CDK crashes when loading certain maps

I am trying to experiment with the CDK, by loading up the Fulda gap map, and it simply doesn’t let me load the map, crashing with the following error, while printing WaterService: shader 'water3d_compatibility' not found to console. But some quick testing indicated that this isn’t the issue, as it comes up even when loading some other map succesfully…

What can I do about this?

After looking through the crashlog, it seems that the exception occured when trying to load the shader for “rendinst_simple_painted”

 11.51 GRSS loadGameResPack(D:/SteamLibrary/steamapps/common/War Thunder/content/base/res/poland_buildings.grp) start
 11.51 [D]  . prog\engine\gameRes\gameResSystem.cpp,800: loading GRP D:/SteamLibrary/steamapps/common/War Thunder/content/base/res/poland_buildings.grp
 11.52 [W]  rendinst_simple_glass: skip unused mtex[0]=160563201 (glass_cracked_tex_d*?u01), texMask=0000
 11.52 [W]  rendinst_simple_glass: skip unused mtex[2]=160567297 (glass_cracked_tex_n*?q0-1-1u03), texMask=0000
 11.52 [E]  Shader 'rendinst_simple_painted' not found in bin dump
 11.52 [F]  Exception occured. Game will be closed!

And the full dump is:

Full Dump
  attempt to read memory at 00000000
Exception record: .exr 000000653BCFB3F0 (for full dump)

  RIP:    7FF7A892B5E2 RSP:      653BCFB620 RBP:    7FEAA115CAA0
  RAX:    7FEAA115CC0C RBX:    7FEAA1089798 RCX:               0
  RDX:              12 RSI:    7FEAA115CAA0 RDI:    7FEAA1089888
  EFLAGS:00010246

 11.73 [F]  Call stack (48 frames, BP: 00007FF7A87A0000):
  7FF7A892B5E2 daEditor3x-dev! ShaderMesh::patchData  +450/588
    prog\engine\shaders\shaderMesh.cpp(409)  +0
  7FF7A897A595 daEditor3x-dev! InstShaderMeshResource::loadResource  +181/203
    prog\engine\shaders\instShaderMeshRes.cpp(25)  +0
  7FF7A892E5BC daEditor3x-dev! RenderableInstanceLodsResource::patchAndLoadData  +460/1424
    prog\engine\shaders\rendInstRes.cpp(454)  +107
  7FF7A892E2C1 daEditor3x-dev! RenderableInstanceLodsResource::loadResource  +1009/1301
    prog\engine\shaders\rendInstRes.cpp(218)  +0
  7FF7A89A5B55 daEditor3x-dev! RendInstGameResFactory::loadGameResourceData  +309/694
    prog\engine\gameRes\rendInstGameRes.cpp(161)  +79
  7FF7A89B33D3 daEditor3x-dev! GameResPackInfo::loadPack  +2995/4182
    prog\engine\gameRes\gameResSystem.cpp(938)  +0
  7FF7A89B27C2 daEditor3x-dev! loadGameResPack  +434/515
    prog\engine\gameRes\gameResSystem.cpp(1004)  +0
  7FF7A89B3D03 daEditor3x-dev! load_game_resource_pack  +1155/1300
    prog\engine\gameRes\gameResSystem.cpp(1169)  +0
  7FF7A89A5922 daEditor3x-dev! RendInstGameResFactory::getGameResource  +82/203
    prog\engine\gameRes\rendInstGameRes.cpp(75)  +0
  7FF7A89B17B6 daEditor3x-dev! get_game_resource_ex  +246/287
    prog\engine\gameRes\gameResSystem.cpp(1478)  +20
  7FF7A8CB32BA daEditor3x-dev! RendInstGenData::prepareRtData  +1498/13808
    prog\gameLibs\rendInst\rendInstGen.cpp(412)  +15
  7FF7A8CB25A9 daEditor3x-dev! rendinst::prepareRIGen  +1049/2881
    prog\gameLibs\rendInst\rendInstGen.cpp(2560)  +152
  7FF7A8B1BA8B daEditor3x-dev! AcesScene::bdlCustomLoad  +795/1810
    prog\tools\sceneTools\daEditorX\binSceneView\strmLevel.cpp(685)  +0
  7FF7A9547513 daEditor3x-dev! load_binary_dump  +4947/6483
    prog\engine\scene\loadLevel.cpp(315)  +70
  7FF7A9545D46 daEditor3x-dev! load_binary_dump  +1462/2600
    prog\engine\scene\loadLevel.cpp(381)  +154
  7FF7A8B1D39F daEditor3x-dev! AcesScene::loadLevel  +2639/7674
    prog\tools\sceneTools\daEditorX\binSceneView\strmLevel.cpp(377)  +17
  7FF7A8B187A9 daEditor3x-dev! BinSceneViewPlugin::loadScene  +441/513
    prog\tools\sceneTools\daEditorX\binSceneView\plugin_scn.cpp(400)  +62
  7FF7A8B19664 daEditor3x-dev! BinSceneViewPlugin::setVisible  +68/333
    prog\tools\sceneTools\daEditorX\binSceneView\plugin_scn.cpp(124)  +0
  7FF7A8B17CD7 daEditor3x-dev! BinSceneViewPlugin::changeLevelBinary  +247/268
    prog\tools\sceneTools\daEditorX\binSceneView\plugin_scn.cpp(415)  +16
  7FF7A8B191E7 daEditor3x-dev! BinSceneViewPlugin::onPluginMenuClick  +2071/2109
    prog\tools\sceneTools\daEditorX\binSceneView\plugin_scn.cpp(541)  +0
  7FF7A8B17BC7 daEditor3x-dev! BinSceneViewPlugin::catchEvent  +375/393
    prog\tools\sceneTools\daEditorX\binSceneView\plugin_scn.cpp(349)  +0
  7FF7A88C147B daEditor3x-dev! DagorEdAppWindow::spawnEvent  +91/137
    prog\tools\sceneTools\daEditorX\de_engine.cpp(874)  +27
  7FF7A88B2F0C daEditor3x-dev! DagorEdAppWindow::startWithWorkspace  +1932/2149
    prog\tools\sceneTools\daEditorX\de_appwnd.cpp(1668)  +0
  7FF7A88D1D17 daEditor3x-dev! AppManager::onInit  +999/1018
    prog\tools\sceneTools\daEditorX\dagored_main.cpp(154)  +19
  7FF7A8A7BD42 daEditor3x-dev! EditorMainWindow::run  +386/417
    prog\tools\libTools\EditorCore\ec_mainWindow.cpp(502)  +0
  7FF7A88D14A5 daEditor3x-dev! dagor_program_exec  +1253/1421
    prog\dagorInclude\startup\dag_winMain.inc.cpp(173)  +157
  7FF7A88D230E daEditor3x-dev! WinMain  +878/963
    prog\dagorInclude\startup\dag_winMain.inc.cpp(85)  +16
  7FF7A9458446 daEditor3x-dev! __scrt_common_main_seh  +262/369
    D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288)  +33
  7FF9FB7C7374 kernel32! BaseThreadInitThunk  +20/2768
  7FF9FD71CC91 ntdll! RtlUserThreadStart  +33/80
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