Just said Mk4 is actually more competitive at it’s BR because of stuff like better mobility, optics and whatnot. You read it wrong and thought I was talking about M1A1
Firstly, the Merkava Mk.4 isn’t competitive at 11.7/12.0, I hated playing it and the general experience is incredibly mediocre and barely bearable - the same can’t be said for the Merkava Mk.3 as the BR placement is much more forgiving and you get a lot more down tiers making life generally easier.
You started the debate with comparing the M1A1 to the Merkava Mk.3 and why it should receive a reload buff, I never at any point brought up the M1A1 until you did - you’re also comparing potato’s to tomato’s, the Merkava Mk.3 and M1A1 play entirely differently and have their own pros and cons, both are balanced at 11.3 and fulfil different objectives.
Mk3 definitely needed that reload buff more than M1A1, which is the whole point of this topic
The M1A1 never received a reload buff, that was the reload it had for the longest amount of time iirc, not every tank needs a reload buff and if you continue to push this agenda, we’ll eventually have tanks like the Ariete with a reload of 2 seconds - if you want a buff so badly, buff different aspects of the vehicle other than the reload.
Crew layout is pretty similar to other tanks, with 3 crew in the turret
The crew layout of the Merkava series of vehicles are significantly different when compared to other Western MBTs, you could argue the T-34 has a similar crew layout as the M1A2 if you’re going to be this vague.
The crew layout of the Merkava Mk.3 makes it so you have the ability to tank a shot and return fire, most NATO tanks can’t do this and especially when this upcoming update is released - the M1 is receiving a massive nerf.
The Merkava is funnily enough yet to receive a detailed damage model unlike the M1s and Leopards, if you want a buff so badly you should also accept a nerf in some aspects and that being in the damage model.
Do you have a source or is it yet another anecdote of yours?
The in-game mass of M322 is 5.6kg, weight of a shell is used as a multiplier for spalling and this would make M322 one of the more heavier kinetic penetrators of War Thunder, for example L27A1 weighs around 4.3kg and DM53 around 5kg.

Nearly all APFSDS in-game don’t exceed a weight of 5.5kg with the exception, of cause being the Israeli M322 meaning you’re more likely to one shot tanks in-game.
If you said the Merkava Mk.4 was bad then I can probably agree, the Merkava Mk.3 however is perfectly fine