The man truly doesn’t understand how aerodynamics and how a good engine work in an aircraft. Now, explain how the P-47, one of the heaviest multi-role aircraft of World War II, was able to duel against a large number of fighters (much lighter fighters).
God have mercy on Gaijin’s prop fighter FM’s.
Even with the issue of props FM being bad in the game too, it’s described from pilots who flew with or against it that the P-47 was a great plane for dogfights. That’s why I picked it as an example.
Go see the f15 vs Flanker reports and stop fantasizing about main usa
I’m not sure if this would make testing more of a pain, but you should try testing with full real controls with a keybind for a certain elevator pitch (iirc that’s possible to do). That way the tests would be more consistent and wouldn’t be influenced by the instructor.
If the keybinds let you adjust its value, you could do some trial and error to find the input value that causes no speed bleed, but it of course would take longer. I’m not sure how you’re calculating the instantaneous angle, but I think there are some rules for bug reports regarding tools capturing in game data (where at least one of the most notable “extra data display” tools - I can’t remember its name off the top of my head - isn’t accepted in bug reports).
Cy with
Does this imply Page 21 actually refers to a wing without the leading edge flap deployed?
The engines of the Su17M4 and the Su 24 have the same engine and both are very nerfed and the Mig 29 has worse engines than a Mig 21. The Russian planes do have nerfed engines but the American planes don’t even have any touches like that.
surely you have documentation to prove this
Information can be found anywhere and I’m tired of telling you, speaker, to look for it. I’m already tired of this community that turns a blind eye. tienes internet para comentar por que no te pones a buscar los Klimov RD 33 Serie 3 del mig 29 SMT?
It’s underperforming by something like 0.5g at under 300 knots in sustained turns.
Gaijin cannot accurately model the instability for modern aircraft at this time, so they only get it to a “close enough” state where it is not massively overperfomring or underperforming in any particular area, but may lack some capabilities compared to real world test data to keep things user friendly.
The engine thing is because engines were nerfed as the emergency WEP afterburner where engines IRL were limited to a few minuites of use, and would require a rebuild/overhaul after the flight if used because they literally melted the engines.
It used to be that planes like the mig21 and mig29 could use this mode indefinitely without consequence. This has now been nerfed/removed on these aircraft.
you’re telling me that the harrier can sustain a higher turn rate then even the F5e
the burden of proof falls on the person making the claim
I think I have put enough information in this post that you want to be ignorant on your own is another topic.
all i see is someone who can’t be bothered to prove their own claims thus should be dismissed
He mistook nominal thrust for the ingame thrust with losses
Does this mean that an Su -27 turns 180 degrees at an altitude of 4500ms in 10 seconds?
What about at lower altitude?
Trying to chase “realism” only when it benefits you, aren’t ya? If we’ll balance top tier according to soviet dreams, how are you going to balance the amount of missiles su-27 can carry compared to everyone else?
No; it definitely should, I mean, the F-15 is a flying tennis court, so…
cope cope