@Beeschurger
Yeah, it’s certainly a nice idea, if only because WT’s core gameplay mechanics never really adjusted for the reality of missile-slinging combat. The general dislike of missile-focused gameplay expressed by many users here clearly shows where the devs’ prior opinion of “we don’t think adding air-to-air missiles would lead to fun gameplay” stemmed from. They were kinda right.
I have no particular opinion of missile gameplay firsthand, as I do not play much in that area and own no spaded planes with such weapons.
The extension of such things to fringe and frankly pseudo-religious-level “movements” like TO is dubious at best. I am convinced there is no point trying to convince any TO supporter that such an idea is stupid - it’s like trying to convince a religious person that their god(s) don’t exist. Their blind faith in such ideas as “the biggest thing WT needs to do to ‘save’ itself” has no substance to actually argue with.
Now, RB EC on the other hand, and in my case specifically Markerless RB EC in the same vein as Ground/Naval Modes are has leagues wider support, as evidenced by folk like @KhorneFlakez1337 , @Morvran , @Ion_492 , @PyroAddict , @themadseventeen , and others have mentioned in this thread.
The reason why should be obvious - it actually solves REAL gameplay problems and isn’t merely a mode solely for people to roleplay ostriches in.
And speaking of Naval EC, I frankly think that if properly developed, Naval RB EC could be transformed into a “Full Combined Arms RB EC” mode of sorts. Ships duking it out, naval forces deploy landing craft, landing craft hit beaches and create tank spawns, tanks secure portside towns, then supply convoys spawn which act as mobile spawn points for tanks to use as they push inland, with periodic encounters of enemy resistance lines akin to the Air EC ground battles. All with air support overhead doing its various things. What I don’t know however, is where the hell Coastal Boats would fit in such a mode without their captains going postal.
I would sooner support a separate queue for Coastal Boats than I would a TO mode, because unlike the 2D-3D dilemma of tanks vs CAS (or ships vs CAS), Coastal Boats and Bluewater are both stuck in the same 2D engagement rules, but Bluewater ships have all the advantages in firepower, armor, survivability, speed, and air defenses.