Buffing rear aspect missiles can fix F-104, J35XS, F-14. For the F-104, it will be able to actually do something and F-14s would not need Aim-9Ls and still be competitive on the IR side of things.
As you know, many of these aircrafts rely on rear aspect missiles which are extremely inflexible and does not allow for even a side shot. On arcade, I couldn’t even lock on a F-86 from the rear, from 1km away, with a J35XS with Aim-9P just show you how bad these missiles are.
Making these missiles more sensitive, allowing for side shots beyond the usual 85 degrees view from the rear nozzles, would do wonders on balancing of the game.
Vast majority of the rear aspect missiles have terrible aerial performance (Aim-9P is just 20G), so they are not susintable for high G dogfighting shots where you try to poke around and get the rear view.
Nah, they just have to make ALL missiles according to real data and not nerf them because some people just don’t want to learn what to do to avoid them…
I don’t know about arcade, but even realistic is not realistic at all when it comes to missiles.
In general… they say realism, they don’t like reality though.
This one i personally think will be better if it got the RB27 or whatever the finnish designation is
BVR missile already found on the Mirage IIIS but this has by far a better radar
It could also receive RB28 which is an all aspect falcon but isnt much better in performance compared to 9J besides that and lacks proxy
look, it’s either you make them realistic… or make them the same so no one will whine about it.
Make it something good crap and something crap good isn’t the way.
Tbf, pseudo- all aspect is something that’s somewhat common IRL, but is only really found on the red top in game. I do think a more proper implementation of this would help a lot… But on the maneuverability front I don’t actually think they should really be any better.
The game uses PID logic for all missiles, instead of just raw proportional terms like early ones would use, so early missiles are actually slightly overperforming in this regard (although it is somewhat necessary I believe, due to the fact that server latency issues would make purely proportional navigation even worse then it should be).