This is the thing interesting thing, If Gaijin reached out to the community and requested them to make cockpit textures, animation work, sounds, etc. For the ones missing in the game. I bet many upon many would be willing to do so and paying them would go even farther on expected.
I agree, but I think it is also because the bomber gameplay is lacking, compared to fighter or CAS-gameplay. Are there any plans to experiment with things, offerring different gameplay, which could improve the situation and make this additional work worthwile?
Also it could be a DLC/Pack etc, regarding the monetization, so it is less about either doing 1 bomber cockpit, or the cockpit for 3 or more other planes.
No DLC’s packs the heck? that’s a one-way ticket to piss off the community even more.
I think it is better than having these low poly placeholders forever. Not the best, but better than the alternative
No its not better. I don’t know where you got this idea. Cockpits lacking actual textures limit people cinematics who would love to make more bomber-focused cinematics but since many don’t have a cockpit it’s rather difficult to do one.
Did you ever do any mod work on the Strike Fighters games? Some of those have absolutely nutty levels of detail in the cockpits and skins for the base game they are in.
No, not for that game, 23 years ago I did work on high detail skins for another game back then, also won three Skin competitions for a few other games as well
yes it is bad. But getting those better textures is better than not getting them. And as of now, we are not getting them.
We need cockpits and we also need a game mode designed for bombers. Think Air Assault but in reverse (or something).
I like cockpits…
Their use is as follows…
- SIM - you can’t do without cockpits here
- Ground/Navy RB - since there are no markers here, there is a great chance for full use of the cockpit
- ARB - partial utilization
- yes for a start
- climb to the battle according to the instruments
- yes for attacking ground targets if there is clear air around you
- yes for situational battle tracking
- yes for landing
- very risky to attack the opponent, you need to understand 3-space orientation
- NOT for a dogfight in a small space
- AAB - probably not here at all, the arcade looks like a very reflective ball of hell to me…
I understand that cockpits are difficult, but the game has a lot of helpers,
so what do you actually need in the cockpit in the game… ?
- lighting
- variometer
- altimeter
- maybe an artificial horizon
This is necessary for the game…
That the stick, gas levers or foot pedals do not move?
That’s quite pointless…
Personally, it really bothers me that the cockpit structure looks like an unsuccessful black cardboard box…
The color of the structure, the smoothing of the edges, the indication of some rivets or padding … and it is much, much better more pleasant … !
So, they could put bomber cockpits in a bundle, make as cheap as possible so people will actually buy it, even if they just break even on it, it would make a lot of people happy, me included, bomber cockpits are terrible right now, they need some new life.
It should just be in the game ultimately, I can’t think of any other game that gets to deliver this much of an unfinished product and get away with it the way Gaijin is.
Oh yeah that whole part of the game? Yeah we didn’t bother doing it because it takes a lot of time so yeah.
you guys dont even do most 3d models in house
doesnt mean that gaijin is allowed to leave an unfinished product that would be easly done since bomber cockpits arent that flashy than the new jets.
being a “historical” game it really doesnt honor the term if they’re not willing to do something that simple
It costs them over 10K per cockpit. Since remember this is Hungarian money which is worth 0.0028 Hungarian Front for 1 USD dollar.
For 10 cockpits would cost them over 4,930,000 which is over 10 months of salary.
Should this excuse them in other countries where some departments are located not? Those departments should have the ability to make more cockpits. But from a standpoint, it’s simply difficult to do. Not defending just doing a tiny bit of math so take this with a grain of salt since I could simply be wrong on the calculations.
i mean they could just reuse assets from previous cockpits, would be better than having those bland looking placeholders
That would be nice however it would likely cause reports of the wrong cockpit and do more harm than good. Always keep an open eye from multiple perspectives which are theirs, yours, and what another person might assume.
SB players will recieve anything to remove those ugly cockpits at one that wont let you see nothing
Doesn’t matter if you want to look at this from the POV of the game, I’m suggesting looking at this from not just the game. Game->People get placeholder cockpits Issue->Bug reports get overwhelmed. This means it would become increasingly difficult to figure out what plane has a placeholder and what doesn’t and putting “Placeholder” next to the improper cockpit is only going to lead to more confusion. From the player base.
This means the “Good idea” becomes a nightmare for the devs.