and for the TLDR of it all
Looks basically like regen steering, the lack of the full stop on the right or left track when turning is huge. may have to check it out in the chally.
Although, from the looks of it it seems just mask the underlying problem which is were still using left and right braking to turn modern tanks that would never use it other than a handbrake turn or drift.
Its not quite regen steering, theres no power on the track you’re turning into
I would’ve tested a chally 2 if i had any of them without a stock engine
Though it probably wouldn’t be too hard for gaijin to morph this into regen steering, but it is gaijin so probably not ever going to get regen steering
expanded the table and sorted between the most and least time saved
Very nice work, ty for getting the data
I have also tried the driver assist mode on the Challenger 2, but I found that due to the lack of regenerative steering the tank still lost a ton of speed when turning even slightly.
If you turn even a bit, the game considers it as braking the inside track, so you slow down despite applying throttle. If we had proper regen steering, then driver assist mode would be great.
exactly, might think about trying to punch through something like that in suggestions when i get the time / feel like it
yeah, thats the issue with it, for small adjustments and sharp turns normal steering is better, its best for medium sized turns
i mean it clearly helps mobility but with how little it helps (On average around 7-9% faster) its not too useful
i think the effectiveness of the steering depends on what gear and how hard you turn is, cause you’d likely want the extra torque of the lower gear, to help maintain the speed across the single powered track, but i’ll need to do more testing
if i’m being honest it’ll be nice to see a dataminer or someone to jump into the files and see how exactly it works,
it’d help understanding it much easier rather than trying to reverse engineer it
tested yet a few more
what happened with the T14 lol?
Would you be able to do the cvrt striker? Would be much appreciated!
shall do!
I’d expect it to be similar to the Scimitar but things can suprise
Test 1:
Time to Complete Driving Normally: 1:36
Time to Complete Driver Assist: 1:31
Time Saved: 5 Seconds
Test 2:
Time to Complete Driving Normally: 1:37
Time to Complete Driver Assist: 1:32
Time Saved: 5 Seconds
Not a clue why its so different to the Scimitar
Striker seems to lack a lot of torque when at speed doing the radius curves
EDIT: because i can’t send 3 consecutive posts
once again doing more testing shows that the Sd.Kfz 251 series really benefit from it,
ill save sending the whole list again cause it now has 68 vehicles plotted
I edited it into this post due to the 3 consecutive post things, but ive added a lot more vehicles to the Tally;
Link to the Spreadsheet Here: Driver's assist testing - Google Documenten
I’ll also be working on a seperated version
rather than the whole course, it just be either the 2 sharp 90’s and the large sweeping curves,
to help avoid errors that appear when a vehicle is unfairly terrible at one but good at the other, and to see where this feature fits properly
If anyone wants me to test a specific vehicle ill do it providing I can use it
(why did I need to plot 80 vehicles damnit, then feel the need to triple the dataset)
Might have found a new image of the Typhoon AGM. Sorry for low quality, but it is like this
Thats great, any Typhoon pictures are needed
Here is a high quality version of the image on the wall
do we know much about the meteor compared to something like a pl-15? in terms of range & radar n such
does anyone know why the TTD’s reload is 1 second slower at 8.7 seconds than the leo 2a4’s reload of 7.8 seconds and over 2 seconds slower than the abrams 6.5 seconds despite having a similar wine-rack reload system? Are there any documents that have caused it to be that slow?
Reload speed of manually loaded tanks is a balance consideration for Gaijin, nothing to do with actual real time reloads
yeah 8.7s is the standard reload for the 105s iirc, it is kinda sad to still have it at that BR
Yeah, this is a damn shame when you consider tanks like the Vijayanta/Vickers MBT were specifically noted for their time on having a stupidly good effective rate of fire for their time having their advantage pulled for balance (IE other tanks firing faster for balance negates their arguably single main advantage from IRL)
Also chaps, technical data/discussion, nobody talking about the Marut yet? No “oh boy lets guess”? Sadge.