Bullet Hell: The Old Fashioned Way!

We’ve been waiting 3 years for even just a new map for Air Sim. Let alone a significant gamemode update or the addition of an RB equivalent (which would be very little work imo) but they add a gun only mode which is only really suitable for a handful of aircraft.

Its just a tad annoying

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what took so long

Its like how NEC is only one the weekends, they know that if its constant, people will play it instead of ARB.

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Sure, i will just leave the match then; if it will be like map rotation where it puts you 15 times on vietnam, i will simply stop playing entirely

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Now beginners with their premium planes have their own mode to play, since they don’t know how to dodge missiles.

feedback:

Great game mode that should have been permanent for years now
Consider making another one with short-range IR missiles + guns only, please.

Bullets-only and IR missiles+guns-only are a needed alternative to BVR meta.

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Just give us air rb EC instead of wasting time further developing a mode that will require total rebalancing most jet BRs please. Or even put actual effort into making normal air RB better.

I would not mind this coming back again, but it’s a better use of resources to make the main modes better IMO.

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awwwwwww no f4’s?

Well, 1 f-4

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None in the US TT are at 12.7

No but one in the german tree is 13.0

@Beeschurger

Yeah, it’s certainly a nice idea, if only because WT’s core gameplay mechanics never really adjusted for the reality of missile-slinging combat. The general dislike of missile-focused gameplay expressed by many users here clearly shows where the devs’ prior opinion of “we don’t think adding air-to-air missiles would lead to fun gameplay” stemmed from. They were kinda right.

I have no particular opinion of missile gameplay firsthand, as I do not play much in that area and own no spaded planes with such weapons.

The extension of such things to fringe and frankly pseudo-religious-level “movements” like TO is dubious at best. I am convinced there is no point trying to convince any TO supporter that such an idea is stupid - it’s like trying to convince a religious person that their god(s) don’t exist. Their blind faith in such ideas as “the biggest thing WT needs to do to ‘save’ itself” has no substance to actually argue with.

Now, RB EC on the other hand, and in my case specifically Markerless RB EC in the same vein as Ground/Naval Modes are has leagues wider support, as evidenced by folk like @KhorneFlakez1337 , @Morvran , @Ion_492 , @PyroAddict , @themadseventeen , and others have mentioned in this thread.

The reason why should be obvious - it actually solves REAL gameplay problems and isn’t merely a mode solely for people to roleplay ostriches in.

And speaking of Naval EC, I frankly think that if properly developed, Naval RB EC could be transformed into a “Full Combined Arms RB EC” mode of sorts. Ships duking it out, naval forces deploy landing craft, landing craft hit beaches and create tank spawns, tanks secure portside towns, then supply convoys spawn which act as mobile spawn points for tanks to use as they push inland, with periodic encounters of enemy resistance lines akin to the Air EC ground battles. All with air support overhead doing its various things. What I don’t know however, is where the hell Coastal Boats would fit in such a mode without their captains going postal.

I would sooner support a separate queue for Coastal Boats than I would a TO mode, because unlike the 2D-3D dilemma of tanks vs CAS (or ships vs CAS), Coastal Boats and Bluewater are both stuck in the same 2D engagement rules, but Bluewater ships have all the advantages in firepower, armor, survivability, speed, and air defenses.

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well yea but I was more aiming at the whole “legitimate preference for a game mode” and “if demand is large enough, Gaijin can provide supply” aspect of things we talked about.

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My reaction and experience on the event so far (It’s good)
image

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No, you misunderstood me. I didn’t express my thought precisely enough. What I mean is either a game mode similar to random battles but with an option to disable homing weapons, or a setting that would match players who have the same option enabled. It’s not my intention to get rid of the currently available weapons — let everyone play the way they like.

fair enough.

And the fact that they provided this while not even acknowledging some folk wanting TO (I do not) shows they plainly see the real demand isn’t there.

This mode is getting tested because missile gameplay is not terribly exciting currently, BVR even less so.

It was tested once in 2019 and while some people played it, it didn’t get enough popularity to “take off.” But I guess it was always bound to, as such a mode had no planes to “take off” with.

Because for the record, with all my proposed lengthy reforms for both Air RB and Ground RB, what I honestly want is to be able to use my CAS aircraft in a mode where 1) they have value and 2) that value is NOT restricted solely nor practically to dunking on player tanks, as only a small subset of CAS aircraft are genuinely good at that task.

If I had my choice, I’d 10/10 times prefer to blow up AI tanks in Air RB, if only because those AI tanks cannot leap onto social media and whine for more nerfs.

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Seems like a contradiction. If there was a test run of TO mode, the demand was acknowledged.

Moreso we also dont know whenever this “Bullet Hell” wont be one and done kind of deal.

Way I see it, back then, there simply wasnt that many annoying A2G munitions in the game as it is now, so demand was lower. Mavericks were introduced in Ixwa Strike (for A variant) and Red Skies (for B variant), both are post-2019 updates. Peak of CAS A2G power back then was Bullup and Nords IIRC.

Completly fair, but that does not detract for demand for TO mode.

how the … you rearm?