The Aim 7D has a “lock range” of 15km. When I fire beyond this my missile just explodes even though according to radar it has enough energy to hit the target. Is this because it has no lock? Do i need to have the second circle appear in order for it to work? Why let me launch then without it?
Yes it will be very likely to connect then
i will give you a spoiler , aim-7D cant do 15 km if target use 1 brain cell, Personally, I’d recommend something between 4(Head on) and 6 km (Moving Target) with a bit of luck, 7-8 km
I don’t know about 4km head on, doesn’t 7D have delay in maneuvering as well?
If it’s a fast moving target ±1 mach and more, 4km is too soon… even at 800km/h 6km minimum .
I’m not home so i tried statshark.
have , but in head on 1.8s delay , missile can hit
(Is 1.8s Delay)

Head on 1100 Km/h
6km missile have alot time to turn , 8 km you can get kills from the plane at about 10-15 degrees
But in a straight line at 10 km, the missile hits the target at Mach 1.60 if the target moves, it’s all over
It has a 2.5 s guidance delay, the game treat it as an step imput, so between 1.8 and 2.5 the gain is 0
It does. After the aim7 buff, you can fire them from further out than you could before. An enemy in a decent jet and knowledge of you firing can still dodge though.
Best to wait for 2 full circles. If the circle is white, the missile’s seeker does not see the target.
Yup. The seeker only sees 15km out so firing at something further out will cause the self-destruct to trigger as it has no target.
There are some very niche instances where you can fire while the seeker does not see the target but it ends up seeing it right after launch which cancels the self-destruct. It is not something i suggest doing but it is technically possible.
Basic no different , but i check datamines and show 1.8s but ok
10/15 km shots can work with a bit of luck, the missile burns out before the aircraft is in range to see the diamond which can have good effect
I know the missile itself is capable of it, the question is whether anyone can fly in a straight line for that long
sometimes you get aircraft without rwr and those kind of shots are better than visual range against them
Looking at the github data mine, this is what it has.
Spoiler
“guidanceAutopilot”: {
“timeToGain0”: [
0.0,
0.0
],
“timeToGain1”: [
1.8,
0.0
],
“timeToGain2”: [
2.5,
0.4
],
“timeToGain3”: [
4.5,
1.0
],
“timeToGain4”: [
40.0,
1.0
Top number is seconds after launch and the bottom is % of its max G pull the guidance will allow.
Missile turn seeker but only start turn after 2,5s ok, thanks for info
No, 1.8 seconds. Between 1.8 and 2.5 seconds it’s linearly interpolated between 0 and 40%.
Ok, Thanks for the explanation
