ok buddy
maybe it’s an IFV thing in general, but usually if I meet one face to face they are usually already dead before the missile is halfway towards me, and it’s lack of gun depression doesn’t help when I come across most of them.
Regarding the BMPT topic again, just had another prime example of a game. a BMPT gets to drive around in our spawn area for a couple of minutes while only me and a friendly Roland actually try to do anything about it, everyone else was happy to just let them be.
Hell if that is the level of players it’s facing than people can even make a M24 look good at 10.X.
They’ve removed a few of mine labelling them as off topic, which is fine. Its their forum to do what they want with.
guys all we need is to be able to launch fpv drones from light tanks
in my experience if they get enough time to fire the missile you its a trade, but yeah generally they die if you find them in front of you thats kind of the point, thats not what its supposed to do. also most bmp2m players are clueless
look like its got even a buff
no more kaboom
try spikes, maybe things will change
one puma with spike is 11.0 two the spike much time miss or hit the target is most wrong place and in close range is so bad…
i wish all ifv’s at 10.3 had atgms
They are not even trying to hide it anymore, this is what they want for the health of the game, just one meta nation stomping everyone. I’m already so burned out of it, there is no point in playing anything else, just play USSR and have fun, everything else is pain.
Happens when you introduce unique highly anticipated vehicle
same happend with f16 when it was added right ?
I don’t really feel that pain right now playing 10.0 France. Boogeyman nation doesn’t really bother me.
Freccia my beautiful
LOL and you were calling someone else rude.
Pot - meet Kettle.
Yeah,give the Terminator the APFSDS belt and move it at 11.0 minimum. It’s straight up criminal to have Relikt+Spall liners and a crewless turret at 10.3 only because 10.3 is the Russian cashgrab lineup.
Moreover, destroying the ammo belts has a chance of cooking the ammo like having a blowout panel,when in the X-ray the tank does not have such a mechanic. So asjust this as well,the Terminator should genuinely blow up if you destroy the ammo 100% of the time
no more kaboom
Yeah i read that and it’s total bs, because right when this patch dropped my Freccia got smoked because a 30mm APDS grazed one of my launchers. So judging by Gaijin’s logic a 3.3kg TNTe Spike missile can cause a chain explosion and overpressure a light tank,meanwhile a 9.2kg TNTe (4.6kgs per missile,so 9.2 for the two missiles on one side if we considers the explosion between left and right separated) Ataka can’t overpressure a vehicle.
I guess USSR players complained a lot


