BMPT/72 BR Topic

Me when i make stuff up and pull numbers out of my ahh 😭😭😭

Actually people would not agree with you, because “BMPT was OP” implies it’s not OP anymore. So which stance are you on? Is BMPT op or not? You’ve been switching up every comment.

Yes , BMPT should be nerf performance.
add basket and this ammo should be once shooting or after relief valve boom refill and once shooting destroy tank
屏幕截图 2026-04-21 001420

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I would take anything at this point. One shot to anything on that turret should hinder it like every other crewless turret in war thunder. The fact you can blow up one belt and switch easily to your other belt and continue shooting is ridiculous in this game.

Not really lying. The BMPTs will maybe take a few challys down but they definitely will lose. How I know is I have the exact missiles on my MI8 and those missiles are completely ineffective against the front of any challenger and the sides of some. If it’s the black night, the APS will stop everything.
I use a Leopard 2PL with a DM33 and BMPTs aren’t an issue for me at all, I kill them with a MAXIMUM shell count of 2. Challengers have better frontal armour, especially the frontal hull’s composite. The BMPT’s APDS will not be able to do anything to a challenger as the BMPT has a pen of ~80mm.

All in all, BMPTs can not handle challys… Or leo 2s from 11.7+

That’s really great to hear man, I’m happy for you. But my game seems to be bugged. I played Abrams, Leo and Type 90 and every time those BMPTs take out my cannon in a second, or in the case of the Abrams, straight up go through the center of mass.

I really wish i had your version of the game where BMPTs with its 80mm of pen can’t do anything frontally to a Leo.

If you don’t get a quick and clear shot of any BMP - they’ll take your barrel

BMPT doesn’t dominate because it can pen frontal armor. The BMPT will easily mobility kill any tank at 12.7. Barrel, track, move around and finish you off. Saying a missile from an MI8 being defeated by APS doesn’t confirm anything about the challey.

It’s the EXACT missiles used on the BMPT so yeah it does

BMPT doesn’t rely on missiles… have you gone up against a BMPT? It sounds like you need some time experiencing what’s going on at top tier.

Maybe

It’s okay if you haven’t but I’m telling you the major problem isn’t the BMPTs missile but survivability especially hull down and model for war thunder making it a top tier META from all tanks.

If you go look at previous videos some folks posted here, (myself included) the tank is unstoppable in competent hands.

Here is one of many video from streamers on youtube about the BMPT in game.

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let alone lfp, lets say you fight the chally 2 with the added lfp armor, you can still pen the driver hatch area really easily, let alone breach.
Biggest issue with BMPT is the fact that it will rapidly cripple anyone with the 2 autocannons let alone the missiles, and it makes sure it can kill you later, but the most underlying issue with the BMPT its the artificial survivability it has, ammo belts dont blow, side ERA has demonstrated to be excessively overperforming to the point of killing full on flat apfsds shots and turret barely generating any spall when hit wich makes it stupidly hard to disable any turret component
They treat it like a crewless turret without the disadvantages of a crewless turret, its honestly dumb to say the least

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True if you miss the spall liner. They aren’t easy missiles to aim - they also get worse missiles than the BMP2M… the BMPTs weak spots are the same of any russian MBT. (Except if it’s hull down)

they aim significantly better than any missile, they have better pen than a lot of the missiles at its BR except the TOW 2A(vs ERA), they can be fired on the move, and to top it off they are incredibly fast, let me remind you that the BMPT has a different crew setup, and also an ammo setup, what killed russian tanks the most was the ammo being a giant donut around the lowest part of the hull, in the case of the BMPT all the ammo its located on the most furthest sides of the tank, and the cherry on top is the fact that at times they dont even blow, th

Thought I’d hop on after work, play my 10.7 Britian Line up - 4 matches in a row, whole team absolutly devasted by 3-4 BMPTs on the enemy team

Its been the same all weekend, and last week aswell, if you’re not on team Russia, you lose

I’ve been playing on and off since 2013, and only recently got back into playing tanks - I’ve never seen a more toxic, broken vehicle - Hull down its virtually unstoppable, as soon as you fire at it, he’ll turn his guns on you and you’re next

How are MBTs supposed to counter? It’s not like you can close the distance to try one shot it, even if your armour functions you can’t see a thing

Fighting it at range is a waste of time due to the tiny weakspots and pin point accuracy of its notoriously inaccurate cannons - and when you do land a hit… it appears to do very little - it can sit on a ridgeline and dictate the entire battlefield

Even tried throwing HESH at one, might aswell of been throwing rocks at it

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Lmaooo didn’t even need to read the rest welcome to the BMPT haters club

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At 10.7 there’s very little you can do. If you’re lucky you will catch them with their hull exposed and would recommend shooting the frontal lower plate like all russian tanks. However from an angle at 10.7 it’s very difficult to kill with APFDS your best bet is being at least 90 degrees aiming for the gunners and then drivers (yes the BMPT has 5 crew) if it’s a 72 aim for the gunners it’s one shot. If you’re playing 12 or higher then you can shot the hull like a regular russian tank as the rounds are stronger for those tanks.

Again, Hull Down do not engage, if he catches you before you see him they more likely will win as they can blow your barrel out quickly. Even at 12.7 the BMPT in average to subpar players hands is not to be taken lightly.

Yeah I’ve had some absurd things happen to my L26 rounds fired at point blank into their sides - It appears the side armour of the BMPT is stronger than the turret cheeks of the Challenger 1! (I know its not but it certainly feels that way)

The damage model for it just seems so off, shots penning and just… nothing happening

The only time I seem to kill them is if I sit and wait for them to Hold the W key and shoot them on the lower front plate

Exactly, that’s the complaint so far from multiple people on this forum. It’s getting nerfed to 11.7 but it genuinely needs rework for the unglody survivability.

When analysing vehicle statistics, its best that sll players statistics should be bracketed for their average win rate/Kill Death ratio and then compared to their relative performance in a particular vehicle.

So if Player A has an average K/D of 2.1, but in the BMPT they get a kill/Death of 5.1, then the BMPT would be overperforming.

Its easier to do for win rate.
You check all the players win rates, and compare the players average win rate, and their win rate in the BMPT.

Average win rate should be 49%, so of all the players who have a win rate of 49%, what is their win rate in the BMPT.

Win rate however is not a good metric for a game that can allow multiple spawns of different vehicles. As the win rate is determined by the performance of the whole lineup, not just one vehicle.

This way of viewing vehicle performance also shows how good the vehicle is for less skilled players. Usually, a slower better armoured tank performs well for weak players, but not as a good for very good players, with some exceptions.

Only recent playtime should be used as well, because balance evolves dramatically over time. A particular vehicle might have been very OP and gotten a lot of playtime, but is now very balanced, such as the Harrier GR1 and Hunter F6. Both were at one point very broken, now both are very weak since the missiles were neefed, flares introduced, and better missiles added.

Its a great metric for Air RB, as you only get a single spawn in a single aircraft, and you can compare both average winrate and average kills of the player vs the vehicle.