CAS problem

So is GRB which is why I don’t see a problem with it.
Higher/top tier ARB is notorious for having criminally short matches, where like 3 minutes after takeoff you already have a 2v10 situation and the game is practically over. More spawns = more people to kill which would definitely help.

Also, this would help certain types of aircraft, as currently plenty of vehicles are basically sub-par at best if you just focus on ARB.

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I think that it would make it worse, since many players would just leave right away. There’s also the issue where spawning in a new plane would put you at a massive disadvantage, since players know exactly where you are.

I’d rather ARB continue to be a single spawn mode, but I would welcome RB EC as a multi spawn mode.

Which is why we need to rework air RB, instead of adding multiple spawns, and introducing 1DL into it.

An 0.3 difference is alot in air RB, and it’s the difference between a plane being awful vs quite good. An M18 can easily kill any high tier MBT, but an F-84G, Su-11, or F-89 is useless against any 9.0 plane.

Edit: Make a post about adding multiple spawns in air RB, with changes that should be done to make it better and accommodating for them. Even create a suggestion post if you want.

yawn… dont care this is the realistic battle section, you are here instead of the sim one because no one cares about sim.

Very common misconception. Realistic does not pertain to the realism of the gameplay or accuracy to historical battles only a general control difference reference to arcade and SIM. So “Realistic” is more realistic than arcade. ect… It has nothing to do with tactics or history.

If “Realistic” wasn’t “Sim-lite”; then why was it originally called:

Arcade.
Full-real battles (sim today)
Historical battles. (Realistic today).

Only reason they changed it from historical to realistic is due to removing of nation vs nation matchmaker and now you can get UK vs america.

You can still get nation vs nation matches though. Those brought some enjoyment back to ARB for me while spading japanese props for sim. Iwo jima with japan vs US/UK, Midway and so forth. Actual, real impactful objectives, too!

It heavily favours the allied side (they’re on offence so their objectives autocomplete if axis do not interfere), but it’s enjoyable on both sides as it’s an interesting form of assymetry that gives battles meaning over raw TDM.

Sorry but I don’t think anything can be worse than what we have currently. Currently, people are literally forced to leave after every death, so any more spawns is beneficial to the total match time.

Easily solved with more airfields. You can even have air spawns for obscurity.

Having both wouldn’t hurt if designed properly.

No one would force you to bring any of those into a 9.0 game.
0.3 BR difference might mean more at some BR than in other ones, but this is an issue with compression that should be fixed anyways.

2014 lmao they changed it because historical battles were trash. Shocker

They were the reason I came back to warthunder, found their absence and RB arcadified, gave up and went to ASB where I can fly spitfires vs messerschmitt over dover, messerschmitt vs yaks and spitfires over stalingrad and ruhr and zeros and “army zeros” vs hellcats, wildcats and corsairs over new guinea .

I’d love to play GSB and never touch GRB if I could ACTUALLY PLAY IT.

Rather unusually, today has playable german/british/soviet tanks at 4_1, but centurion is unplayable. Centurion variants become playable tomorrow, then tiger Is become unplayable instead.

Annoyingly, friday you can’t play any tiger, t-34, firefly or centurion variant. Saturday you cannot either. Sunday is centurion day though.

Coincidentally, GSB would solve a lot of CAS imbalance (at least until AGMs) by virtue of stick & rudder, no magic red markers and cockpit views.

ASB I’d play exclusively if the rewards weren’t trash (useful actions system ftw, no kill bonus ftw, spawn cost rather than repair cost ftw), ARB gives SL and RP needed to fund it and get new planes.

actual skill issue.

nothing is stopping you, other than some abstract cope

Ok? Maybe hop on il-2 sturmovik or dcs why are you playing this game if you are a realism enjoyer?

NOTHING EXCEPT FOR LITERAL LINEUP BLOCKAGE.

IL-2 doesn’t have pacific theatre and is unlikely to have it.

DCS requires far too powerful computers and is expensive.

what are you talking about this does not make any sense

Ground simulator battles have a rotating allowable lineup as demonstrated on this website:

image
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Let’s look at friday british WW2 (1_1):

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Now let’s look at friday british post-war:

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There’s a single centurion variant, which is premium.

No conqueror. No Caernaevon. No Mk3, No mk10, nope.

Tell me how I’d play a firefly on friday or a centurion on friday?

What about saturday?

image
image

It’s literally impossible to play a specific tank/lineup in GSB every day to progress through GSB. If you only have time to play during certain times of the week, you can even end up going multiple weeks unable to play since it will take a few aeons for your tank to rotate back to available on saturday/sunday.

Pick a tank.

Type it into the “Search bar”, tell me if you find any that is available all 7 days of the week.
Best I managed was 2 brackets for tanks bordering 2 brackets.

Since top tier,

image

one day each week, you get to play the abrams variant you own. Amazing!

bro, this is some cringe sim rotation NO ONE CARES ABOUT SIM, why are you crashing out about some stupid SIM mechanic in REALISTIC forum section. Just play RB and stop crying or go play some other game your incessant crying is so tiresome.

Because you’re asking why people want REALISTIC GAME MODE.

TO BE REALISITC.

then tell them to go to SIM while wanting to turn this into an arcade CoD slop.

WHEN GAIJIN IS PREVENTING US FROM PLAYING SIM DESPITE WISHING TO DO SO.

You can play your arcade gameplay whenever you want in arcade. I can only play sim 1/2 days per week if I even got time to do it.

Realisitc is simulator-lite, not “arcade but without markers.”

realistic has NOTHING TO DO with REALISM

Learn to read, and read my previous responses because your response, if anything, lacks anything to do with reality.

In what reality does realistic have nothing to do with realism?

In ours bro, this is just delusional.

You play from third person NOT REALISTIC
You can respawn NOT REALISTIC
You can repair your entire tank in 30 seconds NOT REALISTIC
You can “heal” crew from taking bullets to the head NOT REALISTIC

This is not a realistic game, its a game that uses real vehicles but its not realistic at all.

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“Because some aspects are not realistic we can’t ask for other things to be realistic!”

Can’t wait to fly an X-wing.

Death Star could be a great alternative to a nuke bomber

I would also like my T-34-85 to be able to rotate the turret so fast that it turns into a heli!

Something like this

Edit: I thought the video is funny enough :/

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Take it to pm’s if you’re gonna go back & forth nit picking each other.

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Repair, respawn and rearm is an abstraction to allow for multiplayer 16 v 16 encounters to be possible.
If Warthunder was singleplayer, we’d instead have reloading.

Multiplayer MSFS, vatsim has “respawning” in event of catastrophic failure.

You can respawn in sailwind. You can have a shipyard give you a new boat within a few days rather than the years it takes realistically.

You can reload in KSP or have instantenous new rockets built.
You can reload in Orbiter.
You can reload in truck sims.
You can reload in train sims.

You can observe your launch procedure from third person in orbiter, KSP.
You can observe your sub in third person in the various submarine sims.

Crew healing is meant to be an abstraction of getting a new crew in, or acceleration of real life timelines for recovery for smaller injuries.

Tank repairing is again an acceleration of timelines to be given a replacement tank.

For warthunder’s realism, I can only speak confidently about the aviation aspect:

Realistic and simulator battle rulesets, Full-real controls set-up (no instructor) - you can play in Air RB using Full-real controls, and if you read old forums - instructor controls were seen as a means to ease in, not the be all end all:

  1. When you initiate take-off, left-turning tendencies pull your aircraft off-course and require appropriate rudder correction.
  2. Left-turning tendencies is modelled as function of airspeed, engine torque and propeller shape. Aircraft that have unique designs like itallian props with their assymetric wings are appropriately modelled as counteracting these tendencies. Otherwise, appropriate rudder input is required to fly coordinated.
  3. Gyroscopic precession is modeled.
    Taking a plane that’s sufficiently light with sufficiently powerful engine to exagarate the issue (bf109s, spitfires) - level out in flight and apply sudden backpressure. Your plane’s nose lurches to the right just as we expect to happen with real aircraft.
    Doing the same and applying forward pressure, the nose lurches to the left as we expect.
    Slip indicators display appropriate information and suggestion of action (apply left pedal for pitch up, right pedal for pitch down).
  4. Propeller efficiency, and consequently the ability to stall propellers is modelled. Having too small diameter propellers moving too quickly without the proper propeller pitch without sufficient airspeed makes them lose thrust. This stalling behavior changes with altitude.
  5. When putting your aircraft into a left bank, the nose slides off to the right and up. When putting your aircraft into a right bank, the nose slides off to the left and up.
    This is sideslip, and it is in broad strokes appropriately modelled.
    AIrcraft with assymetric wings, spoilerons don’t experience it or only minimally.
  6. Stalling in a slip is properly modelled. Due to the nose “dirtying” the air over the outside wing, we expect the outside wing to stall first and make the aircraft level out. This happens just as we expect.
  7. Stalling in a skid is properly modelled. Skid occurs from over-correcting slip, pushing the nose below the horizon and dirtying the air over the inside wing. The inside wing stalls first, dropping it and putting the plane into a spin as it turns upside down. Fully developed, we obtain a flat spin.
  8. Using slips to dump altitude (cross-control, forward slip) is modelled and can be done reliably.
  9. Proverse roll is modelled and is a cruical part of flying in near-stall conditions to maintain stability even as ailerons lose authority, just like with real aircraft (Falling leaf instructional maneuver is fully doable in warthunder).

If Warthunder was not trying to be realistic in its realistic game mode,

why are all of the above modelled in better details than microsoft flight sim 2020?

Are the individual vehicles’ performance characteristics perfectly accurate to their real life counterparts? No. Warthunder is not as high quality in the individual vehicle department due to its main advantage: Lots and lots of vehicles, many obscure and forgotten. Other sims stick to only a tiny handful of vehicles, which afford greater individual detail.

Are the exact scales, forces and sensations perfect? No. However, these flight dynamic principles exist and are relevant and affect gameplay all the same. Getting them perfect is something only very expensive, dedicated trainer programs have. Furthermore, perfection is partially based on the quality of input and output. It’s difficult to judge the pitch stability of a spitfire without using a flight stick of the appropriate dimensions for instance. DCS also suffers in this regard.

Warthunder has made an effort in its early days to take the IL-2 experience and offer it to a wider audience with the means to ease into the gameplay through assists and simplified procedures.
Sometime around late 2010s something changed and instead it decided to arcadify rather than simply improve accessibility.

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