BMPT/72 BR Topic

I do not speak for the devs. Cannot help you with that.

How is it silencing if we’re keeping the thread and its posts up? The feedback is here and we’re maintaining it available. If anything, having a single thread can help more than spamming smaller ones.
To reiterate, we’re moderators. We’re here to keep the Forum a civil place. You won’t get any answer from us game wise as we do not have it in the first place.

A lot easier to ignore when it’s just one thread where you push everything into instead of allowing multiple threads huh?

They are merging threads so forum doesnt turn into
Bmpt
Bmpt
Bmpt
Bmpt
Bmpt
Has nothing to do with ignoring, they do it just to keep forum clean. Its thing for many other threads, not just this one.

Not exactly. The Kh-38MT thread being a singular one sparked a lot of debate, with figures like Tech mods being involved in it, which eventually led to the photo of that single mockup missile with the MT seeker head. That’s just an example to show how a single, bigger thread can lead to overall more useful discussions.

Spamming multiple threads is against the rules of the forum and only creates more confusion for those that want to add their own opinion on the matter.

And finally, if your intention is to have this feedback received by the devs, it only makes more sense to have it all condensed in a single thread rather than 100 different ones.

Yet the feedback has been completely ignored.

The devs are aware that raising the BMPT to 11.7 won’t do jack because the battle rating doesn’t matter. They know that this thing has ERA that will absorb anything and its unrealistic damage model. They are aware that the gun ammo is fed internal, meaning that a hit to the ammo should pop the entire thing.

These points have been brought up hundreds of times in this multi-thousand response thread and have been ignored time after time. Now is this entirely the devs fault? Probably not, as the higher ups have to make money so they are intentionally making the damage model ridiculous which means more sales when people hear it is broken.

I know you are a forum moderator, so you don’t have any control over this, but like Kievskiy said, if you allow it, there will be a ridiculous number of posts about the BMPT.

No other vehicle has this issue right now because no vehicle is as ridiculously strong as this thing is. Yes, condensing all of the threads into 1 thread does make it easier for the devs to read. It also makes the issue less visible, as 1 thread with everything is way less visible than 100 threads about the same topic.

More threads = more visibility of the issue. Means that the issue is harder to ignore unlike in a singular thread, where they can have it, say they are “monitoring feedback” and “considering changes,” and then do absolutely nothing.

6 Likes

the f4j isnt good because of the cas, its good because its the strongest anti air at the br or very close to that.

Again, a much bigger thread that gets attention every single day would be much more impactful compared to hundreds of smaller ones. By posting on this thread over and over again you’re always amongst the most seen and visited topics. Smaller BMPT threads tend to die out after the 10th message.

Personally, the SMSV is much more of a pressing issue compared to the BMPT. It’s just that it doesn’t win games as flashy and as “seemingly” oppressive as the BMPT does. But there is a thread for that vehicle too.

I’ve had my own opinions on the BMPT once it was released. Playing 10.7 and facing it was absolutely abhorrent, and thankfully they have been moved up alongside changes to the LFP making it an almost 100% oneshot.

I understand your concerns, but realistically the two tanks have been moved up in BR and had their overall survivability with shots from the side and LFP drastically lowered. Changes have been made. However, I still consider it wrong to have belts that magically don’t connect to the rest of the ammo whereas other autocannon vehicles have them as a single entity.

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What lfp changes?

Back when the BMPT was released the LFP shots were very much a gamble, you wouldn’t always kill the tank. Nowadays it’s a guaranteed kill. I call it LFP change as it’s where you aim, it was something related to the survivability being lowered, iirc the ammo.

Not seeing that.

You have any patch notes, or update dev blog or anything?

Everything else was mentioned in notes and dev blogs and I’ve seen absolutely nothing to indicate a lfp change to the bmpt.

I would have to dig… but I can guarantee you release BMPT was a nightmare to kill through the LFP. Nowadays it’s much easier. I can post a couple of clips proving that it’s very squishy if there’s the need for it.

I’m not buying it man.

There’s been no patch notes or dev blogs for it, I’ve not seen a difference, and I’m certain it would have been noted.

Aside from a few updates immediately after its release (adding the disgusting belt break, making ammo explosions less likely and making the guns not vulnerable to machine guns), its had nothing changed since release apart from some ineffective br changes.

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another 10.7 vs 11.7
Devs at this point just confess theres premium MM for BMPT

Moving the tank from 10.3/7 to 11.7 was definitely not an ineffective change. If you’re arguing that the BMPT is hard to kill through the LFP/side as of now, I have a decent amount of clips to prove that wrong.

The changes to the internal ammo that I can recall now are these:

ammo: detonate portion: 15/30 to 15/20%
ammo rack: detonate portion: 5/10 to 5/6.5%

I do not know what these changes mean, the only thing that I know is that killing BMPTs feels a lot more consistent now.

Unless gaijin are doing something very weird and inverting the chance in the code, those numbers seem to indicate a reduction in the chance of an explosion rather than an increase.

What you’re probably seeing is the result of an increase in spall as higher tier rounds have more penetration left and therefore more spall.

There have been no changes to the ridiculous accuracy of its guns, none to the era, none to the artificial break in the ammo belt etc.

Those are the things which need fixing. Saying the br change is effective is silly when the vehicle is sat there with era which is coded with a flat penetration reduction which is incredibly lazy (a simple lookup table would be far better than a flat reduction), the guns are modelled as being more accurate than a bushmaster which is so far out of reality it would make Pravda blush, an artificial ammo belt break which makes it far harder to kill when it’s hull down than it should be etc etc.

Gaijin will go to great lengths to model radar correctly, and yet leave something so badly modelled in the game without fixes. Its bizarre.

4 Likes

Could be, still doesn’t change the fact is much easier to kill nowadays. Hence making the BR change effective.


Not a single tank above 10.7 vs 11.7 russia

Only partially, because the BR changes don’t affect the most pressing problem with the BMPT: It being impervious to damage when hull down. All other tanks even vehicles with unmanned turrets can be disabled with a good shot, the BMPT can’t and top tier rounds don’t change that.

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I’ve played the BMPT myself, it’s a strong tank. It goes without saying that it’s potent once it finds a hull down position. However I’ve noticed that most games aren’t lost because of these hull down BMPTs.

Reality is multiple BMPTs rushing at you are decently overwhelming, as many other tanks are. The weakspots are the same as a T-72/T-90, meaning you need to aim correctly to kill them. I’ve played hundreds of games since the BMPT’s release and it’s mostly teams folding due to the pressure. Hull down BMPTs can die to cas quite easily and they do not provide that much usefulness to the team, minus certain maps and certain spots.

Even when the hull is somewhat covered, it’s still possible to kill them or at least disable them.

1 Like

It’s easier to kill because top tier rounds can brute force their way through the botched modelling and systems. That doesn’t mean they actually applied any fixes. Increasing the br isn’t a fix, it’s putting a sticking plaster on a sucking chest wound.

I want things to be modelled correctly, and the bmpt is an abomination of very questionable implementation on top of protection that is, quite frankly, coded in the most beneficial way possible to Russia as well as guns which bear no relation to reality.

Claiming they “fixed” the lfp when they clearly didn’t is incorrect.