I get the MI28NM, I also grinded the helicopters for US and got bored. But that’s at BR 13 and requires a whole different tree most players don’t grind so I don’t hate on spammers too much. However, BMPT is going to face anyone from 10.3+ and currently most tanks at 10.3 to 11.3 are not cut out out face a bitch of a tank like that. I have played the BMPT at 12.7 and can still nuke easily if I play smart. The problem is grinding other nations has become a nuisance since what’s the point if at 10.3 I’m going to be stuck going up against these hordes???
Finally made it close to top tier ground and I get met with an unmovable wall

It’s always like that at 10.7 GRB against Russia
You loose under approximately 3 minutes, same pattern → spawncamped by the whole russian team everytime
im just gonna say this, i played 50 games in the BMPT-72, and 50 in the Swedish Christian-2.
in the Christian 2, 39 of the 50 games i played were uptiers.
in the BMPT-72, 42 of the 50 games i played were downtiers.
in no way this is balanced. if the BMPT/-72 got less downtiers, it would be SOMEWHAT bearable to play anywhere between 10.3-11.3
It’s because in general RU armour is grossly overperforming against it’s real life results.
ERA doesn’t even work with modern darts, they’re too fast and have ablative tips that stop the negative dynamic effects.
I just got rekt by a BMPT-72 TWICE by the same guy in my Type 90… granted I could’ve played better, but the thing that infuriates me is that his profile only shows premium vehicles…
I mean shill for Gaijin is a real career on this forum
You’d know one from their first 3 sentences.
We are slowly developing stockholm syndrome with bmpt
Its already isnt, and was moved much faster than any T58-ish history in this game, and even said Puma.
I have a little game I like to play: comparing K/D ratios on other vehicles to the BMPT. I used to do the same with the 2S38, but the BMPT is way worse. Players with negative K/Ds on their top 10 most-played tanks are getting 2+ with the BMPT.
This vehicle is a joke. It’s ruined its own bracket and even affected top tier. I just want it moved to 12.7 so I can go back to playing 10.3.
I’ve been on and off this game since 2013, and now, as an adult, I don’t have the same eagerness to play as I used to. The BMPT is making it really hard for me to even want to launch the game.
Current March 2026 statistics as of today on Statshark (Ranks 7-9)
Russia holds a 50% or higher W/R from 9.7 to 12.7
The BMPT is sitting at a 60.1% W/R and the BMPT-72 is sitting at 59.5%
Both are ranked #2 and #3 (#1 and #2 if you discount the Gift T-80)

Peer vehicles sit well below the BMPTs in terms of W/R. Measuring from 10.7-11.7, the vehicles are as follows: (Measuring MBTs only)
#47 Ariete Certezza - 49.0%
#69 Ariete - 47.8%
#80 Ariete (P) - 46.7%
#85 Airete PSO - 46.5%
#87 Leopard 2A4 (Italy) - 46.4%
#91 Leopard 2A4 (France) - 46.2%
#95 ZTZ96B - 46.1%
#97 MSC - 46.0%
#102 Type 90 (B) - 45.6%
#104 Type 90 (B) “Fuji” - 45.5%
#106 Challenger 2 OES - 45.3%
#110 Al-Khalid-I - 45.1%
#112 Leopard 2A4NL - 45.1%
#114 M1A1 - 44.9%
#116 Type 90 - 44.9%
#119 Challenger 2 TES - 44.5%
#120 Challenger 2 - 44.4%
#123 Challenger 2 (2F) - 44.2%
#127 MBT-2000 - 43.9%
#137 ZTZ99-III - 43.3%
#143 IPM1 - 43.0%
#145 PT-16/T14 mod. - 43.0%
#147 ZTZ99-II - 42.3%
#149 T-80UD/BE - 42.2%
#154 Vickers Mk.7 - 41.9%
#160 Challenger DS - 41.6%
#172 Merkava Mk.3D (USA) - 41.0%
#177 Ra’am Sagol - 40.7%
#178 M1 KVT - 40.6%
#179 Leopard 2 (PzBtl 123) - 40.6%
#180 Christian II - 40.3%
#186 Challenger Mk.3 - 40.0%
#187 Leopard 2A4 - 39.7%
#189 Bhishma TWMP - 39.7%
#190 M1 Abrams - 39.6%
#194 Strv 121 - 39.2%
#196 T 80 U - 39.1%
#197 Merkava Mk.3C - 39.0%
#200 Leopard 2A4 (Finland) - 38.7%
#203 Merkava Mk.3B = 38.0%
Chiming in with some addtional stats for ground:
russia also plays 47% of all games at 10.3
48% at 10.7
49% at 11.0
80% (lol) at 11.3
20% at 11.7
35% at 12.0
13% at 12.3
35% at 12.7 (more than the US and Germany combined)
Or in total
40% of all games played from 10.3-12.7.
So yeah seems like in high tier the game is in a truly great state rn
Music to my ears, hopefully after they go on sale it becomes 100% so gaijin finally fixes/removes it
Theyll introduce Air RB matchmaking to ground RB before they remove/fix their cashcow
Lets be honest, no, russian mains are not the best in game, they just have the best and most modern things in game at the moment and they are abusing with that, i just saw a dude in a match with trash stats but guess what, 92% winrate with the bmpt and 90% with the bmpt72, the other tanks? 20-30% lol, i told him about her stats and he said yeh, skill issue xD i would love to see russian mains if gaijin ad the A4 ammo for the abrams,or if they get the real 30mm poor accuracy,it would be funny to see that ngl
Caught again projecting XD .
You made a good word salad of misconceptions … i will give you that.
The irony of you calling anyone “extremely dumb” while failing to grasp that a massive dataset of uncurated noise is objectively worse than a verified sample is hilarious.
StatShark wide capture doesn’t filter out scripters, it’s the other way around , it actually dilutes the data with them, whereas ThunderSkill’s requirement for active, tracked players acts as a natural filter for the very “niche happenings” you’re worried about.
Second, balancing a competitive game around the “average population” (which includes people who barely know the controls) is a speedrun to a broken meta.
You keep quoting that 0.01% figure like it’s a “gotcha” when it actually is the perfect illustration you’ve never opened a statistics textbook in your life XD.
You aren’t arguing for better data, your ‘‘understanding’’ of the subject boils down to : ‘’ bigger number has to be better ‘’ … ain’t no need to call you ignorant, you literally do the job yourself, quite well at that XD.
Its not uncurated noise, its the entire playerbase. Thunderskill is uncurated, because you have 0 information about the composition of the data youre looking at. Bigger sample sizes are better, because they precisely average out niche happening and stuff like that by reducing their impact on the overall result. Thunderskill is like your US population example but instead of collecting data from a data set that matches the overall population they just survey from one homogeneous group. Also in that example a small sample size can deliver a statistically relevant result but surveying the entire population of the US would still deliver a better one. Thats why the bigger number is better not just because its bigger.
So is balancing around an unknown population.
I explained to you that its not just bigger number is better but i guess you genuinely do not understand that so lets just leave it at that
russian thunder is back impossible to do a game without that noob tank in 10.3 to to p tier remove the ammo crate and like every tank when ammo are on fire you have no ammo and the bozo noob tank will be more regular


