As I literally said: same hull as BMPT (refering to the techtree variant in-game) but with the newer turret also found on BMPT72 (refering to the premium variant in-game).
(Not allowed to use footage from current conflict here, so this is an image of the production-variant during a parade instead)
The armament was not changed whatsoever on the production variant neither was the available ammunition as is evident by uralvagonzavod brochures on the BMPT (old turret) and newer ones on BMPT72 (new turret).
As such a production variants sole benefits over the prototype BMPT in-game (if they are greedy enough to add it) would be the better commander-sight and missile arrangement/covers around them.
Its relict/contact-5’s absurd destabilization effect, which while technically being a thing is just extremely overtuned imo, when considering that its 5x higher than what they model on Duplet.
Thus making the era more effective overall, despite having identical (compared to relict) or better (in case of contact-5) effect against KE.
oh that’s some serious BS with the fuel tanks, that should apply to almost all tanks ingame since almost every tank made had a steel wall between the engine room where the fuel was and the crew compartment with just a few holes for things like the drive train or cooling pipes for the radiators
It’d help if they didnt pull the “hurr durr magic ruslan steel” move and actually made the rha plating around the fuel-tanks create spall.
Ref.: Community Bug Reporting System
TAM’s 5mm RHA plate in comparison (both shot with 120mm DM 53 @ 0m)
They even split the plates so in case you had barely and residual pen left to hit the ammo, the second half of the fuel-tank’s armour could negate that. (which is not uncommon due to relict destabilization essentially nuking your residual penetration to <20mm after hitting the spall-liner depending on the angle you hit the era at.
It’s an issue on several vehicles but I am not quite sure if its a damage-model issue or just visual, as the first spall-cone is created before the rod strikes the plate, at which point a second one is created.
On e.g. Leopard 2’s its’ the trunnions having secondaryshatter enabled (no other trunnions do so btw), which seems to create spall even without ever being fully penetrated and then again if penetrated.
believe me, it could be worse (i could just be screaming “KILL THAT THING, THAT THING, VAPORISE IT” when the “thing” in question is a recon drone) but still.
run away, run away and hide!
do wish that maps were bigger for the specific purpose of SPAA not getting vaporised by tanks because there’s nowhere advantageous for them to spawn.
when the EBR came, there were counters (it had no armour)
when the PUMA came along, I seem to distinctly remember a very swift Gaijin response. Namely being moved up in BR very quickly (matter of days) - it happened with the Harrier GR.1 too. practically within the same week it was 10.0. So Gaijin can move very fast if it pleases them.
When the BMP-T came along, the counter is not to play a specific BR. It still is. Unlike every other arguably powerful vehicle in ground (standfast 2S38), the BMP-T has been uptiered once, and that is clearly not enough, as teams are still getting overrun within the first 5 minutes of the match consistently, and entire teams are ODLing, or people are just not playing that BR. I’ve seen complaints from purported Russian players without the BMP-T that the BR is unviable because they simply don’t get kills, since the BMP-Ts nab them all with the mobility it has and the weapons available to it. That is not a viable situation for this game.