Well, that’s unfortunate. Was hoping they’d be at least a little usable but it is what it is. Though now it seems can’t skip bomb anything when it did at least used to function. Might just not be my day for the other bombs.
They did, FRS1 and FA2 did routinely and both GR1 and F3 had them in Granby but they found they kept breaking on the Tornado from the modified launch rails so stuck with 9Ls till ASRAAM
FV438 Swingfire Incorrect engine sound:
https://community.gaijin.net/issues/p/warthunder/i/T46ohIfySHew
Got to ride on a FV432 today and noticed the engine sounds are incorrect in game
I got some tanks driving past me recently and it did strike me that Valentine is litterally half the volume of Sherman irl, idk if this is the case in game
the valentine is loud as hell in game compared to most things,
It’s also in my top 5 favourite engine sounds in game, bloody love it
The weapons manufacturer ran into legal issues regarding it being a cluster munition that contained toxic elements.
As such they cannot be marketed with anti armour capabilities or even hint that it could be effectively used against ground based units, despite being very obviously capable of penetrating at least 3 inches of steel plate.
The Rapier not having scouting bug is finally fixed after two months
It now has scouting?
So the mod is being removed or does it now get scouting though?
I take it by that bug report the mod is just getting removed (which is a shame Imo)
if its fixed in 2.45.1.104+ then it should have the scouting as the mods are still there


I’ll play a match just to make sure
no Scouting?
Its quite simple. They jsut marked it as fixed, so we stop complaining, while not even moving a finger. (you will have to wait for 105/6 to see how that goes)
I imagine it will be fixed with tommorows “its fixed”
Perhaps they haven’t implemented the fix just yet, if not I will have to make ANOTHER bug report…
Absolute gaijin moment right there
Great, thank you
On the subject of Rapier, is it worth getting now with the missile changes?
No