Chad Soviet engineering vs virgin axis fuses

I’m not trolling, you asked him for the source but I’ve found it for you. I know it’s only forum guys talking and I’m not trying to prove anything.

I just found a source and that’s it. Relax man.

That’s not the kind of source you can use in a serious discussion.
Hence it’s not a real “source” since it is as believable as random people over internet are. Which is not much.
When talking about a source I was asking for scientific work by experts or some kind of WW2 document f.e. containing damage assesment of downed planes or gun camera footage or at least some kind of WW2 note on that topic (look at that Yak-1 - our shells are laughably ineffective, lets change absolutely nothing :P ).

I’m absolutel stunned WT community doesn’t give a flying plane about absolutely broken and inconsistent behaviour of one of the most popular weapons vs Soviet aircraft.

Are people even interested in WW2 stuff at this point?
Or are they only concerned about getting their new jet and spam missiles?

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To be honest you’re the only one here having issues killing Soviet planes. Furthermore it’s well known modern vehicles are much more popular than WWII ones. Its what has lead to war thunder’s surge in popularity.

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I’m literally top 30 best kills per battle Air RB player right now. When I’m saying something refuses to die, when it should, I probably am not making stuff up, especially since protection analysis 100% confirms my words and there’s even a video of ridiculously low damage from tanking a long burst.

Here.

Soviet plywood-covered aircraft lose wings the least often out of all.planes in game because majority of my shells fail to do damage when hitting these parts and for some magical reason I am landing mostly AP vs Yaks and Lavochkins while I land mostly M-geschoss vs everything else.

WW2 stuff was what made WT a fun game. Modern stuff is what made WT a pathetic powercreeping grindfest.

Great News! Mineshell fuze sensitivity is fixed on dev server.


image

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O my god :D It seems like some christmas magic must have happened because this issue is a few years old at least.

Personally I believe that it’s more reliable, Yaks aren’t sponging rounds without losing a wingtip or receiving a rather significant damage now
Few clips from dev server:
https://streamable.com/9lct9i

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This is a beautiful topic name, by the way.

seems like still the case with soviet fighters

GUYS, Soviet engineering is SOOO BACK.
Recently I’ve had some ridiculous trouble with shooting down Mosquitos and Yaks, they took a lot of hits with barely any damage.
So I jump into protection analysis, and lo and behold, Gaijin fixed German fuses, then they…

…adjusted Yak/Lavochkin skin so it ONCE AGAIN does not trigger the fuse. ROTFL.


Actually now it’s WAY WORSE as it’s not exclusive to MG151/20, but the problem affects most cannons in game!


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I made a bugreport on that, the difference is that now any HE rounds won’t fuze against wooden / metal components for whatever reason lol.

https://community.gaijin.net/issues/p/warthunder/i/fHX9uU3yc5fB

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The right way to fix it is to adjust the thickness of aircraft skin,as even the wooden one was quite damn tough. And IRL 20mm fused fine even vs canvas-skinned aircraft anyway.

Thank you for your bug report. I’m so happy people actually noticed this time, because the original problem persisted for YEARS and I was only able to replicate it once protection analysis appeared in game and even them it was largely ignored by the community.

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True, I also suggested lowering HE fuze sensitivity to 0.01mm since the rounds that have this value or below still fuze.

I knew about it but it was incredibly hard to replicate or show a in-game footage.
Luckily the other day when I was flaying the La5-FN I had instant replay on, cuz the Mosquito I was fighting absolutely sponged all my rounds - showcasing the issue perfectly.

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Well, theoretically reducing all fuse sensitivities is more inefficient and may create problems with any future weapons. Also it seems the bug resulted from some global aircraft wooden skin thickness/toughness reduction, which seems like a weird mistake, as it benefits soviet aircraft almost exclusively.

Do you by any chance know, how long has this new bug been around?

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Yeah, it’s just what I found as a temp solution. It could also end up buffing guns all over the place lol.

I found out about it again around January I think. Thought it was Mg151/20 exclusive issue again / Prot analysis tweaking. As for the other weapons I found out like 2 months ago (but it was prob already an issue earlier than that).

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When exactly did this change happen? At least with the japanese guns I’ve been having little trouble, though I have had a lot of “Hits” that just do nothing and force me to get very close to them.

Japanese 30mm had absolutely ridiculous fuses, so it was probably hard to tell. I’ve basically resigned from Air RB because I thought I now suck monkey nutz as I was scoring a hit after hit after hit on soviet planes and was not able to kill them quickly… In Ground RB I was recently having trouble killing people, but when I landed a long burst on Mosquito and only small holes appeared and only 1 M-geschoss hole was there when I struck aileron, I knew there’s something going on, also SB2M was tanking 37mm in test drive without taking any damage.
I don’t know if it really is like that since January, like our colleague here says, or maybe it’s more recent, as people in Ground RB are so bad even this bug rarely saves them, though I had one hell of a problem killing Yak-9K. Not hitting, but killing.

I just went through every relevant japanese air gun in protection analysis, only the 13.2mm Type 3 actually fuses. The rest - if they hit an empty wing section, they just pass through with no damage.

The tail will fuse them and 20mm mineshells though, despite being empty.

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It makes little sense, but from what I’ve seen the only HE rounds that are fuzing either have 0.01mm fuze sensitivity or lower or they have no fuze delay at all.

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