version that had better high alt performance and so Vought gave it the R-2800-18W of the F4U-4.
The F4U-7 has the same armor as AU-1 and it can carry the same loadout, its just missing loadouts in game.
F4U-4B has an slightly upgraded R-2800-18W named as R-2800-42W, this engine had a slightly better second stage supercharger.
In game F4U-7 and F4U-4B have the same engine performance because both use 145/115 fuel engine settings and are very very similar engines.
F4U-4 uses 130/100 fuel settings of 1945
And dont forget, the AU-1 is a Event Vehicle, the F4U-7 is a Tech Tree Vehicle. When you wont a Airspawn, get a Bomber or a Premium/ Event Vehicle
Btw you dont need to belive my words about engine performance, now you can check yourself
Nope, because it has broken the balance, considering such a monster has airspawn, it is crazy. By the way, the price of this is crazy as well.
What I said is just basic balance in game, not real, of course, it was designed as striker, but for balance, it needs to be considered as a fighter as F4U7, we do have M18 as a light tank, not TD, the real classified is not important, I don’t expect there are 2 F4u in 5.7
the AU-1 is not as great as you think. I flew them a lot in GRB and SIM, and most of the time you are fighting with the plane and not the enemy. Of course the Airspawn gives you an advantage. But in the end it’s a Heavy Corsair and the balance, you know how it works with Gaijin. and the price for the hyped vehicles is generally exaggerated
Most of time I played it in ARB, I know it is a monster, sometimes in GRB, the most important thing is because as the striker, it’s SP point won’t be impacted by other fighters, which means in 5.7 I can use 2 times, F4U4B and AU-1, they can totally control the sky… unlike other strikers such as ad2 or am1