none of this nuance matters though.
i go play tank and i blow up because of a plane 20 km away.
not everyone wants to rot in an SPAA, its as simple as that
A plane 20km away? Simple solution: don’t play top tier or just play Russia.
Movimento es Vida, Movement is life. Keep on the move and your total deaths to CAS will drop like a rock. Also looking up every once and awhile will help too.
You can always just not spawn a tank.
Why would you play tanks or open top vehicles in ground realistic battles?
Just cap a point and start flying. Then spawn another fighter or start another battle. Play as hunter, not as prey.
Now this guy gets it
Yes, the reason your total death to CAS dropped because your total death to tank rise
One way to do it, just find a way to die to enemy tanks as quickly as possible so you don’t die to CAS.
Do you just hate solutions? Do you think I’m just talking out of my ass? Moving is what people do. Look at any professional player or even youtuber and you’ll see that they don’t stick in one spot for more than 1 minute. If other tanks are keeping you from rotating and repositioning, then you failed from the beginning.
Ok, because like i said - we talk about different topics.
Deal with that (from data):
To destroy 7,351 air units, 74,700 ground units had to be destroyed.
But who flies like that with that setting? The planes are “softer” (?) and I don’t know what’s so shocking about that?
Here +1
I haven’t forgotten the problems of the guided weaponry tiers, as my comment above makes clear:
In fairness to you, that exact post was posted about a minute prior to your own…but I’ve repeated the same sentiments before.
As is verifiable by public record, the actual truth I have played RB GFs extensively from 1.0-8.X (with a little dabbling into 9.X-10.X in RB AFs too). I’ll eventually move into the 9.X+ range that you’re currently complaining about when I bother to, though your own portrayal of it is very bleak and uninviting. (Why should I want to go there?)
Here’s the reality and we both know it: new players don’t get to meet me at 7.X ‘within 6 hours’ nor do all who play beneath 8.X get seal clubbed strictly by playing.
When they play against someone like me (capable and experienced as I am, I will humbly say I am not a deity who wipes players off the map as you suggest), they can still harm my vehicle as you or anyone else could. To correct you, a large portion of players playing below 7.X have as many games played as myself and often more too…there are plenty of experienced players at these ranks and it is simply cringey top tier elitism to suggest otherwise.
The more amusing point is this: you complain about others telling you what to play…yet now you complain about what I play. I say people are free to play what they wish…you say I shouldn’t play ___.
For someone who insists upon your freedom to play whatever you wish, your demand others not do that–lest they face ‘sealclubbing’ accusations–is certainly inconsistent.
I’m entirely qualified to say all that I have said, as my record testifies.
Considering that I addressed top tier, the nuance does matter: 9.X+ is a mess.
That much I can say wholeheartedly–it’s visible a mile away.
Speaking of big-time CC, I bet you came across this guy named Spookton, he is not a camper and look what happened to his tank? you get bombed from just playing the game and there is nothing better you can do not to die to CAS when you are in your tank, this is a player who actively moving and survives long enough to get bombed every game. Don’t try to gaslight like we got the game since yesterday and doesn’t know how to play?
Because only a small amount of the ground units involved could ever be assumed to be trying to target aircraft for destruction, that is–at best–a problematic figure to put forward.
For the same reason, the aircraft figure is tricky to pin down exactly because some of the aircraft involved were not trying to target ground units–many were undoubtedly hunting other aircraft exclusively. Thus, counting these artificially alters and skews the figure on effectiveness…but without adequate data filtration, we have to continue on with this as-is.
This is why the best (albeit imperfect) way to calculate the yields of aircraft are by aircraft lost (to enemy fire, not counting accidents) versus ground units destroyed by aircraft. It’s not a perfect solution, but it appears to be the best way to handle the data given its limitations.
In games below 9.X, low passes such as these are very commonplace…without hard data, I’d say they’re probably more common than higher altitude efforts.
Give tank only mode - k fanks
If you watch Spookston, you would’ve noticed how he never looks up. He also likes to stay near the same area
You keep moving when you shouldn’t, so that’s just you intentionally finding a way to get yourself killed which isn’t by CAS? how is that a solution for dying to things you can’t do anything better to prevent? actively pushing and moving means you drive around like a headless chicken, expose yourself more to enemies fire, getting hit and marked by enemy so CAS can see your scout marker or hit marker, there is nothing you can do better not to die to CAS bro
He seems to be unaware of the fact you can set your bomb fuse to more than 0 seconds and get away safely in your plane
It’s a bit bizarre that you say that when I explicitly mentioned the delay timer beforehand. I am fully aware of the timers. For 500kg bombs and up, you often need at least a 1.5 to 2 second timer to get to a safe distance at common (low) drop altitudes.
Based on the disparity in bomb blast damage between nearby air and ground units, it appears the blast effects are modeled incorrectly…that is what I’d said.
An even more relevant point is that he usually kills about 50% of the enemy team before he dies…which means more than a few people have been provoked to have their sights on him.
Are you seriously suggesting blast damage should be the same for armoured vehicles and unarmoured planes?
Come back to me when you manage to kill anything but the lightest tank or open top with 5-10kg of tnt from a couple meters away. Because that is what AAMs do and they shred planes.
Why u think it’s the best solution to count like that ? Because, as I wrote before, let’s reverse the situation and we can say that planes are much more effective because to destroy 7,000 airplanes, 70,000 ground units had to be lost. And still, looking on data - it’s true.
I believe there is a biiiig misunderstanding here as to the essence of the problem. CAS is not problematic because it destroys an unknown number of targets - it is problematic because it does it quickly, with high efficiency, repeatedly. And this “physically” affects battles, in such a way that even with one plane you can turn the battle 180 degrees.
Depending on BR this influence only grows. On TOP TIER one plane wins entire battles. And the game does not provide the right tools, or rather, equally effective tools to counter CAS.
As I had stated before, the issue is this: blast damage shouldn’t affect aircraft hundreds of feet away but have no effect on ground vehicles a few yards away (particularly as they enjoy favorable repair mechanics also).
Actually, most A2A missiles do not rely only upon ‘a few kg’ of TNT…they have fragmenting warheads or other means to affect damage beyond the explosion itself. As well, the detonations of these missiles usually occurs closer than what I am referring to with these bomb blasts too.
I say it because the context matters. Tanks killing other tanks don’t have anything to do with aircraft, so why would aircraft be credited for their deaths?
It is similar to why many people have issues with judging SPAAs’ effectiveness: when you look at SPAAs and count their deaths to GFs (which can be the result of late spawning, spawncamping or nonchalant usage) rather than only SPAA versus aircraft usage, this overall usage skews the results. (Equally, not considering the realities involved with SP cost disparities also figures into this.)
Because data filtration is limited at best, hardcore analysis on both of these things is very tricky and nearly impossible to do at scale currently.