BMPT Twin Autocannon Range Issue

With more ground vehicles equipped with active protection systems being introduced in the latest update, the BMPT’s effectiveness and survivability have been further reduced. I suggest restoring the effective direct-fire range of the BMPT’s twin autocannons.

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2A42 has an effective range of approximately 1,500 m against lightly armored targets and up to 4,000 m against personnel and soft targets.

lol no, the 2a4 cannon is still too accurate as it is…


same cannon btw, hard mounted on a heli, is able to shoot itself… furthermore its should be nowhere near as accurate as cannons such as the 40mm rarden like it used to be

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haha funny joke

I agree the BMPT should get a buff

The BMPT’s twin 30 mm autocannons simply can’t hit anything once the target is even slightly farther away.

That’s how it is irl, in fact in game accuracy is even better than irl.

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Alright, I respect reality

If we’re talking about realism, any large-caliber hit to the turret ought to deform it and render the gun inoperable; in the game, however, it acts like a giant black hole that absorbs shots without producing spalling. In reality, if the missiles explode, the crew beneath the turret dies, whereas in the game they are modeled as “external missiles” and do not explode.

Wow the guns couldn’t hit anything far range due to its horrible accuracy that is now shown in game. It’s completely accurate the guns aren’t some lazers lmao

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Does somehone have the infamous BMPT gun wobble video?

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If only it had pinpoint accurate missiles to compensate for that… oh wait

Sure, here it is

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