Last November, we hosted a three day event where top-tier aircraft fought each other… with just guns! No air-to-air missiles or other armaments were allowed. We saw the positive response, have taken in feedback, and will be rerunning this event for four days. Check out what we’ve changed below!

When: February 5th (11:00 GMT) until February 9th (11:00 GMT).
Where: Events and Tournaments → Bullet Hell.
Changes since the first Bullet Hell iteration
- The minimum Battle Rating has been extended to 8.3 (instead of 12.7), allowing you to you to use lower-tier jets. Aircraft without guns cannot be used.
- Matchmaking is ±1.0 Battle Rating based (like Realistic Battles).
- Added a requirement for a minimum of two suitable aircraft in your crew slots to play this mode (max respawns are three, and two aircraft are required).
- Removed the respawn cost and replaced it with the standard respawn mechanics for multiple aircraft and backups and repair costs, like in Air Arcade Battles.
- Added a HUD icon for the rearm zone when you’re out of ammo.
- Tweaked the vehicle repair cost, reward multiplier, and activity calculation coefficients.
- Fixed a bug where the reloading hint was being sent to all players in a mission when one player entered the rearm zone and started reloading.

Other rules
- Bullet Hell pits two teams of eight against each other in jet aircraft with just cannons as weaponry. The first team to destroy 20 enemy aircraft wins!
- All secondary weapons that you bring into a battle (except for cannons) will be automatically discarded when you spawn in. External fuel tanks can be used in battle in a loadout consisting of them alone or with them and cannons.
- Each pilot has 3 respawns available.
- Battles take place in Realistic mode with markers.
- You can replenish fuel and ammunition at the spawn point.
