do we know much about the meteor compared to something like a pl-15? in terms of range & radar n such
does anyone know why the TTD’s reload is 1 second slower at 8.7 seconds than the leo 2a4’s reload of 7.8 seconds and over 2 seconds slower than the abrams 6.5 seconds despite having a similar wine-rack reload system? Are there any documents that have caused it to be that slow?
Reload speed of manually loaded tanks is a balance consideration for Gaijin, nothing to do with actual real time reloads
yeah 8.7s is the standard reload for the 105s iirc, it is kinda sad to still have it at that BR
Yeah, this is a damn shame when you consider tanks like the Vijayanta/Vickers MBT were specifically noted for their time on having a stupidly good effective rate of fire for their time having their advantage pulled for balance (IE other tanks firing faster for balance negates their arguably single main advantage from IRL)
Also chaps, technical data/discussion, nobody talking about the Marut yet? No “oh boy lets guess”? Sadge.
I mean the vickers Mk.1 and Vijiyanta do have 5 second reload as opposed to the 6.7(?) of others
Its very good to have
Most NATO 105mm guns have a really long 6.7 second reload for no reason apart from balance
With IIR missiles coming and no implicit sign that IIR is going to be modeled ahistorically (as I would expect a dev comment in the devblog for the SAM thingy if that were the case)
Is it officially time to get the poking stick out for BOL?
We’ll see when the dev server opens
for some reason vehicles in the hangar sometimes have unused armaments, just gaijin being weird
lol bol effective??? Not possible comrade.
Running into an issue with the ap bombs, can you skip bomb with the armour piercing bombs? Trying to do it with Wyvern, and having no luck at all (torpedoes can’t change depth stroke if used from plane, so trying to find alternative).
Have not had any luck with the 2000lb or the 500lb.
That is not possible in game. The bomb touches water it falls under.
Well, that’s unfortunate. Was hoping they’d be at least a little usable but it is what it is. Though now it seems can’t skip bomb anything when it did at least used to function. Might just not be my day for the other bombs.
They did, FRS1 and FA2 did routinely and both GR1 and F3 had them in Granby but they found they kept breaking on the Tornado from the modified launch rails so stuck with 9Ls till ASRAAM
FV438 Swingfire Incorrect engine sound:
https://community.gaijin.net/issues/p/warthunder/i/T46ohIfySHew
Got to ride on a FV432 today and noticed the engine sounds are incorrect in game
I got some tanks driving past me recently and it did strike me that Valentine is litterally half the volume of Sherman irl, idk if this is the case in game
the valentine is loud as hell in game compared to most things,
It’s also in my top 5 favourite engine sounds in game, bloody love it
The weapons manufacturer ran into legal issues regarding it being a cluster munition that contained toxic elements.
As such they cannot be marketed with anti armour capabilities or even hint that it could be effectively used against ground based units, despite being very obviously capable of penetrating at least 3 inches of steel plate.