on a slightly less hyperbolic note you can make the same complaint that everything that isn’t a Leopard 2A7 or maybe BVM is “unusable”
Problem is other MBTs have outstanding bug reports, no one is ever happy with their top MBT and nothing is really going to fix the Challenger 2 being slow with a relatively weak shell
idk
same reason the Ariete AMV and VT4A1 are required to be 12.0 I guess
Well, you could start by increasing the challenger 2s ready rack from 4 rounds to its irl 28 rounds which would greatly improve it’s sustained fire rate.
L27A1 can get a small buff to it’s pen but also likely has some issues with it’s post pen damage as well.
Also, there is always the option for increasing fire rate to compensate for any poor round performance, was how the challenger 2 was balanced for years until 5 seconds became the norm.
Fix the armour as well and you know have a slow but well protected tank that does well in hull down battles. Especially if some if not all got access to their dozer blades (literally in the files but disabled for the base CR2)
If they fixed the mantlet and turret armor the mobility would be ok. But gajjin wont touch the cr2 with a barge pole after that window licker leaked classified docs
Exactly. They outright buffed the Japanese top-tier tanks to be ahistorical with faster reload rates when they struggled.
imo they need to bite the bullet and just buff the ammo pen. Gaijin likes to talk about needing sources, gets given a source of declassified info saying CHARM project was penning 700mm+ because its entire point was to pen soviet ERA, and then they go “eh, idk, it was only ‘equivalent’ to RHA…” and refuse to do it.
You’re both right and wrong, the Japanese top tiers (TKX (P), TKX and Type 10) are ahistorical currently due to lacking options to their reload, irl there are a variety of selectable options for the autoloader that can allow for WAR firepower being a 2s to 3 second reload but risking barrel longevity, a SEMI-WAR reload rate being what’s modelled in game and a couple of other modes for different scenarios,
So your point is correct that the Japanese reloads are ahistorical, but they are still too long and even in game the average reload of competitors (5.0 flat with ace) I reckon gaijin has warrant to decrease them to WAR capacity to allow for a 3 second reload
Either way. Challenger 2s across the board have no armour and even the weakest MBTs at top-tier are going through the turrets with ease. 2S38s and even WW2 pumas can kill us from the front, and everything absorbs the L27 round as if we hit them with a wet sponge.
Have you tried the black night? at range that thing is a beast, with its APS you dont need first shot to win, you can tank 4 accurate shots before you need to worry (+ su34 missles :D)
There are still significant issues with the BN that could be addressed to significantly improve it’s performance, such as increasing it’s ready rack to IRL levels and fixing the issues surrounding it’s mantlet.
In the Challenger 2s case, its more than just that. It has literal holes in its model where they refuse to model the parts that go into those holes. Like the Trunnion pins iirc.
But then you also have the ERA on things like the TES which cant even stop a conventional RPG at the moment
yeah about 5- years ago those holes were in all tanks, even the russian t series… somehow gaijin magically fixed the ones in russian tanks within a week and left everyone elses armor gaps open.
Problem is other MBTs have outstanding bug reports, no one is ever happy with their top MBT and nothing is really going to fix the Challenger 2 being slow with a relatively weak shell
Lol, no other tank has been so nerfed by gaijin as the ch2, possibly the sholef.
It would be 5 minutes work to increase the ready rack size, making things such as smoke shells more viable to use and yet the refuse. Countless sources and reports and they just refuse to change it.
The ch2 suffers badly from the dogshit transmission modelling in this game. Other tanks have the HP to brute force through it, but the ch2 suffers from transmission modelling I’d expect from a 90’s game, not one in 2024. Jesus christ, it’s almost 2025 and we still don’t have a proper transmission model. Got to spend the time modelling the latest whizz-bang radar set I guess.
Believe it or not, this is the “fixed” version. Previously you couldn’t even turn in a circle without constantly shuddering to a halt and they left it like that for years.
At this point, it’s not even laziness, its deliberate.
yup that why why people say theres no russian bias, i sit bac and laugh. other found out soviet top tier T series tan had a hidden feature to survive over pressure, their ammo was and still is suspiciously resistant to blowing up, and its known that their armor is over performing
Sure, it’s a one-off good tank, but even then Gaijin nerfed it so the APS can’t aim up at all and AGMs are a hard-counter no matter what since Gaijin loves the idea of Aircraft preventing people from enjoying ground battles.
The ready rack issue (should be 24/28 pcs instead of 3/4 pcs) was accepted in October 2023 but has yet to be implemented. I’m usure what Gaijin their “acceptable timeframe” for addressing “accepted” bugs is, but this seems more like a prioritization decision to avoid fixing it rather than an oversight. Either way, let them fix it or be honest about not fixing it for transparant reasons.
This is how they deal with accepted reports, they anonymously hide behind “accepted suggestion” (admitting they know something is up), say it’s not a bug without disclosing why - while having been presented evidence otherwise. Always the same with Gaijin, a company in it for the pesos not the players.