Hello everyone!
Today, I’m here to discuss how US Ai gunners in War Thunder are EXTREMELY nerfed compared to the real life training. Now, before everyone jumps me, same argument can be said for other nations, but I simply don’t have the technical and training documentations to back that up. I do agree that they also require a buff seeing how useless they are and if you have the information, PLEASE add it in the comments.
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So to start out, here’s a chart for different skill levels for the Ai gunners in War Thunder as of 14DEC2024.
So, let’s place us in a scenario. You’re in your B 17E/L and heading to target at 200mph (ground speed) when you notice a Bf 109 G14 lined up for a head on attack from 12 o’clock, slightly above level and coming in (let’s assume 300 mph ground speed). Since you’re about to hit your target, you say screw it and let your gunners do the work since they’re aced. Surely they will do a good job and you’ve got a duel 12.7mm turret on top that can swing around and do work. Well, let’s do the math for your assumption.
The closing speed of this intercept is 500 mph ground speed (244.4yards / second). With this, the gunner has just shy of 3 seconds to react and has to spin 180* around to engage. With this, the gunner can only turn 159* so congrats, you’re dead and never got a round fired off from your top gunner.
But let’s say the interception isn’t perfect and comes from your 9 o’clock from the same altitude and attitude for a “blast through” intercept. With a closure rate of about 300 mph (146 yards/second), you’ll have plenty of time of tracking of 5 seconds and guns will be on target! However, you only get 1.6 seconds of target in the firing range so only 1.18 seconds of gunfire due to the skill limitation, if they even fire at all (due to the Track and Fire chance).
Now before everyone jumps around going
think about this. You have to spend skill points, Silver Lions and either grind a vehicle or spend GE to get to ACE. With this, they SHOULD at least be useful right? I mean heck, I don’t know about y’all but I can spot aircrafts on the ground several miles out. You mean to tell me when your job is to LOOK for enemy aircrafts to protect your and your crewmates lives, you can only see 0.41 of a mile? Well, good thing actual training disagrees since the engagement range is about equal to the current tracking range.
The following screenshot is from the “Gunner’s Information File, Flexible Gunnery” page 136 ( Gunner’s information file : flexible gunnery. · The Museum of Flight - Digital Collections
At a minimum, gunners should be opening up at 600 yards on a passing aircraft if the gunner is on target, and as the training shows, up to 900/1000 yards if a nose on attack (aka the fighter is flying AT the target).
So, this is my recommendation. Increase the BASE firing range to 600 yards and ACED to 1000 yards with tracking range somewhere in the 1500+ yards. If Gaijin is worried we’ll get the gunships we used to, they could increase the angle of divergence for the Ai so the spread is more while retaining a tighter spread in manual control.
What do y’all think?