regardless of how wrong you are, youre wrong.
there is nothing you can do about CAS as a tank
I love how this thread is basically
“You dont know to read!”
then comes another and says to the last one
“You dont know to read!”
then comes another and says to the last one
“You dont know to read”
repeat
lol
It’s just people who can’t be asked to spawn SPAA or CAP whining honestly.
Or unable to read the description of Ground RB.
God forbid someone doesn’t want to die to something he can’t do anything about in PvP game.
I belive You would agree with an idea that a person who have just killed You should be immune to Your shots while he can simply destroy You.
You repeat yourself, go get some fresh air.
Said a guy who is defending broken mechanic all over again
Nah i read the mode and hate the fact you have to have spaa or cap for ground
I want to play tanks, not planes. If I wanted to play planes, I’d stick to air modes - which is what I do. I pretty much gave up on GRB because whenever I feel like driving around my tanks, I get bombed to death by corsairs, hellcats, shot to pieces by yak9ks and so on.
As for SPAA,
again - the only time SPAA can kill planes is during that tiny window of opportunity when they’re diving at 60-90 degrees and are moving at an insane 600~km/h, and usually only after they’ve released their payload and killed your teammate and are extending out. And usually only if they extend out badly and immediately go vertical to kill their speed.
Otherwise, any smart fighter bombers does the same thing the Hellcats, corsairs and helldivers did IN REAL LIFE during operation ten-go: Circle like vultures at 1.5km+ altitude of not higher and casually stay outside of any manually aimed, non-radar assisted light & medium anti-air gun’s effective range (flak boxes still exist as a threat, but MG and cannons aren’t gonna do anything to you that high except for super lucky shots from very high volume of fire. And somehow, yamato missed even the heavy guns and had no CAP).
If battleship Yamato, cruiser Yahagi and their destroyer escorts struggled to do anything to a swarm of hellcats and corsairs and helldivers in real life with naval-grade anti-air armaments… what do you expect a milktruck with 4 20mm guns that runs out of ammo after at most 5 seconds of fire?
Combined arms gameplay in the combined arms mode of a combined arms game isn’t a broken mechanic, it’s the game.
Tankers who fly playing the game are simply exercising their freedom of choice to play what they wish, as is their right. RB GFs has always intended to host aircraft and tanks–CA is WT’s premise–so advocating against this popular mode is pointless. Serious TO advocacy means advocating for TO gameplay, not against CA gameplay.
The ‘trigger queue’ or ‘toggle button’ concept is likely the best avenue to realizing TO…yet it sits neglected. It is tragic that such a reasonable and straightforward idea (one that I think would work) has been cast aside and left on the sidelines. Why don’t TO advocates push for that harder?
Talking about that death you were just dealt accomplishes nothing…talking about the effect of a toggle in the matchmaker, which would expand players’ freedom of choice and not restrict it, offers players something new. That is a more interesting and appealing angle to work as lobbying goes.
Years of potential TO availability have been lost due to of poor stewardship of the idea: we might have had TO years ago (2019?) if the trigger queue idea was pursued as aggressively as complaining about deaths to CAS.
To succeed in seeing TO realized in game, TO advocates must sell Gaijin and the community on the idea…so far, that’s not been done.
You should not stand on the same location as spaa because they know your location once you are missing the shots. I always move around the spawn area after burst fire then set up again.
Mode is called “ground realistic battles” or am i missing “combined” somewhere?!.. But anyway, no matter how it’s called i suppose.
That’s good idea to give players freedom to play what they want, that’s what i want and that’s why I’m asking for TO mode so players like me could play WHAT WE WANT, not be forced to spawn useless AAs, not interesting (for me) planes. It’s just that simple.
Who is AGAINST it?? Asking for TO doesn’t means someone is against current modes, we just asking completely NEW MODE, why it’s so hard to understand.
Who said: “remove current mode and add only TO”?
Was here something like this and i missed?
I’m not gonna start guessing percentages of players who wants TO mode, but even current CAS mode players are admitting: TO can lower CAS mode online so much, so it can be dead like fleet. So community doesn’t need “sell on the idea” it’s only developers, who don’t care about graphics, sounds, bugs community and even game itself, all they care is money and nothing else.
The game mode name is elaborated upon in the mode description, which makes specific mention to aircraft. I have never opposed renaming RB GFs to ‘Air/Ground Combined Arms’ or something like that.
The single best idea I’ve seen floated for TO is the trigger queue idea…let the matchmaker operate in parallel until it has enough ‘opt-in’ TO players to set a TO match together.
This would alleviate population issues, though at low population BRs there may still be hiccups (time would tell).
There have been people (over the last decade) who have advocated for the wholesale removal of CA gameplay in WT, seeking to impose TO upon everyone essentially overnight. That’s undoubtedly soured some people on the basic concept.
Eh…I have to doubt the bolded part flatly. Combined arms gameplay is very popular because it’s on offer here–whereas other games have other bits and parts (ships, aircraft, tanks, etc.)
What many people get confused about when they see all the complaints about CAS and the like is the effect of negativity bias on perception. People who are motivated to react negatively to ___ are much more likely to go on the warpath about ___ than someone who was happy about ___ and goes on about their day. You rarely hear positivity, but often hear negativity (this is how/why sites like Yelp are skewed).
Population issues are a real and serious issue…but the idea that CA would “be dead” is simply bogus. The likeliest problems related to population would be certain BR ranges where the matchmaker would choke trying to draw up players for matches, particularly if distribution is uneven (ex. ‘everyone wants into RB GFs or RB TO’).
On selling the idea…whatever you might think of the developers, their motivations or what have you, they’re the pathway to TO. Progress either goes through them or it doesn’t happen…
Just bunch of nonsense… Population problem?? Few years ago population was 45-50k, wasn’t population problems (don’t tell me Gaijin added many mods and BRs since then, there’s only few of them) now is minimum 100k. So there’s no population problem at all for TO mode, but for “CAS domination” mode will be.
I don’t get it at all… You think people have no eyes and can’t see what is broken in game? If I’m taking bad about CAS I’m magically make people hate it??? What the actual F@@@???
Everyone plays and sees CAS problem, that’s why we have so many posts about it.
A percentage of the percentage of the people which is even on the forum is not everyone.
The ‘population issue’ is not only about the overall player numbers, it is about the number of players available to the matchmaker at any given time for the set BR range (which seeks +/- 1.0 BR for assembling the matches).
Two modes, CA and TO, would put greater demand on the MM to fill parallel BRs (say RB GFs 4.0 and RB TO 4.0…and it gets more complicated if one mode is preferred over the other). As Gaijin is very sensitive about queue times (especially in yesteryears), they may react adversely to queue times doubling even when that doubling is not an issue (a la an increase from 30 to 60 seconds).
Beyond the problem of ‘flat spots’ where the matchmaker has difficulty assembling matches due to other reasons (unpopular range, heavily favored mode, etc), the real issue around population based on history would be less the population at hand and more Gaijin’s reaction to it.
Queue time anxiety has been a big factor in why Gaijin has compressed BRs in the past…and that obviously has its own ramifications. “Population issues” could well come up (I’d say they’d be largely minor and scattered), but the real issue would likely be the latter…Gaijin’s reaction.
The ‘population issue’ framing is shorthand for all of this.
Putting aside the imbalance of 9.X+ (the top tiers of the game have always featured balance issues due to technology creep), there are few reports of ‘broken’ CAS (ex. the Yak-9K).
Outside of top tier, almost all posts complaining about CAS are complaints about defeats dealt by enemy CAS–not anything being ‘broken’ or functionally inaccurate about how the enemy aircraft is doing what it’s done. Obviously, an enemy vehicle defeating a person doesn’t mean that enemy unit is broken…it just means the enemy was successful in defeating them.
Having played RB GFs extensively from 1.0 to 9.X, I cannot say I’ve seen any serious “CAS problem” to discuss. The Yak-9K’s flight model is bogus right now and it needs fixing…but that’s about it (it’s still entirely vulnerable to enemy fire too.)
The real issue with balance (air, ground and overall) starts at/beyond 9.X as technology gets emphasized over player experience and skill. At that level and above, modules matter more and more as stock syndrome becomes increasingly painful. That is where the lion’s share of legitimate CAS complaints originate: top tier is a mess.
how dare these lazy pigs not play air RB with me, in the ground gamemode?!
i mean if you dont enjoy sitting back and relaxing at spawn while playing SPAA the entire game, why did you even download war thunder? its in the name… thunder implies the sky, therefore there are obviously planes in the game. you are outrageous for wanting to play tanks in the tank game!
You are fighting against fanatical CAS supporters who believe that CAS is weak and TO mode would ruin CA mode. You can explain to him in details and he would still said that CAS is not dangerous in CA mode.
Do you know how statistics work? Or do you know what statistic is??
Don’t see problem under 9.0 CAS??? Okay bro nothing to talk about anymore… Getting killed from something you can’t counter or defend yourself is okay i get it.
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