Hello everyone I am here to rant a little bit about what is probably a major skill issue on my end.
The BMPT and BMPT - 72 are both making the game unplayable for any vehicles that are in the BR range. I am not arguing this on a realism side of things but from a balancing perspective. Both of these vehicles when compared to the closest counterparts in foreign nations, the Namers, The Pumas, and other similar forms of vehicles out class the competition in every way. They have better armor, armaments, mobility, and survivability.
To create a base line let’s use the Namer as a comparative for argument sake. Both of these vehicles are at the same BR, however the Namer has less ammo, less missiles, arguably worse missiles as the spikes kill 30% of the time, cripple 30%, and do nothing for the last 40% of missiles, less armor and less mobility. Granted spike launching vehicles are a little lack luster in the game, considering most only carry 4 missiles, and unlike the BMPT cannot rearm their missiles using an ammo box.
It is criminally unbalanced at its current status and should be changed. The tech tree BMPT should be moved to 12.3 or 12.7, and the premium should be moved to 12.0.
If anyone end up reading this, know it is just me venting an opinion and potential solution for a problem that is probably primarily a skill issue on my end.