British Weapon Systems - Technical data and discussion

Let me explain a thing then. The GPS guidence does not turn back on, that is true, game limitation. If you tested it on normal PW3 it does return to IOG when you turn the laser off, but it has a HUGE drift value of 5 (for example AIM-54 has 2), so it goes off course severely. EPW/PW4 have their drift set to 0, to simulate GPS turning back on, and they will not miss. In their case IOG keeps turning on and off when you play with the laser. And also there is for example Hellfire, where if you turn laser on it will disable its IOG and go dumb.

Paveway III (both normal and GPS equipped) had a bunch of different lofting modes. It’s on my list of things to report, but I need to find time to do a proper write-up on the different modes.

Falcon missing LRF
https://community.gaijin.net/issues/p/warthunder/i/SYYKuwQiQf1Q

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My current longest range shot with brimstone. When I go up to 23km it’ll still self destruct before the target

Means the time to target was over 60 seconds, same for all guided munitions in game, if the battery dies the weapon self destructs.

yeah its very annoying

Have Brimstones got faster?

That seems to be travelling a lot quicker than last time I used them, but perhaps its just as its being fired from altitude

Someone has told me from their testing on the dev server that the lock range of the PGMs and Martels has been increased a lot (up to at least 30km)

Is this an actual change or is it not true?

Martel has always been capable of 30km

I will look at it rn, but i doubt it

 "guidance": {
      "warmUpTime": 1.0,
      "acquisitionTime": 0.1,
      "workTime": 3600.0,
      "useTrippleClickLockInTpv": true,
      "applyExtraDifficultyParameters": true,
      "breakLockMaxTime": 120.0,
      "uncageBeforeLaunch": true,
      "irSeeker": {
        "visibilityType": "optic",
        "rangeBand0": 12000.0,
        "rangeMax": 25000.0,
        "rangeSurface": 25000.0,
        "fov": 0.1,
        "gateWidth": 0.1,
        "minAngleToSun": 0.0,
        "lockAngleMax": 40.0,
        "angleMax": 45.0,
        "rateMax": 10.0,
        "prolongationTimeMax": 1.0,
        "designationSourceTypeMask": 1,
        "constantDesignationSourceTypeMask": 0,
        "groundVehiclesAsTarget": true,
        "surfaceAsTarget": true
      },
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You beat me to it by 3s >:(
But overall does not seem like anything changed.

the issue is it had brimstone 1s that only had the LOAL mode as far as I am aware, the Dual mode brimstones were the ones that added Mode 2 that could be used like other FnF weapons in the game where they would need to lock a target before launch

Eee, no. Brim 1 had MMV seeker only. Seeker would LOAL or LOBL depending on the situation. DM Brim added laser seeker, that can be used to guide the missile, or designate a exact spot MMV has to look at.

Nope, point only

oh fair enough then, still doesnt change gaijins opinion on the weapon thinking its going to be too strong

I could never lock above like 18-20km

Yeah its really effected by weather and lighting conditions.

Not sure about that as on clear days in the test flight i never could get a lock past 20km. This is locking the ground btw, would this be a bug we need to report or something?

A quick bug report: Stormer HVM lacks IFF
https://community.gaijin.net/issues/p/warthunder/i/h0sxCNAFqIcC

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