just note the score you get when you kill a base with the different bomb loadouts, RP/SL is basically just a function of score X time spent alive.
All loadouts and planes have slightly differently modifiers to score/rewards based on what they bring, but generally it is just never worth it to bring more bombs than is enough for 1 base. As you rewards get cut, and you have to get more than 1 base to equalize score. On top of being heavier and hampering your ability to beat blue enemies to bases.
Was playing the tornado yesterday 12 bombs 1 base gave me like 300 something vs 600 something for just bringing 5.
Its been this way for like 5 years and 99% of the playerbase hasn’t caught on yet for some reason.
If you want to know the real reason rocket damage to bases was nerfed it wasn’t whatever BS gaijin said it was, it was because rockets mostly bypassed this nerf, you could bring just enough bombs for 1 base then the rest rockets and bypass their system of kneecapping base rewards. Imagine the horror… people were getting nearly 2 full bases worth of RP/SL. And then in the same update they made napalm work like it does now so fighters are actually the best bombers in the game.
Yeah, its a really bad system. More actions should equal more reward, which is why most of the community probably doesnt realise this issue and its why the devs need to have a proper thread for discussing bombers and rewards.
Lower the rewards slightly, lower the BRs slightly and remove the diminishing returns for increased weapon loads and you’d probably see mud movers largely fixed
Not really worth it for you most of the time, but ticket bleed is nonexistent with base destruction, so if you want to contribute to the team, is only option.
Buccaneer is incredibly hard to justify. Even other jet bombers are better at low ratings in other trees. I’m pretty okay with using bombers and attackers that are a bit higher than they ought to be, but buccaneer not remotely worth the attempts. It would be workable if we had it consistently get much longer range maps that allow you to take a path away from threats, but it doesn’t and even then I’m not sure it could with the threats it runs into. At least with yak 28 (Not a lower br example, but a similarly lacking platform relative to BR) you can hit 10km vertical at which point most people won’t bother you.
I spaded it in ARB mostly in 2024 IIRC - stay low and fast, kill as many AI ground units as you can - got back to reload maybe 50% of the time, and even a 3rd time once or twice - points for landing and take-off re a significant % of what you get!!
It is worthless as long as Canberra does better at both ground pounding and base bombing, thanks to air spawn.
And don’t forget that USAF B-57B can mount 20mm M39 for more pounding.
Maybe you would be right if both Bucc and Vautours retain air spawn.
But as long as neither bucc nor vautour has air spawn, both of them are way worse than rank 5 bombers with air spawn.
B-57B or IL-28Sh can be an easy example of it.
IMO, only bomber which is worse than Bucc S.1 is ‘Non-US variant’ of F-84F.
Slower, meh payload, ground spawn.
^^This, by going into ground targets instead of base(s), you could quickly dump your payloads (and still get rewards) and RTB much earlier, thus you’re less exposed to incoming enemy.
Also for countermeasures, you could sacrifice one of the underwing bomb and replaced it with a rocket pod as an ersatz flares. When an enemy fired an IR missile, you could launch 1-2 rockets and turn slightly, with your good speed you could run to the airfield or nearby friendly.
I would agree with you but the vautour at 9.0 with no guns takes the cake. At least in a buccaneer you could do the scummy thing and camp above their af and use the agm’s to kill them (saw a scimitar doing it in a squad with an a4e… probably the most scummy thing ive seen in a while).
How many times does ticket bleed even win a match though? From personal expierence maybe 1 out 15 or so games, so the idea you are helping the team via ticket bleed is kinda dubious outside of sim.
Only reason bombers aren’t hated more in lower tiers is MM tries to put 4 on both teams so the deadweight is even across both, at higher tiers they try to just balance strike planes by placing them at a BR they are competitive at, but sometimes fail to do so and seem to rather put them at a BR they are terrible at than even close to one they would approach being problematic at with a few exceptions like A-10 early and su25.
Only way these planes don’t suck is introduction of RB EC where killing AI/bases actually makes a difference because every game comes down to tickets and not just like 5% or whatever do now. Would also remove the loadout nerfs we have now, since in EC everyone gets kneecapped/screwed equally via reward periods instead of just base bombers getting screwed over.
Anyone have an image of that one guys stat card that has like 1000 kills (or is it 10000) and a positive K/D all from bombing planes chasing him? He’s probably the only reason it’s still at that BR loooool
Nvm I see what happened, I confused the S.2 with the S.2B. If you can’t tell I don’t play the British air tree and didn’t know there were 3 variants lmao. In that case it likely was the S.2, but couldn’t tell ya
Edit: yep that’s the vid and that’s the guy, was the S.2 after all
Yeah, video attached above of the guy I think you are talking about, its the Buc S2 and yeah, very good chance it is.
Buc S2 I think is “fine” at 9.3, could be 9.0, but has the CMs and engine performance to keep it in the fight at 9.3 till a decompression. Buc S2B I think could be 10.3 quite happily, but again, is okay at 10.7 (very good in ASB), can always get a few other buffs like a Phimat pod.
But its the Buc S1 which is rather sad imo, with the much weaker engines, smaller bomb load, no CMs, etc etc.
Belongs at 8.3 with Canberra, honestly maybe even 8.0 because at least Can B Mk.2 has 2x 4000 lbs for trolling in GRB and Can BI has guns and honestly isn’t horrible with flight characteristics.
Also speaking of the Canberra id love to see the late variants like the BI Mk.8 and the B-57G. B-57G would be really nice because it gets early FLIR and LLTV and like 4x Paveway Is.
I dont necessarily have an issue with it being at 8.7, as it is a little faster than the Canberras but the lack of airspawn is really dumb. The main reason they removed airspawn from a load of things was because it was giving “fighters” a major advantage. But for something completely unarmed like the Buc S1 its really silly, especially when you do have things that get abused as fighters all the time still at rank V.