BMPT/72 BR Topic

No offense to Gajin but I rather play battlefield, if DICE really wanted to they could give Gajin a run for its money on WT tanks and Air . They really need to focus in on GRB and the current state of the game.

The point is you shouldn’t have to it is not hard to balance things they are choosing not to and in turn will alienate their community. They shouldn’t be this successful with how half assed this game is and has been since they added ground vehicles. I pray one day Gaijin sell it and we get a real dev that cares about gameplay experience and not just making money by adding knowingly broken vehicles.

Ah well a guy can dream

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I don’t mind them making money, I don’t like that it’s at others expense such as game balance.

Ngl, hate to jump in but you can clearly see the travel trail. The shot wasn’t “upwards” it flew straight and got redirected internally due to bad coding with T-90/T-80 DMs (happens with others but most noticed in those two at TT)…

You can ezily tell the difference between an up-angled shot, and a game code redirected shot… You can see a beyond 30 degree difference between the trail and the projectile. They give you an orange trail to follow. We all make mistakes, try to double check before responding.

image

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I think i made him little bit angry, now i understand why this thing is so broken.

When you get into nice hulldown position this thing becomes a monster, i just sat on the same spot until last minute, tanked countless round, didn’t even lost a single crew and snatched nuke with killing enemy centauro that was desperately trying to get that cap.

As long i use single braincell this thing becomes a unstoppable.

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This is why it’s codenamed “Timmy”

timmy from south park sitting in a chair|262.5x262.5

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It the single most OP part of the tank, Other than a massive HE shell… or a bomb, I dont believe it can actually be killed when hull down

Also I was messing around with the protection analysis on it - the frontal Relkit can defeat a Komoran Anti Ship missile - no idea if that would be accurate in game but it is very funny

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You cant even kill by shooting its ammo, in hulldown position this thing is virtually invicible.

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Don’t worry - I’m sure one of the usual suspects will come along to tell you that if you shoot a particular pixel at a certain angle from 10m away - you might be able to pen it. Hence it shouldn’t go up in BR.

I paraphrase, but some people really do come out with that sort of argument. The sort of brain-fart that makes no sense unless you’ve drunk a couple of litres of anti-freeze…

I call it ‘doing a razervon’.

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I shot 4 rounds of HESH at it, and still did not kill the thing while it was hull down

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Come on man, you expect a round expressly designed to knock out Russian armour to knock out Russian armour? In War Thunder?

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I guess I was so tired of shooting darts at it thought the same HESH that will destroy a Pantsir hitting it in the turret thought maybe 2 or 4 would actually destroy it.

I mean in real-life - if you whacked a big lump of HE into one of those ATGM tubes - I suspect the results would be spectacular. As in, ‘not much left of anything above the hull’ sort of spectacular.

It would certainly mess up all the optics and jam all kinds of important things that happen to be rather exposed on the BMPT. That a supersonic dart or a sodding great HE round doesn’t do squat is just unfathomably stupid…

Have any off you guys watched BMPTs from the recon drone? its amazing how they can advance with literally no sense of self preservation, and still come out on top

I’m losing the will to play 11.7 thats for sure, bmpt combined all the other Russian nonsense at this BR, I’m way past the point of trying to win thats for sure

Think i’ll play some Horizon 6 when or its drops or some Space Marine 2

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Just queue up with me I’ll get you wins. You have to either play 10.7 where at max you kill 4 bmpts or you play 12+ anything in between you’re asking for a spanking.

Or queue up with @IHаteCAS he will protect you

But, they can have two BMPTs in the line up, and then a back up on each

2x4x2

A potential of 16 BMPTs through a match

That alone makes my eye twitch a little

I know I’ll play my BMPT and you can pick whatever nation you want.

shrek from the movie shrek is smiling and looking at something|262.5x294.71590909090907

EDIT: jokes aside it depends on your team at 10.7 and 12+ but I’ve had wins and losses. It’s more bearable having BMPT at 11.7 but still can be bad if someone knows how to use it.

I’m telling ya we have to give it the PUMA treatment. Make any shot that hits its turret or auto cannon set it on fire and kill every module (FCS, cannon breech, vertical turret drive, etc) in the turret. If this was done, then I think the BMPT would be fine because as of right now disabling its auto cannons is very difficult.