I’d bet the SPAA could work on it. I don’t think it’s a forgone conclusion, especially with content creators being cherry pickers by nature.
Why can’t there be? You psychic? What’s the lotto numbers… Stop repeating words back like you know how they mean to be used… It’s movement, aka things are being added… Things can be added…
cherry pick or not, what happens happens.
the video is an accurate represntation of top tier gameplay, and these CAS strikes happen too often (optimal amount of this sort of gameplay would be zero)
no, im not psychic and you are not either. there is no reason that new better SPAA is added to other nations right now
you just post 2 different messages, of course he doesnt get it when you dont elaborate on what you mean
It looks like we talk about two complete different things:
If you are not a strike aircraft of ground pound in any other plane class it is correct that you are basically just focused on airborne threats, correct. The only exceptions we have are “time travelling” SPAAs like M163s or Roland SAM systems which you face due to what ever reason at ~ BR 6.0 (=late WW2 axis or post war & Korean era allies).
The fellow player is not entirely wrong with his claim - it is actually way easier to focus just on ground units instead of ground and aerial threats.
It boils down that you are forced to decide your strategy - same as in Air RB. There you are forced to make decisions - like staying high to face their best player - or to go low and kill enemy strike aircraft as they are murdering you tickets whilst being fully aware that you become ez prey for the enemies at altitudes.
For Ground RB players this means either to anticipate which enemy had collected enough SP for an aircraft - or to deny enemies these SP by countering these attacks (or get SP and use a CAP capable multi-role CAS aircraft).
What about:
I can start any Ground RB match with a reserve tier tank and an aircraft in which BR i choose. The BR range of the match will be determined by the highest BR vehicle. The fellow player @ULQ_LOVER showed this quite impressive in various vids in this forum.
If you talk about objectives you might acknowledge that you play a plain vehicle based shooter optimized to be played by gazillions of minors in order to earn money with them by luring them into the hamster wheel called grind.
From a holistic pov the role of aircraft as power-ups is similar to other games. It allows kill driven players to rack up ez kills as all the have to do is to figure out ways to “find” these power ups (or like in wt to know how to earn the necessary SP) whilst they collect spawn kills - ofc they describe it as disrupting enemy reinforcements.
So technically seen all objectives in shooters are there to enforce player interactions as it is obvious that you meet enemies near mission objectives. This gets tricky in games with infinite spawns, but in wt you simply play as long as one side runs out of SP.
From my pov no passionate pilot would even consider playing an airplane game if he would be forced to play a tank too…
The devs have many priorities, but fairness was never on their list - otherwise we would have vehicle capability based BRs - and not BRs based on player performance.
As written earlier - if you play a shooter optimized to be played by minors it seems quite logical that gaijin does their best to keep entry barriers as low as possible, so the power up “aircraft” is a quite cheap way to create relative success even with just a basic skill set.
I am far away from playing the devil’s advocate - but you completely miss the economic benefits for this design.
And technically seen the whole purpose of aerial warfare is, was and will be to support or defend own ground troops on an operational / tactical and strategic level.
Have a good one!
You made a valid point - I totally agree with your remark with gaijin’s creativity.
From a neutral perspective your chances for getting a TO mode might increase as soon as their is a significant drop in fresh/new players joining wt. As long as the game looks rather stable with no ongoing signs of a decline they won’t even consider this.
Based on what i have seen in this thread it looks like that moderate to highly experienced players support this theoretical “new” game mode. This is similar to many other topics in this forum.
Over the years i saw hundreds of posts/ threads with reasonable proposals / suggestions how to improve the game itself and the underlying game play.
It looks like that gaijin has a clear tendency to ignore every proposal which might be suited to create entry barriers or have a (predicted) negative impact on their income.
This is imho a clear indicator that experienced players demanding changes like larger maps or tactical / strategic game play are not gaijin’s main target customers.
I would argue that a company being more than 10 years in the market and having millions of players (with billions of user / game data) has adjusted the game to be in line with the demands of their main customers.
the point of that clip was that CAS players always complain about SPAA despite being trash at the game, and skilled CAS players are uncontested in wrecking ground battles
it goes forward over the span of months.
the next best SPAA will not be getting added tomorrow, nor next week
that is a skill issue and nothing else, right now your are defending a person that was kind enough to tell the SAM player that killed him to “unalife himself”
I never said about the mode being removed, it’s absolute bad faith to be making out I mean it for anything more than removing planes in a mode, for the players who say they want their own mode…
we are adding a gamemode, not changing an existing gamemode.
bad faith is you calling everything “bad faith”
you said what you said, dont blame other people for misunderstanding what you meant when you didnt write what you meant