I didn’t say that at all.
I said spikes still loft just not to their correct attack angles, which is true.
As well as that they aren’t bad, just not 1 hit kills. it was on @KhorneFlakez1337 post I believe unless I’ve gotten one of the 4 posts mixed up.
you are now being completely rude for no reason at all
They literally are useful xD massive skill issue if you cannot make a fire and forget missile which requires absolutely 0 user imput to work.
he says to the man advocating for it to be removed
I use them against MBTs as well, they’ve worked on and off for both.
he literally cannot mate he’s now just going on random ass rants using what I said to disparage me.
Also fun fact less than 20 percent of my rank 7 /8 battles are with Russia, majority are with britain lol
At this point the moderators should likely step in as he’s derailing quite a few threads.
I didn’t say that at all.
I said spikes still loft just not to their correct attack angles, which is true.
And yet you still won’t admit there is a russian bias (because it basically makes all Spike NATO IFVs useless, and those are important to fight against Russia).
At this point the moderators should likely step in as he’s derailing quite a few threads.
You just want to censor and silence me because I expose the blatant bias, and it bothers you.
What russian IFV is slinging LMURs? lol you’re acting as if spikes getting the functionality wouldn’t break stuff even farther.
Also sorry what? NATO Spike carrying IFVs, like the
jaguar
freccia
cv90 MKIV
are all doing just fine, only the namer really gets a kick up the hole as it’s immobile af and missing most it’s armour
Not at all , you’ve not only written absolute garbage and said that I said it, but are now at the point of being rude.
Your exposure of “russian bias” is total nonsense.
You’ve literally added nothing to these conversations with others aka DEBATES as you purposfully antagonise folks, then reject anything they say.
Which BTW is what you claimed alvis does lol.
Meanwhile, I’ve sat here, if you’d read, talking with people such as @H_ngma , a person of which we usually end up at odds with balance or features of vehicles etc. and agreed with his stances on the BMPT.
Which this thread is about.
He in fact said to me, if you read above, the removal of the BMPT wouldn’t be necessary if they actually fixed it, and he is right.
does that mean he supports russian bias?
While all of that is true, this is still a BMPT thread. Youre not gonna get your point across more by going super off topic but instead youre just going to seem more and more unhinged. There is a thread for all of these things and they need to be adressed but watering down the topic of each thread is not going to achieve anything.
LMURs as I said should get the lofting mechanic they have removed , KH38MT shouldn’t be in game etiher.
BMPTs are ridiculously OP, just as mnay other IFVs added before them.
TOW2Bs worked fine last I used them , explode over the top no?
Russian ERA only relict over performs as far as I’ve seen.
Their auto loaders are broken how?
They break when shot and if ammo is hit the RNG decides if you did enough to detonate it or not.
Same as every other auto loader.
agreed.
I also since the addition of the LMURs and subsequently terminators haven’t touched russia at all.
as much as I’d like to use the T80UM2 the bollocks they’ve got going on is just silly.
The BMPTs have definitely been a kick in the face for any WT player not farming KD.
LMURS, KH38 etc I’ve stated enough I think we can safely say these need rectifying / nerfed.
Ofc the devs ignore it. They also ignore this thread and multiple other ones talking about stuff like this. The current russian bias at top tier is not some accidental oopsie, they are deliberate decisions that serve a purpose. Acknowledging and fixing it would go directly against that purpose.
Its really a question of accessibility, isnt it? KH38s are annoying but theyre still 800-900SP Mi28NMs are a bit cheaper but everyone with a bit of grind can spawn 2 BMPTs and if you have a wallet and bad spending habits then you get 2 slightly less broken ones on top.
I don’t find this vehicle. I feel it is not exactly fair to encounter.
It has weaknesses, and I do not mind that it is relatively hard to kill in the chassis.
However I dislike how resilient it’s weapon systems are. They are too hard to disable, but it can peek only them over a hill.
The result is that if the BMPT is aware of their own few major weak spots, even if you get the jump on them you are unlikely to kill them in one shot, and will die before you can leave or reload. The external ammo portion makes it difficult to ammo rack either.
If we could shoot the main mantle that connects and holds all armaments, it should realistically disable all armaments and would make counterplay against it more viable; while not lowering it’s lethality or chassis durability. It should be easy to do however, any decent shell to the top should do it and not be stopped by the smaller parts.
Exactly man, as well as that the BMPT allows a far easier manner of grabbing said CAS.
I’m not one to say russian bias but the flavour of the patch is a bit much, the fact that a KH38 carrier as you said now is quite expensive it does help mitigate it a tiny bit.
Though at 11.7 what’s slamming lobbies is definitely the damn BMPTs
So they added this unplayable event for those who don’t have top tier jet in us/ussr tree so people stop talking about Bmpt? Well played gaijin !
War thunder is so balanced i love it
The problem there isn’t the accuracy, it’s the ammo.
The HEDP that the AH-64s use and the SAPHEI that the Tigers use is terrible against most vehicles.
The USSR helis use APDS and APHE, both of them have more pen, even at distance.
(I can’t test the accuracy myself right now, but I don’t remember there being a big difference)
They aren’t broken, they work as intended by the devs.
You shouldn’t be relying on them at all, as they are FnF ATGMs.
If they kill someone, great, if they crit, also great.
If they don’t do anything meaningful, whatever, you didn’t have to do anything except pick a target.
Low risk = low reward.
My personal experience has been that they are a great tool to just harass enemies and get a free kill every now and then as well.
That affects all tandem ATGMs, not just blufor ones.
Fire-on-the-move requires special setups and the USSR just happens to have adopted those setups a lot more than other nations.
Wire-guided ATGMs, which make up for the majority of blufors ground launched ATGMs in-game, aren’t meant to be fired on the move and the sights used to guide them often aren’t stabilized.
Similarly there are USSR ATGMs that aren’t fire-on-the-move capable.
Gun-launched ATGMs are always fire-on-the-move capable and there are some available to blufor vehicles right now.
Blufor nations have abandoned gun-launched ATGMs though and that’s the main difference here, regular ATGMs being fire-on-the-move in-game is limited to the BMP-2M and BMPT
I am not familiar enough with RF TOWs, but those and ZT3A2s (on a vehicle that isn’t the Ratel) should be fire-on-the-move and it remains to be seen if or when Gaijin will add them.
There also are the LAHAT and Falarick (already available on the CT-CV and CV99105), which could be added to some blufor vehicles.
The launchers having to deploy is unique to the Bradley, the M903s AND the Shturm-S (which is a USSR vehicle btw), other ATGM carriers don’t have that “feature”
The accuracy is one of the problems. The Mi28’s gun is extremely accurate, which not only gives it a benefit at nailing ground targets but also makes it insanely effective against gun running jets (which is one of the few options you have to kill the MI28s). The MI28NM can easily engage air targets 3-4km out, heavily reducing the threat of something flying by and killing it.
Except the issue here is that the “threat” of spikes makes the vehicles they sit on go up at least an entire BR, if not more. So now you get a couple of very RNG missiles put onto an IFV that would typically sit in a completely different BR range.
The Namers/Eitan sit at 11.3 with a 30mm bushmaster and 4 spikes each (2 ready to fire at once). Once those spikes are gone, you’re left with a weapon system that sits on vehicles down at 9.3/9.7 while having to face up to 12.0/12.3. If you’re going to force such major BR changes for tanks that run spikes, they spikes should be much more effective than they currently are. The biggest irony is that the spike launchers with the most missiles available sit at the lowest BRs of all Spike carriers.
Definitely, it’s a problem, but even if blufor heli guns were more accurate, they’d still be severely limited.
I feel like that even after nerfing the accuracy of the USSR guns AND buffing that of blufor helis, there would still be a significant imbalance that just cannot be changed.
I agree that the Namers and the Eitan are over-BR’d, most of the Spike launchers could go down one or more BR steps (not below 10.3 though)
I just won’t agree that Spikes are bad or that they should be siginificantly buffed to make them low risk - high reward weapons.