Honestly, I think it’s a better idea to explain why the Mistsubishi T-1 deserves 10.3. Performance is all it really has, against aircraft with flares, all aspect missiles, and radar missiles, while it has none of the above…
4x AIM-9P (+38 FFAR to be used as flare → wiki.warthunder.com pro-tip [i personally don’t use that keeping more speed and have less drag])
Good energy state overall
able to withstand dogfights with MiG-21’s SMT / Mirage 3 variants/ F-8 crusaders pretty easily
It have access to the useful M61A Vulcan, which is better than most guns, if you’re not accurate (user-friendly)
It can climb nearly as good as the quoted aircrafts ,when you know how to manage your energy.
Despite having no flares, it can dodge most of the missile used at the BR (even Magic-1 or R-60)
Against slow aircrafts but having all-aspect missiles (such as A-10/A-6/Su-25 → which we agree should be around 11.0BR and not 10.0), you have to be higher (missile energy lost due to fighting gravity), and fast (always harder to catch a fast target)
You NEED:
Self-awareness around everything within 3.5km (using keybind for free mouse rotation)
A sense of air battle, and knowledge over missile and how they works outside of Flare rejection and G maneuvers
Picking your targets accordingly to the weapon used:
AIM-9P are not the best in flare rejection (AIM-9L → 9J → 9P=9G → Magic-1 → R60M → R60)
Once you familirized yourself to it, it is a good option (in custom i was able to best out a F-16A starting head-on,…)
So I should be putting MUCH more effort into the game than most planes at the BR for less gains? Sounds fun and cool and totally not over-BR’d/slammed by compression…
The fact that the aircraft is overcompressed is true,… yet Gaijin’s Head is unable to understand that
But what i say is the aircraft CAN’T be set at a lower BR.
…Unless Gaijin decides to do what the community has been pleading for for years, and either cranks spread down to 0.7 or drastically extend BRs while implementing different ground/air ones…
This has nothing to do with F-111A tho, its relative BR wouldn’t change in either situation.
0.7 matchmaker requires the same things decompressing requires, but 0.7 adds extra work decompression doesn’t require.
But this test weekend with only BR spread @max 0.7 was great. Regardless of air or ground.
Sure, there are many loopholes Wich needed to be fixed, but BR + 1.0 in regards of capabilities @10.0 + is huge.
Mega nerf inbound
What’s being nerfed?
Everything
Speed
Turn performance
Climb rate
lol
Spoilered for convenience
From datamine
Spoiler
F-111A :
-
Wing at 0% sweep
- Oswald’s efficiency number reduced from 0.78 to 0.62
This will mean a higher coefficient of drag depending on AoA, reducing overall turn - Lift coefficient after critical AoA reduced from 1.2 to 1.05
Reduced lift after stall - Coefficient of drag Mach multiplier curve Critical Mach number from 0.78 to 0.74
Multiplier will begin applying from M0.74, resulting in slightly increased drag - Auxiliary Mach multiplier curve multiplier maximum reduced from 1.15 to 1.05
Slightly reduced coefficient of lift from M0.3 to M0.6 - Induced drag Mach multiplier curve critical Mach number from 0.78 to 0.45
Induced drag multiplier will begin applying from M0.45 instead of M0.78, resulting in increased induced drag - Coefficient of lift at critical AoA reduced from 1.52 to 1.42
Reduced lift at critical AoA
- Oswald’s efficiency number reduced from 0.78 to 0.62
-
Wing at 0% sweep, flaps out
- Oswald’s efficiency number reduced from 0.78 to 0.62
This will mean a higher coefficient of drag depending on AoA, reducing overall turn - Auxiliary Mach multiplier curve multiplier maximum reduced from 1.15 to 1.05
Slightly reduced coefficient of lift from M0.3 to M0.6 - Induced drag Mach multiplier curve critical Mach number from 0.78 to 0.45
Induced drag multiplier will begin applying from M0.45 instead of M0.78, resulting in increased induced drag at lower speeds than before
- Oswald’s efficiency number reduced from 0.78 to 0.62
-
Wing at 50% sweep
- Oswald’s efficiency number reduced from 0.71 to 0.54
This will mean a higher coefficient of drag depending on AoA, reducing overall turn - Lift coefficient after critical AoA increased from 0.8 to 0.95
Increased lift after stall - Induced drag Mach multiplier curve adjustments
- Critical Mach number from 0.78 to 0.5
- Coefficient max value from 1.05 to 1.1
- Induced drag multiplier will begin applying from M0.5 instead of M0.78 and overall have slightly more induced drag both at lower speeds and overall
- Zero-lift drag coefficient increased from 0.0073 to 0.0079
More overall drag
- Oswald’s efficiency number reduced from 0.71 to 0.54
-
Wing at 50% sweep, flaps out
- Oswald’s efficiency number reduced from 0.7 to 0.54
This will mean a higher coefficient of drag depending on AoA, reducing overall turn - Lift coefficient after critical AoA decreased from 1.35 to 1.05
Reduced lift after stall - Induced drag Mach multiplier curve adjustments
- Critical Mach number from 0.78 to 0.5
- Coefficient max value from 1.05 to 1.1
- Induced drag multiplier will begin applying from M0.5 instead of M0.78 and overall have slightly more induced drag both at lower speeds and overall
- Oswald’s efficiency number reduced from 0.7 to 0.54
-
Wing at 100% sweep
- Oswald’s efficiency number reduced from 0.61 to 0.5
This will mean a higher coefficient of drag depending on AoA, reducing overall turn - Induced drag Mach multiplier curve adjustments
- Critical Mach number from 0.78 to 0.5
- Coefficient max value from 1.05 to 1.1
Induced drag multiplier will begin applying from M0.5 instead of M0.78 and overall have slightly more induced drag both at lower speeds and overall - Lift coefficient at critical AoA adjustments
High: 1.15 to 1.05
Low: -1.05 to -0.95
Slightly less lift at critical AoA, slightly more at negative critical AoA - Zero-lift drag coefficient reduced from 0.008 to 0.0077
Less overall drag
- Oswald’s efficiency number reduced from 0.61 to 0.5
-
Wing at 100% sweep, flaps out
- Oswald’s efficiency number reduced from 0.61 to 0.5
This will mean a higher coefficient of drag depending on AoA, reducing overall turn - Induced drag Mach multiplier curve adjustments
- Critical Mach number from 0.78 to 0.5
- Coefficient max value from 1.05 to 1.1
Induced drag multiplier will begin applying from M0.5 instead of M0.78 and overall have slightly more induced drag both at lower speeds and overall - Thrust maximum number before calculation reduced from 4940 to 4400 kgf
After calculation, this will express in a loss of around 1000-3000 kgf overall at any speed
- Oswald’s efficiency number reduced from 0.61 to 0.5
Nerf is live, enjoy
It’s 10.3 because this is the same company that has the Harrier GR1 at 9.7 with no flares against all-aspects and faster bombers so that it’s a useless $60 purchase. Gaijin always create imbalance, because it sells more premiums.
wrong thread buddy
cant turnfight at low speeds now, its over
Another way of saying “It complements the already unbalanced compressed BRs”