Call of the Dragon: Object 292

While I can appreciate reducto ad absurdum, I can say that after my first 400 matches on my first account, I had the game figured out fairly well. The rest became personal frustration learning each bell curve after each update and new vehicle I unlocked. That and of course map familiarization and watching players do the predictable thing of getting into a plane when we’re playing Ground RB.

I also don’t have the greatest equipment. I run off a GTX 960 at Mid graphics with some High settings, as can be seen in my Tiktoks. A 27 inch monitor that still suffers from shearing because it’s not up to date, and I’m on Wifi, not Ethernet.

Nevertheless, I give a good accounting of myself today. Lots of others suffer for lack of awareness and/or being outflanked when they least expect it, which increases frustration. Without a lot of time spent watching Youtubers and their own ballistics, I’d likely be in a similar boat.

All that being said, my observations about the Abrams and top tier today aside, the Object 292 just isn’t what everyone thinks.

Without thermals, it’s a much more difficult prospect to engage in sniping, particularly in the maps that Gaijin has today. That leaves it in a support role on overwatch, and only one shot every 10 seconds, with no machine-guns, means it cannot mark targets for others or even track enemies on a fast approach.

The round may be OP for 9.0, but as pointed out we already see that in the Object 120, and even that thing isn’t as terrifying to me anymore.

That obviously wasn’t clear enough, but my bad then.

Gatekeeping? No. Just that i count only those who are actually veterans AKA those who played from the start.

“Veteran” is supposed to show how long you’ve been playing a certain game. And if every dude who got the game few years ago is now a veteran, it clearly doesn’t mean that anymore.

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Glad to be of service.

400 matches * 12min average match length, assuming you play grohnd RB and rank III (length i measured yesterday while collecting data for event), thats 4800 minutes or 80 hours.

Thats the time it takes me to play through entiriety of dragon age origins, with mods.

I would be surprised if you didnt figure out at least the core mechanics by then.

Then again, looking at some of my team mates in top tier games…you are above average lmao.

Anyway

Lolpen round every 10 seconds is still lolpen round every 10 seconds.

The platform is still slightly worse T-80U. It compensates for this with round thats better than the previously best round in game, DM53 fired by L/55, by whopping 40mm of flat pen.

There are tanks without thermals sitting at higher BRs, namely swedish T-80U and russian T-80UM2 with drozd. Both are completly fine.

Ergo 292 could go higher.

Object 120 is MUCH worse platform that can be UFPed (or rather turret faced) by most round it faces. Ergo TTKs are similiar.

Uptiered tanks and tanks at its own BR facing 292 have to go for weakspots while 292 plays point and click adventure, meaning TTK is much more favorable for 292.

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Not that i disagree, at least entirely, but playtime alone does not mean said person understands the game.

Ive seen accounts that had premium jet with over 5000 air battles, 4700 deaths and 4 air to air kills. I would immidiately dismiss any claim regarding air to air combat made by said person, and im not the best air player around.

Other metrics such as average team placement, winrate and K/D needs to be considered too.

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I’m thinking you don’t understand the term glass cannon.

The 120 is an actually glass cannon in every sense of the word. For everything minus machine guns can pen the 120 from any range, at any side at most BRs. The American 37mm on tier 1 tanks can pen its turret at 500m.

Contrast this to the 292 which frontally is immune from a lot of rounds. Maybe pens are not the same as 100% pen. 10 second reload is more than enough if my shots have a 50/50 chance of penning. At the BR its getting added it is not a glass canon, it is a typical MBT. Its going to be the same as fighting T-72s.

If it runs as support as you say it will be a sniper tank most NATO tanks will struggle to do jack and all to. Even though it won’t have thermals, it only tanks two or three misses to zone in on the location. It still has a laser range finder and tier-worthy zoom. The M774 round will have tiny points to penetrate, which is just life back fighting Panthers in the Sherman.

Ten second reload isn’t a disadvantage if the enemy can’t reliably penetrate your turret. That is not how a glass cannon works. I’m mean even the M900 will struggle and that’s about the best round the US has at 10.0. Maybe you’ll get lucky and an M60-AMBT but those are rare.

This thing gets down tiered nothing but AGTMs could even thing of penning it frontally. So if the only solution is side shots, a “sniper” tank is pretty overpowered. If you need to aim for a weak spot on a tank that means its not a glass cannon.

Additionally I have to look at what line-ups it joins and what tanks it will be, as you say supporting. The TURMS, 2S3M, BMP-2M. The snail might as well remove the tech tree T-72s and 2S25M from the game at that point. Russian 10.0 will be just premium tanks, which is the main reason I know they’ll keep this at 10.0.

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@Kanelikainalo I apologize for not being clearer, but thank you.

Also, I grasp your meaning, and while I’m sorry I misunderstood your meaning, frankly I feel as though we have seen a massive turnover of what “the old guard” was living under in this game, versus today.

And in my experience, anyone with greater than 400 hours played in this game is likely a veteran. The question is are they one who learns from mistakes, or one who continues to dunderhead it. I occasionally dunderhead because I’m aggressive as all get out in pushing cap points, but that’s my failing.

@Beeschurger

I haven’t played many other games aside from WT. See my graphics card and poor CPU. That being said, I’m sure those other games are decent enough in their own fashion.

I can respect your observations, but then I’m also of the opinion that most any high tier tank SHOULD have even first-gen thermals, simply because they’re practically mandatory and also almost always planned to be used.

But that’s me being opinionated.

@Scorlord

Ditto with your observations, but with a minor caveat that two of those aren’t premiums. Nevertheless, yes, the 10.0 line-up of USSR is distinctly heavy on extreme vehicles with various improvements that came long after the 1980s.

Of course, Gaijin has made it clear they balance by win rate, COD playstyle, and fighting vehicles of near parity, not what is historically accurate.

A more difficult prospect would be to include the non-normalized gunners sights being used instead of the bore as the sight, since that eliminates a lot of the easy barrel shots that can be performed.

Sim is notorious for forcing players to be more like a tanker. But of course, they don’t want them staying there for over 3 hours, hence the other problems inherent to Sim.

But, assuming top tier tanks without thermals would get adjusted BRs in order to balance, then you would arrive at some rather…interesting balancing decisions.

Assuming every vehicle should get the abrams treatment, ie. M1A2 with its SEP upgrades being split into individual vehicles, applying that onto the russian MBTs, you would end up with T-80U without thermals (same as the swedish one) and T-80UM with thermals.

And where would you place thermal free T-80U? Thermals on MBTs (ie. Not scouts, tank destroyers and such) start to appear at around 9.3.

So we should place T-80U at 9.3? That would be extremely funni.

What i am trying to say, tank is not just thermals. It can have tools that compensate for lack of other tools.

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Ofcourse it doesn’t.

@Dinfire @Beeschurger

IMO veteran and good player are different things.

I’ve seen players with 30k matches that honestly just suck.
I’ve also seen players with >5k matches that are amazing, so i wouldn’t use “veteran” to talk about how good someone is, just that they’ve been playing for a decade.

T80UM2 does just fine at 11.0 without any.

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Fair enough.

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LOSAT is bad and demands skills and strategy to use. And that thing is T80 based prot with big ass gun at 10.0 …

Missing pen, like almost all of the current NATO tanks? Because balance. How many of these were produced? How many were “actually” tested and not just paper tanks. See T-14.

A 900mm penetrator, penetrating 1000mm at 60°? Bud where did u get these data?

mV^2/2

era, aps and machinegun

What any of those have to do with the argument that all high tier vehicles should have thermals? How does machinegun or APS compensate for thermals?

neither, it is just a clarification why T-80UM2 at 11.3 while 292 will probably never leave 10.7 both doesnt have a thermal. but in exchange T-80UM have era, aps and machinegun which 292 lacking

i never said anything about thermal

Well i’m not sure how that wasn’t clear for everyone.

The post you replied to did though.

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well i didnt read the rest of the thread, that was on me. sorry

Kekw yeah no worries.

Give us the Object 195 now

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