Even though I haven’t pressed any keys after launching a ground-attack missile, the view switches to the missile view.
I haven’t even set up that key binding, so this is definitely a bug.
A camera change immediately after launch can also come from a secondary or duplicated view binding, even when the dedicated missile-camera command appears unassigned. War Thunder has several tracking/view commands that can share the same key or controller button.
Use the control search to check every command bound to the launch button and to any tracking, weapon-view or spectator-camera function. Temporarily load a clean control preset and bind only weapon release; if the camera still follows the missile, the binding explanation is unlikely. Then provide the helicopter, missile, control device, game mode and a video with the input indicator visible, plus the client replay and .clog. That minimal test will show whether this is vehicle-specific, control-state related or a reproducible camera regression.