BMPT/72 Should not be 10.3

This win rate contains the USSR vs USSR mirror match results, so I think USSR vs Other nations will be higher than this.

According to statShark website in the BR spread of 9.7-12.7 the BMPT is the only vehicle currently sporting an almost 2.0 Kills per spawn and the only one rocking above a 2.0 Kills per death. The only other things close are either random outliers due to low battle counts in the last x amount of time or the BMPT or t-64B (huh again russian tank that got buffed)


Need i say more.

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Gonna visit ru 10.7 for a little bit to pad the winning rate bro since I have a lot of vehicles in their 40-ish lol wish me luck bro

devs DON’T care btw less meat or they send u a ban for that

The worst vehicle ever.

Just about a complete sideshot at about 1300m, what are you even supposed to do?

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For short, L26 should have about 450mm of pen at this range and angle

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This tank is so far disconnected from any form of game balance and/or realism it’s almost comical. Arguably the most hand held tank to date. Little to no weakspots aside from the lower plate and some volumetric hell. Equipped with ERA that has been not realistic, modeled wrong and broken for years. With two autocannons that shred barrels and tracks more reliably than main battle tank guns and if they pen, the evaporate the crew. 4 Missiles that do not overpressure the tank when struck and an ammo belt that does not ammo rack the vehicle when struck.

I won’t call it bias but the selective realism is strong with this one. Especially looking at it’s service history and the performance of that thing in real life.

Even sadder is the battle rating that tank was introduced with. This just goes to show how incompetent the balancing department (if it exists) really is. Pure greed.

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playing against them was really fun, it been a while since i had fun in my leo2a4

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None of Bmp 2 can fire APFSDS. The one in game the 2M uses the Belgian designed round. In reality Russia have not ever had a Dart for the BMP-2/3 or BMD-4 any of the 2A42 cannons there are questionable sources on the 3UBR11 ever being used.

And no evidence from the recent conflict

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same bro with the leo2a4 is hard to get but is real i get 2 nukes in one day with them (one is with a up tier to the second is with 10.0-11.0)

3UBR11 exists/existed as a offered ammunition-type for them, however this ammo-type isnt used in active service currently.
Even 3UBR8 (APDS) is seen very rarely in service, with 3UBR6 (AP-T) being the much, much more commonly used armour piercing ammunition type.

But even then BMPT and BMPT72 arent specified for using APFSDS in the brochures from Uralvagonzavod and as such there is no reliable evidence that their feeding system allows the use of 3UBR11.

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Has the violent barrel shaking that happens when it fires IRL been fixed IRL or could we add historical inaccuracy on the autocannons and maybe leave it at 10.7 or move it to 11.0? The biggest issue people have with this aside from its armour is how quickly it can shred a barrel and tracks, making the gun more realistically inaccurate would maybe help fix that issue imo, if it isnt added i dont see it being fair bellow 11.3 in its current state.

T-80BVM was never OP, and citing win-rate is saying it wasn’t OP.

DM53 can currently pen K5 + T-72B array.

People need to stop citing an average MBT as OP just cause good players played it.
Cause that argumentation can be correctly used to incorrectly call the Leclerc OP when it isn’t.

Aim lower so you don’t hit roof armor.

BMPT is OP and should be moved up; however hitting those bouncing shots are done on every tank with steel plates over tracks.

@Cyvell_シ
That inaccuracy is when both cannons fire causing opposing gas forces.

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The instance shown was caused by relict destabilization due to the additional ERA panels and the subsequently struck module(s).

Also keep in mind that the responeImpulse destab effect is only applied to the side-era that’s spaced from the hull (and the upper side-part on BMPT for whatever reason).
The tiles that are directly placed onto the hull (e.g. upperfront or turret-front) do not have this destabilization effect.

It cannot fire both guns simultainously, there is a two-way switch on the gunner’s controls, which allows him to select either ammo-type (as each gun has one belt and thus belt selection = gun selection).
The videos that you can find of BMPT firing with horrendeous dispersion at high RoF (550 rpm) usually also show the guns at some point, where you can see that only one is firing via the respective ports the casings are ejected through.
The shitty design of the vehicle just makes the other barrel wobble so extremely that it looks like both are recoiling at once, despite it only being one.

T-80BVM was never OP, and citing win-rate is saying it wasn’t OP.

People need to stop citing an average MBT as OP just cause good players played it.
Cause that argumentation can be correctly used to incorrectly call the Leclerc OP when it isn’t.

Difference is, Russia is a major nation. Not a minor nation like France. IIRC the T-80BVM held a 60%+ winrate for months.

DM53 can currently pen K5 + T-72B array.

They must’ve changed this at one point. I recall on release DM53 was penning K-5, then they changed it so that it couldn’t for a while.

Hmm I won’t try to deny anything but sometimes, more than not, winrates in Russia are carried by CAS.

The win rate is an indicator that we have a complete lack of balance between nations.

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“Major” and “Minor” are just words that mean nothing here.
Skilled players flocked to Soviets from USA.
I know because I was playing the game when that happened.
Sweden was the most powerful nation in the game at the time and had no playerbase, and the little playerbase it had wasn’t notably skilled. “Minor” nation.

Being a “major” or “minor” nation is irrelevant, in reality they don’t exist. They’re fictions.

France players aren’t notably more skilled than other tech trees, yet that myth has persisted into the Statshark era that disproves that myth.

This has never been the case. Statshark also disproves that wild claim.

Win rates are only ever an indicator of team skill. And CAS cannot positively impact win rates for the CAS side.

When USSR had the alleged 70% win rate, they had no CAS options. None. USA had OP CAS, Germany had nothing, and Britain just got a Harrier GR7.

In-fact, CAS spawning has caused teams to lose the vast majority of matches due to what’s known as spawn point drain + no pressure on the ground.

If I am a player and there are 5 CAS players up, and 5 ground players, and there are 10 ground players on my team. I know for a fact my team can control the entire map and get into hidden positions that CAS can’t see. CAS has been OP individually, but for a team CAS reliance is a loss sentence.

Edit:
To further drive CAS saturation ruins the team playing CAS.
USA had super high skill performance with no good top BR CAS options same as everyone else really from 2019 - 2021.
The T-80BVM gets added, and for the first year nothing interesting happens. But when USA gets OP CAS, and when the skilled players flock to Soviets… a ruined win rate occurs.

I don’t bring fixed wing CAS to top BR anymore. I stopped before it got balanced because I was burnt out after the achievement, and I was bored of never dying to SPAA. Then I decided to act on my knowledge.
Spending 900SP, or 600SP on 4 - 6 frags per sortie, especially now that it’s not guaranteed.
That 200 - 300SP 2nd spawn tank is just objectively better in every situation.

CAS is cool, CAS use to be OP, and even when CAS was OP it didn’t increase win-rates and there’s at least some evidence that CAS reduced win rates.

Ok so we agree that winrates are affected in a big way by the teams ability to respawn tanks and thats why one death leavers are such an issue for winrates, right? So how would a CAS vehicle that, on paper, is able to destroy multiple tank easily and therefore drains SP and respawns from the enemy team not positively affect winrate if its good enough?