Yeah I’m sure you’d know a lot about CAS and SPAA considering you just leave the game instead of trying to counter it lol.
The fact people struggle with this boggles the mind even more when you consider the guy who steps in to correct the situation by spawning SPAA or whatever usually is the guy who profits the most and often CAS players will become complacent or overly ambitious when allowed to run free.
current game CAS can’t be effectively countered because AAs are too weak, too boring to play and gives too low rewards. That’s why people leave after 1 death, spawning 2nd-3rd tank is pointless, you will get missiles/bombs from sky, spawning AA doesn’t works too, yes you can shoot down 1-2 braindead CAS players but there always will be 1 skilled CAS or tanks find you and you are dead. For results you have 10min lossed match, maximum 30k sl 5k RP(with prem acc) and 3-4 death (more death means less reward) while you could just leave after 3-4 minutes, get little low rewards but less negative and frustration from gameplay.
The range of top tier SPAA is high enough to significantly reduce the power of CAS, if you struggle with being killed at such ranges your doing it wrong. Going to guess you probably sit in spawn staring at the plane doing it until the missile hits 20 seconds later right?
-Professional opinion of someone who leaves before any of this happens lol.
1 more thing, staying in the match usually a skill bonus if you aren’t just being farmers food and spawning MBT’s while 6 planes are overhead.
Skill Bonus Levels and RP Increase:
Level I: 3-5 kills, 15% bonus RP.
Level II: 6-8 kills, 50% bonus RP.
Level III: 9+ kills, 100% bonus RP.
The battle achievements alone are often more than SL repair costs, which also are tiny as the SL rewards in GRB.