BMPT/72 BR Topic

True but vehicles need to be balanced at their BR against each other no matter the classification

I’d like to remind you that Namer 30 got 11.3 because it’s a autocannon on MBT hull that is hard to kill

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True, if this was reality. we’d have ERA perforating rounds that would entirely and completely nullify soviet ERA, instead in war thunder, its an unpentrable super armour, capable of stopping anything, including tandem charge ATGMs.

It is exceedingly small target that I find only gets disable about 10% of the time. Even as annoying as the 2S38 is, a hit to the turret disables it, no matter what. I nailed a BMPT turret with 2x L27A1 in the Chally 2, nothing, it kept firing.

Move the Premium BMPT to 11.0 or 11.3

Move the TT BMPT to 11.7 or 12.0 (with buffs)

and it would be a LOT more balanced than it is right now sub 11.0.

My previous encounters:
1.BMPT:covered lower front plate it took 3 guys to finally kill it
2.BMPT: 3 DM33 105 side shots did nothing.Other guys’s shot finally killed
3.BMPT: 5 M830 of M1A1 to non era blocked places did nothing.Finally died
4.BMPT:Only turret was seen.Side turret shot did not kill only took the ammo away.
So this thing mostly takes more than one guy to kill.

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And i saw guys killing 9 guys without dying with no effort even the new guys who bought premium

If you see two of them at same point consider yourself dead.

A friend sent me an image of 2x BMPTs getting a nuke in the same match…

I think both should move the same BR because there is no difference particular.11.7 or 12.0 could be better

NATO players when top tier russian hulls turn green:
download

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The crew count difference is notable, the TT one is a lot more survivable, so give it ATGM buff and/or round buff, it could comfortably sit higher still

Namer and all Israel tanks is a one, big misunderstanding here. The most “armored” vechicles in WT are one of the easiest targets to kill …

Today at 10.7 i kill 10 guys with one death at game start, in the same time im eating my lunch :D But it’s not because tank are OP, but i found a very “dump” oponents who die one by one in one place.

And made them useless at all. Like i said before, BMPT at top is a “situational” vechicle. And u can then replace BMPT with almost everything. So i dont belive they do that.

Idk, almost all shoots into ring disable horizontall turret movement, and many times u cant also shoot.

8 BMPT match 2 BMPT killed 4 tanks frontally now.It is just now

Strv 122B+ is EZ target for 10.7 tanks problem is when people see Strv 122B+, they start to be brainless. Rly, there is no problem to eliminate Strv 122+ by one shoot. You have only 2 places, where you shouldn’t shoot, and 2 places only. But ppl ofc, mostly, shooting on that places.

Yeah, it’s new tank, so there is a spam of them. And yeah, this sometimes very “annoying” :)

Hu?

Gotta love it

Soviet main:

Balanced = unplayable.

Okay then. Move the Leopard 2A7 down to 10.7, it will be perfectly balanced, just have to learn to aim at the weakspots. Its unplayable at 12.7 where it is a fair fight

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Ohh, hello another. Welcome :D

ahh, balance is when Germans wins ? :L

Or what is your issue ?

You want the BMPT to stay at 10.7 where it can dominate every match and claim it is somehow balanced.

So lets move everything down then. If the BMPT is balanced at 10.7 why isnt the Challenger 2, or the Leopard 2A7, or Namer 30, etc etc.

Puma, Ajax, etc can be killed rather easily at 10.3. So drop them down to a point where they may have better survivability. 8.0 ish maybe?

You claim that the BMPT, which does just fine at 11.7, would be unplayable, so lets balance it by moving its counters down

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I mean I had a game where both me in the Chally DS and a teammate in a BMPT got a nuke (he was the one to drop it).

So I don’t understand how that is so special. It’s not like double nukes never happen in any other vehicles

The other difference is you can shoot the namer and it will die…