British Weapon Systems - Technical data and discussion

Consistently hitting the same spots from ~20km, as long as altitude is greater than 3000m. So seems it does just come down to lofting.

Launch and Impact


Yep, lack of loft + maybe some wierd behaviour at very low alt in that it wont maintain alt

Did you try pitching up when you loosed the missile? It seems to be working for me.

No, I didnt.

Even at ~50m, pitching up as it comes off the rail seems to get it tracking fine without the dropping alt issue

My friend and I tested the PGM-2000 in custom battles. When launching the PGM and dropping a dumb bomb simultaneously from a high altitude (about 7000 m), the bomb arrived about 4 seconds earlier.

Yeah, manually lofting does work quite well, so the fix is definetly give them lofting code

That actually kinda makes sense.

Assuming the bomb is dropping vertically and the PGM is coming in at an angle. (and not that the PGM was fired straight down) Then the bomb has less distance to cover, whilst the PGM does have a rocket motor, its not really a missile, but rather a powered glide bomb, the motor is just keeping it aloft

Found extended launches at low alt still drop out the sky with manual lofting. But kind of didn’t expect a 25km launch to work out at 50m above sea level. Unless martel is more advanced than I am aware, which is entirely possible.

Especially when their max range (iirc) is about 30km anyway when launched from about 7500ft I think. at least going by Flames bug report. But maybe Im misreading it

https://community.gaijin.net/issues/p/warthunder/i/Y5BrZ6gGHVXX

Bug report reminds me that we’re stuck with a DL pod and none of the functionality that should facilitate.

Yeah, whats funny is that I think… though could be entirely wrong… we should only be able to fire and guide one at a time. Not 3 like we can currently… :D

An acceptable price if we got man in the loop.

Yeah it would.

Where my 60 scan zone?

"scanPatterns": {
    "search60": {
      "type": "pyramide",
      "azimuthLimits": [
        -180.0,
        180.0
      ],
      "elevationLimits": [
        -10.0,
        90.0
      ],
      "yawStabLimit": 180.0,
      "pitchStabLimit": 10.0,
      "rollStabLimit": 10.0,
      "period": 0.8,
      "width": 7.5,
      "barHeight": 1.5,
      "barsCount": 41,
      "rowMajor": false,
      "barsOneWay": false,
      "isSmoothMajor": true
    },
    "search360": {
      "type": "cylinder",
      "azimuthLimits": [
        -180.0,
        180.0
      ],
      "elevationLimits": [
        -10.0,
        90.0
      ],
      "yawStabLimit": 180.0,
      "pitchStabLimit": 10.0,
      "rollStabLimit": 10.0,
      "period": 1.0,
      "barHeight": 15.0,
      "barsCount": 1,
      "rowMajor": true,
      "isSmoothMajor": true
    },
    "searchVertical": {
      "type": "pyramide",
      "azimuthLimits": [
        -180.0,
        180.0
      ],
      "elevationLimits": [
        -10.0,
        90.0
      ],
      "yawStabLimit": 180.0,
      "pitchStabLimit": 10.0,
      "rollStabLimit": 10.0,
      "period": 0.75,
      "width": 47.5,
      "barHeight": 1.5,
      "barsCount": 1,
      "rowMajor": false,
      "centerElevation": 37.5



And where custom and 120?
image

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The flight path for the gliding bombs (plus a loft) would be perfect for the Martels.

Anti clutter would be nice… Still wobbles like an OAP in an egg an spoon race locking helicopters atm.

The only parts of the report i did that got actioned are IFF and vertical scan. Rest was not actioned yet.

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Yet… One can hope

https://community.gaijin.net/issues/p/warthunder/i/eqmrXuDGDIta

Got bored and made a bug report for the Challenger 1s underwhelming neutral steering