Challenger 2 MBT - Technical data and Discussion (Part 2)

The addition that I want is LFP spall liner…

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I wish they would sort out its ready rack its been so long now !!

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Why hasn’t this been added yet???

british

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Not Russian*

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Because it would actually make the Challengers somewhat survivable, and we can’t have that according to Gaijin.

Like with how the turret ring hasn’t been added because they know if they give it any attention we’ll start bitching and moaning on why nothing but nerfs were done

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CR1 and CR2 don’t actually have standard turret baskets though.

They’ve got a rotating platform under the turret ring but it’s not physically connected to the turret via large metal walls.

Standard basket would kinda interfere with loading procedures when a large portion of the charges are outside the turret ring.

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inb4 gaijin just makes the plate itself part of the horizontal drive anyway and calls it a day

the hull side spall liners would be nice aswell

We don’t even know if that’s full speed or if he’s just panning nicely for the camera.

That even looks like an older model and it’s clear to see the spall liner.

So they made the top gear less torque but lower gear stronger torque for better low end acceleration and turning?

Exactly

Worse torque from 25mph-30mph, thats it

Identical/better elsewhere

After seeing the datamines it appears they also changed the Challenger 2’s moments of inertia, I’m not too sure how this will affect them, but it seems fine on the dev server so I won’t put too much thought to it lol

image

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More vertical inertia so pitch, might make the suspension a bit mote bouncy start/stop, and more effort starting going up a hill

Other inertias being reduced is amasing

Less effort required to turn, meaning less speed bleed

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I think that’s the main thing I noticed on the dev server, I was able to turn more without losing all my speed. It’s a nice change. The slightly better reverse is an added bonus as well haha

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Right, forward inertia during turning should be high for the Challengers weight. It’s ground clearance could come down a pinch. They sit low when the suspension is cold and then rise slightly when it warms up but they’re still too high. Imagine if ramming damage was calculated off weight.

Forward inertia is calulated off of mass

The “Inertia” stats are more so to do with weight distribution than actual raw mass

Lower = mass concentrated more in centre = higher ease of rotation in that axis

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I’ve been thinking about this for a while, but the hull height of the Challenger 2 in War Thunder is way too high compared to its real-life counterpart. The hull looks significantly ‘taller’ or more ‘lofted’ than it should be.

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