Bradley spall in game M919 round modeled incorrectly

There’s only less post penetrative damage, if you’re limiting it to damage caused by spalling of a tungsten penetrator going through the armor.

If you include secondary pyrophoric effects from the uranium itself, you have effects not modeled in game. Soemthing to the tune of filling the cabin with fiery sparks and essentially a flammable aerosol of the dust particles, not the big chunks of sloughed off rod.

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If added to the game DU would work really well, especially against light tanks with more open spaces. I dont know why they dont model the “firefly” effect.

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It would also level more playing field against spall liners at top tier.

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