What I’m saying is in game is it firing at 80rpm (with the reload) making it even slower?.. where as it should be firing at 90rpm (without reload) and ending up with 80 rpm after the reloads are factored in after a minute.
I will be on my PC shortly, there i will check datamine what the reload is
Here it is
Reload time is 1s so what we have now as an ace
i guess what we have to loock at is shotfreq
I guess it is 1.3334 shots per second so 0.75 per shot. That would be simmilar to what i experienced
Round up to x.xxxx as game does
Round up to 0.75, as 0,74996 goes to it
round up to 12 full cardridges
76 RPM
With exact value
Spoiler
Ok it gives us 80 But that is still not 90
one cardrige
card + reload
cardridge + repoad / min
With exact values
So
72+4 equals 76 RPM
Not exact
Spoiler
So with that it will be
78 rpm ignoring reload
90 would have to be like this
Fire rate of one cardrige
Cardrige + reload
How much of card + rel can be done in a minute
Fire rate
So if my calculation are right, we have a fire rate of 72 rounds per minute?
Anyone can approve/correct me?
we have a total of 12 cardriges + 2 free rounds
SO it gives us 74 rpm
So, they need to increase the burst fire-rate and increase the reload time…
What’s that then like 70?
Im calculating it rn
So the gun should be firing at 90rpm in a 6 round burst, but 80rpm over the course of a minute after factoring in the top reload rate?
yes
And currently it’s not even close?
If my calculation are right, we have 74 rpm
So they’ve based the 80rpm sustained fire rate with reloading… Then added another reload penalty to that ontop? Where as it should be firing at 90rpm for the first 6 rounds and continue to do so. However once you factor on the reloads over the course of a minute you’ll only get 80 rounds off
The 6 rounds have a fixed reload rate, of 0.77s, and even that give us 78rpm. THAT IS WRONG
So we was right to bug report it… Woooo lol remember (Not a bug)
Still can anyone do these calculations by themselfs so it can be sure?
here is the gun data
So essentially the bug report needs to have the fixed 6 round fire rate to = 90rpm for the 6 round clip, but the sustained fire rate is 80rpm after ace crew reloading is factored in. If the calculations are correct i think it’s still worth doing a 2nd bug report with the more in depth information.
Ending rpm with exact values gave me 76 RPM with reload, and 80 without it
So regardless it’s wrong, the 80rpm is supposed to be the sustained fire rate which is why the bug report was cancelled, whereas it should be firing at 90rpm but 80rpm sustained over a minute.
So @Gunjob Will we be able to do something with this, as it shows that 80 rpm is the fire rate ignoring reload, including reload it is 76, not 90 to 80? I would add it to the report but it is closed.
this can also be added to the fire rate + reload part of the fire rate
Definitely need to add your calculations to it too.
Thats what i mean, calculations + that file