The Martels on live are pretty useless, I’ve tried using them but their lock range and accuracy is awful.
Both of these appear to be fixed on dev, so I will certainly be taking it out as well
The Martels on live are pretty useless, I’ve tried using them but their lock range and accuracy is awful.
Both of these appear to be fixed on dev, so I will certainly be taking it out as well
Yeah, I dont think ive ever actually gotten a kill on live (granted only taken it out about a half dozen times) I found quite often the missiles just got shot out the air by MGs.
Just fearing the BR increase now
I can echo this sentiment.
Got 2 on its introduction. Gave up though.
Glad Im not going totally crazy then :D
do you know if the raf phantoms could get any guided munition?
Well not now that they’re good we can’t
Yeah… unfortunately true
Any ARM options available to Gr7? Would be useful to it.
“Changed to Suggestion”
Guess that’s a no then 😿
Flame has so far reported:
AS.37:
Tornado GR1
Sea Harrier
Harrier Gr1
Buc S2B
ALARM:
Typhoon
Hawk 200
Jaguar
Lynx
Tornado F3
Shrike:
Harrier GR3
AGM-88:
F/A-18F
F-111C
Yeah… probably
While gaijin copes over the L27 reports, I the datamines have been released so here are some of the UK ground changes that weren’t in the changelogs (some may have been):
(BUFF?) CAMM-ER: Orientation phase of launch went from always occuring at 5 meters to now occuring at 5 - 70 meters depending on target distance (May assist a bit with long range shots, as terrain will be less of an issue)
(BUFF) Challenger 2 (All) and CR3TD: New trunnion model added, this provides a general increase in mantlet protection from around 360mm to now around 460mm on the lower/middle part of the mantlet. The mantlet can now stop 3BM42 in areas, which it previously couldn’t.
(BUFF) Challenger 2 (Base variant): Armour hole around turret ring fixed, it shouldn’t incorrectly overpressure from low caliber HE there anymore.
(BUFF) Churchill Mk.7: Gun depression buffed from 12 to 12.5 degress.
(BUFF) CVR-T Striker and Scimitar: Top forward and reverse speeds increased from ~81kph to ~87kph.
(VISUAL) Warrior: Shell ejection animations added.
(BUFF) 75 mm Q.F. Mk. V Cannon: APHE shell added, we all knew this, but they have also quite significantly reduced the drag coefficient too from 0.5 → 0.379 which will increase the shells penetration at range.
The 0 meter pen is a tiny bit better, but at 1000 meters the pen has gone from 78mm to 84mm and at 2000 meters from 59mm to 68mm. The shell also obviously maintains velocity better as it travels, making long range shots a bit easier.
(BUFF) Centurion Mk.10: The roof MG now functions, previously it was purely there to look nice
(BUFF) AS90: Neutral steering added
(NERF) AS90: Shell velocity reduced from 940 m/s to 810 m/s
(NERF) Vickers GBT 155: Shell velocity reduced from 940 m/s to 684 m/s
(Air and Naval changes not included)
Wait, 500lb gbu? Why havent i heard about this.
You guys have been missing out, you just lock the ground near a guy whos stationary and the he will carry the rest. Also, if it got close enough it would end up latching onto the tank anyway as long as they didnt move untill the missile got within 4km.
Jaguar and Tonka are getting 500lb GBUs GBU-12s
5x on the Tonka, so a minor buff there too, instead of the current 4.

Btw, if you use this specific configuration on the Tornado Gr.4 you can take 9 x Brimstones and 5 x ALARMs at the same time with a TGP.
Pretty crazy, if they add the outer pylons you could run:
2 x AIM-9M
5 x ALARM
9 x Brimstones
1 x TGP
Didnt think you would be able to mount one in the middle alongside other weapons.
Now if only brimstones were remotely reliable enough to warrant this set up