All 120mm M1s had 6s reload until recently, where it got pushed down to 5s and M1A1 was also affected. IPM1 had 5s reload though
That was 2 years ago like I mentioned prior, that isn’t something recent whatsoever and doesn’t need to be brought up, it’s like saying Sweden was a recent introduction since Viking Fury was implemented in 2020.
Everyone will get those turret baskets eventually
They modelled the turret basket as the entire horizontal drive, some vehicles have this taking less and/or more room than the M1, the M1A1 is more of a severe case since if you shoot quite literally anywhere and penetrate, it will cause something to fail.
The Merkava Mk.3 doesn’t have this detailed damage model in-game yet, that’s what matters, not what will come in the future but what’s currently present in-game.
Again, do you have a source on this as what you said here definitely isn’t one
Weight is a direct contribution to kinetic energy, more energy is required to propel something heavier like M322 at the velocity of 1705 m/s than something like 3BM42 at the velocity of 1700 m/s. This in turn increases penetration and spalling of said kinetic penetrator.
Whilst War Thunder may not specialise in weight entirely, other modifiers like kinetic energy is definitely a factor, like said prior takes weight into account. Spalling is influenced by residual kinetic energy, shown in the video you posted and higher energy means more post pen affect - basic maths.
Thanks for proving me right lmao
Yeah, let’s make the M1A1 one step below 12.0 because it’s that good of a vehicle! All this shows is skill issue since the M1 is usually a very squishy and easy tank to kill for me, if you’re struggling with it then something may have to be re-evaluated.
This is genuinely the most amount of coping I’ve seen in a while, and I thought UK mains like myself coped a lot about the Challenger 2s but this is some new record honestly