British Weapon Systems - Technical data and discussion

Yeah, manually lofting does work quite well, so the fix is definetly give them lofting code

That actually kinda makes sense.

Assuming the bomb is dropping vertically and the PGM is coming in at an angle. (and not that the PGM was fired straight down) Then the bomb has less distance to cover, whilst the PGM does have a rocket motor, its not really a missile, but rather a powered glide bomb, the motor is just keeping it aloft

Found extended launches at low alt still drop out the sky with manual lofting. But kind of didn’t expect a 25km launch to work out at 50m above sea level. Unless martel is more advanced than I am aware, which is entirely possible.

Especially when their max range (iirc) is about 30km anyway when launched from about 7500ft I think. at least going by Flames bug report. But maybe Im misreading it

https://community.gaijin.net/issues/p/warthunder/i/Y5BrZ6gGHVXX

Bug report reminds me that we’re stuck with a DL pod and none of the functionality that should facilitate.

Yeah, whats funny is that I think… though could be entirely wrong… we should only be able to fire and guide one at a time. Not 3 like we can currently… :D

An acceptable price if we got man in the loop.

Yeah it would.

Where my 60 scan zone?

"scanPatterns": {
    "search60": {
      "type": "pyramide",
      "azimuthLimits": [
        -180.0,
        180.0
      ],
      "elevationLimits": [
        -10.0,
        90.0
      ],
      "yawStabLimit": 180.0,
      "pitchStabLimit": 10.0,
      "rollStabLimit": 10.0,
      "period": 0.8,
      "width": 7.5,
      "barHeight": 1.5,
      "barsCount": 41,
      "rowMajor": false,
      "barsOneWay": false,
      "isSmoothMajor": true
    },
    "search360": {
      "type": "cylinder",
      "azimuthLimits": [
        -180.0,
        180.0
      ],
      "elevationLimits": [
        -10.0,
        90.0
      ],
      "yawStabLimit": 180.0,
      "pitchStabLimit": 10.0,
      "rollStabLimit": 10.0,
      "period": 1.0,
      "barHeight": 15.0,
      "barsCount": 1,
      "rowMajor": true,
      "isSmoothMajor": true
    },
    "searchVertical": {
      "type": "pyramide",
      "azimuthLimits": [
        -180.0,
        180.0
      ],
      "elevationLimits": [
        -10.0,
        90.0
      ],
      "yawStabLimit": 180.0,
      "pitchStabLimit": 10.0,
      "rollStabLimit": 10.0,
      "period": 0.75,
      "width": 47.5,
      "barHeight": 1.5,
      "barsCount": 1,
      "rowMajor": false,
      "centerElevation": 37.5



And where custom and 120?
image

1 Like

The flight path for the gliding bombs (plus a loft) would be perfect for the Martels.

Anti clutter would be nice… Still wobbles like an OAP in an egg an spoon race locking helicopters atm.

The only parts of the report i did that got actioned are IFF and vertical scan. Rest was not actioned yet.

1 Like

Yet… One can hope

https://community.gaijin.net/issues/p/warthunder/i/eqmrXuDGDIta

Got bored and made a bug report for the Challenger 1s underwhelming neutral steering

Nah, the Neutral steering on the CR1 is already very generous.

The drive for the neutral steering on the CR1 was too thin to apply full torque of the engine or it would shear the drivetrain for the neutral steering.

This means it could only really be used on very firm, flat ground or it would completely break the tank and result in a very problematic repair.

I personally wached this happen to the privately owned CR1 during War and Peace Revival, Hop Farm in 2018. They tried to perform neutral steering on rough/uneven ground, broke the tank and it needed to be recovered/towed from the show grounds as it could not move on its own power.

Gaijin typically does not model that level of detail on the transmissions of tanks, as far as I know it is almost purely based of horsepower, weight and gear ratios.

Perhaps thats what they have done, and if so fair enough. However, its worth a shot at getting it improved.

No, they don’t. But it’s already very generous in terms of torque and speed.

If you were to obtain a manual you would find that neutral steering was strictly forbidden off road.

They were literally trying to showcase the neutral steering during the show in 2018, but broke the tank attempting it.

1 Like

Thats the case for many vehicles we have ingame, if the Panther was modelled accurately its transmission would be breaking constantly if you didnt drive it perfectly.

I think that if tanks such as the Panther (and many others) get to ignore their design flaws then the Challenger Mk.1s can too.

Theres tanks ingame which couldn’t even fire on the move, yet can do it ingame just fine.

There’s a significant difference between a reliability problems of a tank that is proven to demonstrate specified performance, even if it is at least once, verses a tank that physically could not do what it can in game, let alone the performance you are suggesting.

It’s like trying to say a ww2 prop plane should be able to do a 12g turn without breaking its wings because overload is a relaliability problem. Yes, tank engines and transmissions don’t break on their own in game, but there is also no evidence the CR1 can neutral steer anywhere near as fast as it can now.

The CR1 only has the neutral steering performance it has in game because the documentation that would show its real life capability is still restricted/secret. (It was really really bad and i have been expecting a nerf for years now)

Did the transmission on the Challenger 2 fix this issue?